1546 lines
43 KiB
C++
1546 lines
43 KiB
C++
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#include <cstring>
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//#include "item.h"
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#include "boe.global.h"
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#include "classes.h"
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#include "boe.dlgutil.h"
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#include "boe.text.h"
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#include "boe.town.h"
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#include "boe.itemdata.h"
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#include "boe.locutils.h"
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#include "boe.fields.h"
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#include "boe.party.h"
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#include "boe.specials.h"
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#include "boe.fileio.h"
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#include "boe.graphics.h"
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#include "boe.townspec.h"
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#include "boe.main.h"
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#include "boe.items.h"
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#include "soundtool.h"
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#include <cstdio>
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#include "boe.newgraph.h"
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#include "boe.infodlg.h"
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#include "graphtool.h"
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#include "mathutil.h"
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#include "dlogutil.h"
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#include "fileio.h"
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#include "restypes.hpp"
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#include "scrollbar.h"
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#include "button.h"
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#include "pict.h"
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#include <boost/lexical_cast.hpp>
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#include "prefs.hpp"
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#define NUM_HINTS 30
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//extern big_tr_type t_d;
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extern short stat_window;
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extern eGameMode overall_mode;
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//extern current_town_type univ.town;
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//extern party_record_type party;
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extern bool in_startup_mode,play_sounds,give_intro_hint,show_startup_splash;
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extern sf::RenderWindow mainPtr;
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extern RECT d_rects[80];
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extern short d_rect_index[80];
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extern short display_mode,stat_screen_mode,current_pc;
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extern long register_flag;
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extern long ed_flag,ed_key;
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extern bool save_maps,give_delays;
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extern location center;
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extern std::shared_ptr<cScrollbar> text_sbar,item_sbar,shop_sbar;
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extern bool map_visible;
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extern sf::RenderWindow mini_map;
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//extern town_item_list t_i;
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extern bool game_run_before,skip_boom_delay;
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extern cScenario scenario;
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extern cUniverse univ;
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//extern piles_of_stuff_dumping_type *data_store;
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//extern talking_record_type talking;
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extern sf::Texture pc_gworld;
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extern cScenarioList scen_headers;
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short sign_mode,person_graphic,store_person_graphic,store_sign_mode;
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long num_talk_entries;
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char null_string[256] = "";
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short store_tip_page_on = 0;
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// Talking vars
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word_rect_type store_words[50];
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eGameMode store_pre_talk_mode;
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short store_personality,store_personality_graphic,shop_identify_cost;
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sf::RenderTexture talk_gworld;
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bool talk_end_forced;
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char old_str1[256],old_str2[255],one_back1[255],one_back2[255];
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extern word_rect_type preset_words[9];
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RECT talk_area_rect = {5,5,420,284}, word_place_rect = {44,7,372,257},talk_help_rect = {5,254,21,272};
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char title_string[50];
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m_num_t store_monst_type;
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short store_m_num;
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RECT dummy_rect = {0,0,0,0};
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//hold_responses store_resp[83];
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short strnum1,strnum2,oldstrnum1,oldstrnum2;
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short store_talk_face_pic;//,cur_town_talk_loaded = -1;
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// Shopping vars
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// 1 - 499 ... regular items
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// 500 alchemy
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// 600-620 ... food not used!!!
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// 700+ i - that healing
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// 800 + - mage spells
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// 900 + - priest spells
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// n000 + i - magic store n item i
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short store_shop_items[30],store_shop_costs[30];
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// talk_area_rect and talk_help_rect used for this too
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short store_shop_min,store_shop_max,store_cost_mult;
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eGameMode store_pre_shop_mode;
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char store_store_name[256];
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// 0 - whole area, 1 - active area 2 - graphic 3 - item name
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// 4 - item cost 5 - item extra str 6 - item help button
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extern RECT shopping_rects[8][7];
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// TODO: The duplication of RECT here shouldn't be necessary...
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RECT bottom_help_rects[4] = {RECT{356,6,368,250},RECT{374,6,386,270},RECT{386,6,398,250},RECT{398,6,410,250}};
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RECT shop_name_str = {44,6,56,200};
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RECT shop_frame = {62,10,352,269};
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RECT shop_done_rect = {388,212,411,275};
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extern short store_shop_type;
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const char* heal_types[] = {"Heal Damage","Cure Poison","Cure Disease","Cure Paralysis",
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"Uncurse Items","Cure Stoned Character","Raise Dead","Resurrection","Cure Dumbfounding"};
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short heal_costs[9] = {50,30,80,100,250,500,1000,3000,100};
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long cost_mult[7] = {5,7,10,13,16,20,25};
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short store_scen_page_on,store_num_scen;
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/*
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shop_type:
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0 - weapon shop
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1 - armor shop
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2 - misc shop
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3 - healer
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4 - food no longer used!!!
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5-9 - magic shop
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10 - mage spells
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11 - priest spells
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12 alchemy
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*/
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void start_shop_mode(short shop_type,short shop_min,short shop_max,short cost_adj,const char* store_name)
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{
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RECT area_rect;
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if (shop_max < shop_min)
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shop_max = shop_min; ////
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store_cost_mult = cost_adj;
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if (store_cost_mult > 6)
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store_cost_mult = 6;
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store_shop_type = shop_type;
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store_shop_min = shop_min;
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store_shop_max = shop_max;
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area_rect = talk_area_rect;
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strcpy((char *) store_store_name,store_name);
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talk_gworld.create(area_rect.width(), area_rect.height());
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store_pre_shop_mode = overall_mode;
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overall_mode = MODE_SHOPPING;
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stat_screen_mode = 1;
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set_up_shop_array();
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put_background();
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draw_shop_graphics(0,area_rect);
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put_item_screen(stat_window,0);
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give_help(26,27);
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}
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void end_shop_mode()
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{
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RECT dummy_rect = {0,0,0,0};
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shop_sbar->hide();
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if (store_pre_shop_mode == 20) {
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strcpy((char *)old_str1,"You conclude your business.");
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strcpy((char *)old_str2,"");
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strcpy((char *)one_back1,"You conclude your business.");
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strcpy((char *)one_back2,"");
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strnum1 = strnum2 = oldstrnum1 = oldstrnum2 = 0;
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place_talk_str((char *)old_str1,"",0,dummy_rect);
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}
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overall_mode = store_pre_shop_mode;
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if (overall_mode == MODE_TALK_TOWN)
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overall_mode = MODE_TOWN;
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if (overall_mode == MODE_TOWN) {
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center = univ.town.p_loc;
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update_explored(center);
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}
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stat_screen_mode = 0;
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put_item_screen(stat_window,0);
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put_pc_screen();
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//refresh_screen(0);
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redraw_screen();
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}
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void handle_shop_event(location p)
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{
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short i,store_what_picked;
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p.x -= 5;
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p.y -= 5;
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if (p.in(talk_help_rect)) {
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click_shop_rect(talk_help_rect);
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univ.party.help_received[26] = 0;
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give_help(26,27);
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return;
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}
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if (p.in(shop_done_rect)) {
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click_shop_rect(shop_done_rect);
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end_shop_mode();
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return;
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}
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for (i = 0; i < 8; i++) {
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store_what_picked = i;
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if ((p.in(shopping_rects[i][1])) && (store_shop_items[store_what_picked] >= 0)) {
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click_shop_rect(shopping_rects[i][1]);
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handle_sale(store_shop_items[store_what_picked],store_shop_costs[store_what_picked]);
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}
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if ((p.in(shopping_rects[i][6])) && (store_shop_items[store_what_picked] >= 0)
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&& (store_shop_type != 3) && (store_shop_type != 4)){
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click_shop_rect(shopping_rects[i][6]);
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handle_info_request(store_shop_items[store_what_picked]);
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}
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}
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}
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void handle_sale(short what_chosen,short cost)
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{
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cItemRec base_item;
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short what_magic_shop,what_magic_shop_item,i;
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RECT dummy_rect = {0,0,0,0};
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switch (what_chosen / 100) {
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case 0: case 1: case 2: case 3: case 4:
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base_item = get_stored_item(what_chosen);
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base_item.ident = true;
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//cost = (base_item.charges == 0) ? base_item.value : base_item.value * base_item.charges;
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switch (pc_ok_to_buy(current_pc,cost,base_item)) {
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case 1: play_sound(-38); give_to_pc(current_pc,base_item,true); break;
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case 2: ASB("Can't carry any more items."); break;
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case 3: ASB("Not enough cash."); break;
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case 4: ASB("Item is too heavy."); break;
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case 5: ASB("You own too many of this."); break;
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}
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break;
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case 5:
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base_item = store_alchemy(what_chosen - 500);
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if (univ.party.alchemy[base_item.item_level] == true)
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ASB("You already know that recipe.");
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else if (take_gold(cost,false) == false)
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ASB("Not enough gold.");
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else {
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play_sound(62);
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ASB("You buy an alchemical recipe.");
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univ.party.alchemy[base_item.item_level] = true;
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}
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break;
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case 6:
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//base_item = food_types[what_chosen - 600];
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//if (take_gold(cost,false) == false)
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// ASB("Not enough gold.");
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// else {
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// play_sound(-38); ASB("You buy food.");
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// univ.party.food += base_item.item_level;
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// }
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break;
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case 7:
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what_chosen -= 700;
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if (take_gold(cost,false) == false)
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ASB("Not enough gold.");
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else {
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ASB("You pay the healer.");
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play_sound(68);
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switch (what_chosen) {
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case 0:
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univ.party[current_pc].cur_health = univ.party[current_pc].max_health;
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break;
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case 1:
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univ.party[current_pc].status[2] = 0;
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break;
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case 2:
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univ.party[current_pc].status[7] = 0; break;
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case 3:
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univ.party[current_pc].status[12] = 0; break;
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case 4:
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for (i = 0; i < 24; i++)
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if ((univ.party[current_pc].equip[i] == true) &&
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(univ.party[current_pc].items[i].cursed))
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univ.party[current_pc].items[i].cursed = univ.party[current_pc].items[i].unsellable = false;
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break;
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case 5: case 6: case 7:
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univ.party[current_pc].main_status = MAIN_STATUS_ALIVE; break;
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case 8:
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univ.party[current_pc].status[9] = 0; break;
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}
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}
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break;
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case 8:
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base_item = store_mage_spells(what_chosen - 800 - 30);
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if ((base_item.item_level < 0) || (base_item.item_level > 61)) {
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ASB("Error 102: Report this!"); break;} // TODO: Play an error sound here
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if (univ.party[current_pc].mage_spells[base_item.item_level] == true)
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ASB("You already have this spell.");
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else if (take_gold(cost,false) == false)
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ASB("Not enough gold.");
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else {
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play_sound(62);
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ASB("You buy a spell.");
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univ.party[current_pc].mage_spells[base_item.item_level] = true;
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give_help(41,0);
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}
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break;
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case 9:
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base_item = store_priest_spells(what_chosen - 900 - 30);
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if ((base_item.item_level < 0) || (base_item.item_level > 61)) {
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ASB("Error 101: Report this!"); break;} // TODO: Play an error sound here
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if (univ.party[current_pc].priest_spells[base_item.item_level] == true)
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ASB("You already have this spell.");
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else if (take_gold(cost,false) == false)
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ASB("Not enough gold.");
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else {
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play_sound(62);
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ASB("You buy a spell.");
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univ.party[current_pc].priest_spells[base_item.item_level] = true;
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give_help(41,0);
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}
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break;
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default:
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what_magic_shop = (what_chosen / 1000) - 1;
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what_magic_shop_item = what_chosen % 1000;
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base_item = univ.party.magic_store_items[what_magic_shop][what_magic_shop_item];
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base_item.ident = true;
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switch (pc_ok_to_buy(current_pc,cost,base_item)) {
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case 1: play_sound(-38); give_to_pc(current_pc,base_item,true);
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univ.party.magic_store_items[what_magic_shop][what_magic_shop_item].variety = ITEM_TYPE_NO_ITEM;
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break;
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case 2: ASB("Can't carry any more items."); break;
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case 3: ASB("Not enough cash."); break;
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case 4: ASB("Item is too heavy."); break;
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}
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break;
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}
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set_up_shop_array();
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if (overall_mode != MODE_SHOPPING) {
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// TODO: Play an error sound here
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ASB("Shop error 1. Report This!");
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}
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draw_shop_graphics(0,dummy_rect);
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print_buf();
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put_pc_screen();
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put_item_screen(stat_window,0);
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}
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void handle_info_request(short what_chosen)
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{
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cItemRec base_item;
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short what_magic_shop,what_magic_shop_item;
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switch (what_chosen / 100) {
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case 0: case 1: case 2: case 3: case 4:
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base_item = get_stored_item(what_chosen);
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base_item.ident = true;
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display_pc_item(6,0, base_item,0);
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break;
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case 5:
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// TODO: Create a dedicated dialog for alchemy info
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display_alchemy(NULL);
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break;
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case 8:
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base_item = store_mage_spells(what_chosen - 800 - 30);
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display_spells(0,base_item.item_level,0);
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break;
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case 9:
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base_item = store_priest_spells(what_chosen - 900 - 30);
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display_spells(1,base_item.item_level,0);
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break;
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default:
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what_magic_shop = (what_chosen / 1000) - 1;
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what_magic_shop_item = what_chosen % 1000;
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base_item = univ.party.magic_store_items[what_magic_shop][what_magic_shop_item];
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base_item.ident = true;
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display_pc_item(6,0, base_item,0);
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break;
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}
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}
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void set_up_shop_array()
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{
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short i,shop_pos = 0;
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bool cursed_item = false;
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cItemRec store_i;
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long store_l;
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for (i = 0; i < 30; i++)
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store_shop_items[i] = -1;
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switch (store_shop_type) {
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case 0: case 1: case 2:
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for (i = store_shop_min; i < store_shop_max + 1; i++) {
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store_shop_items[shop_pos] = i;
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store_i = get_stored_item(store_shop_items[shop_pos]);
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store_shop_costs[shop_pos] = (store_i.charges == 0) ?
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store_i.value : store_i.value * store_i.charges;
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shop_pos++;
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}
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break;
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case 3:
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if (univ.party[current_pc].cur_health < univ.party[current_pc].max_health) {
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store_shop_items[shop_pos] = 700;
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store_shop_costs[shop_pos] = heal_costs[0];
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shop_pos++;
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}
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if (univ.party[current_pc].status[2] > 0) {
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store_shop_items[shop_pos] = 701;
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store_shop_costs[shop_pos] = heal_costs[1];
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shop_pos++;
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}
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if (univ.party[current_pc].status[7] > 0) {
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store_shop_items[shop_pos] = 702;
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store_shop_costs[shop_pos] = heal_costs[2];
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shop_pos++;
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}
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if (univ.party[current_pc].status[12] > 0) {
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store_shop_items[shop_pos] = 703;
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store_shop_costs[shop_pos] = heal_costs[3];
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shop_pos++;
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}
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if (univ.party[current_pc].status[9] > 0) {
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store_shop_items[shop_pos] = 708;
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store_shop_costs[shop_pos] = heal_costs[8];
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shop_pos++;
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}
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for (i = 0; i < 24; i++)
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if ((univ.party[current_pc].equip[i]) && (univ.party[current_pc].items[i].cursed))
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cursed_item = true;
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if (cursed_item) {
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store_shop_items[shop_pos] = 704;
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store_shop_costs[shop_pos] = heal_costs[4];
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shop_pos++;
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}
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if (univ.party[current_pc].main_status == 4) {
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store_shop_items[shop_pos] = 705;
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store_shop_costs[shop_pos] = heal_costs[5];
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shop_pos++;
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}
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if (univ.party[current_pc].main_status == 2){
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store_shop_items[shop_pos] = 706;
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store_shop_costs[shop_pos] = heal_costs[6];
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shop_pos++;
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}
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if (univ.party[current_pc].main_status == 3){
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store_shop_items[shop_pos] = 707;
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store_shop_costs[shop_pos] = heal_costs[7];
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shop_pos++;
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}
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break;
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case 4:
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//for (i = store_shop_min; i < store_shop_max + 1; i++) {
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// store_shop_items[shop_pos] = 600 + i;
|
|
// store_shop_costs[shop_pos] = food_types[i].value;
|
|
// shop_pos++;
|
|
// }
|
|
break;
|
|
case 5: case 6: case 7: case 8: case 9:
|
|
for (i = 0; i < 10; i++)
|
|
if (univ.party.magic_store_items[store_shop_type - 5][i].variety != 0) {
|
|
store_shop_items[shop_pos] = (store_shop_type - 4) * 1000 + i;
|
|
store_i = univ.party.magic_store_items[store_shop_type - 5][i];
|
|
store_shop_costs[shop_pos] = (store_i.charges == 0) ?
|
|
store_i.value : store_i.value * store_i.charges;
|
|
shop_pos++;
|
|
}
|
|
break;
|
|
case 10:
|
|
for (i = store_shop_min; i < store_shop_max + 1; i++)
|
|
if (i == minmax(0,31,i)) {
|
|
store_i = store_mage_spells(i);
|
|
store_shop_costs[shop_pos] = store_i.value;
|
|
store_shop_items[shop_pos] = 800 + i + 30;
|
|
shop_pos++;
|
|
}
|
|
break;
|
|
case 11:
|
|
for (i = store_shop_min; i < store_shop_max + 1; i++)
|
|
if (i == minmax(0,31,i)) {
|
|
store_i = store_priest_spells(i);
|
|
store_shop_costs[shop_pos] = store_i.value;
|
|
store_shop_items[shop_pos] = 900 + i + 30;
|
|
shop_pos++;
|
|
}
|
|
break;
|
|
case 12:
|
|
for (i = store_shop_min; i < store_shop_max + 1; i++)
|
|
if (i == minmax(0,19,i)) {
|
|
store_i = store_alchemy(i);
|
|
store_shop_costs[shop_pos] = store_i.value;
|
|
store_shop_items[shop_pos] = 500 + i;
|
|
shop_pos++;
|
|
}
|
|
break;
|
|
}
|
|
for (i = 0; i < 30; i++)
|
|
if (store_shop_items[i] >= 0) {
|
|
store_l = store_shop_costs[i];
|
|
store_l = (store_l * cost_mult[store_cost_mult]) / 10;
|
|
store_shop_costs[i] = (short) store_l;
|
|
}
|
|
i = max(0,shop_pos - 8);
|
|
shop_sbar->setMaximum(i);
|
|
}
|
|
|
|
void start_talk_mode(short m_num,short personality,m_num_t monst_type,short store_face_pic)////
|
|
{
|
|
RECT area_rect;
|
|
char place_string1[256] = "";
|
|
char place_string2[256] = "";
|
|
|
|
store_personality = personality;
|
|
|
|
store_monst_type = monst_type;
|
|
store_m_num = m_num;
|
|
store_talk_face_pic = store_face_pic; ////
|
|
area_rect = talk_area_rect;
|
|
talk_gworld.create(area_rect.width(), area_rect.height());
|
|
|
|
// first make sure relevant talk strs are loaded in
|
|
if (personality / 10 != univ.town.cur_talk_loaded){
|
|
load_town(personality / 10,univ.town.cur_talk);
|
|
}
|
|
|
|
// load all possible responses
|
|
store_responses();
|
|
|
|
// Dredge up critter's name
|
|
sprintf((char *) title_string,"%s:",univ.town.cur_talk->talk_strs[personality % 10]);
|
|
|
|
store_pre_talk_mode = overall_mode;
|
|
overall_mode = MODE_TALKING;
|
|
talk_end_forced = false;
|
|
stat_screen_mode = 1;
|
|
|
|
// Bring up and place first strings.
|
|
sprintf((char *) place_string1,"%s",univ.town.cur_talk->talk_strs[personality % 10 + 10]);
|
|
strnum1 = personality % 10 + 10;
|
|
strnum2 = 0;
|
|
|
|
strcpy((char *) old_str1,(char *) place_string1);
|
|
strcpy((char *) old_str2,(char *) place_string2);
|
|
strcpy((char *) one_back1,(char *) place_string1);
|
|
strcpy((char *) one_back2,(char *) place_string2);
|
|
place_talk_str((char *) place_string1,(char *) place_string2,0,dummy_rect);
|
|
|
|
put_item_screen(stat_window,0);
|
|
give_help(5,6);
|
|
|
|
}
|
|
|
|
void end_talk_mode()
|
|
{
|
|
overall_mode = store_pre_talk_mode;
|
|
if (overall_mode == MODE_TALK_TOWN)
|
|
overall_mode = MODE_TOWN;
|
|
if (overall_mode == MODE_TOWN) {
|
|
center = univ.town.p_loc;
|
|
update_explored(center);
|
|
}
|
|
stat_screen_mode = 0;
|
|
put_item_screen(stat_window,0);
|
|
put_pc_screen();
|
|
//refresh_screen(0);
|
|
redraw_screen();
|
|
}
|
|
|
|
void handle_talk_event(location p)
|
|
{
|
|
short i,j,force_special = 0,get_pc,s1 = -1,s2 = -1,s3 = -1;
|
|
char asked[4];
|
|
std::string place_string1, place_string2;
|
|
|
|
short a,b,c,d,ttype,which_talk_entry = -1;
|
|
|
|
p.x -= 5;
|
|
p.y -= 5;
|
|
|
|
if (p.in(talk_help_rect)) {
|
|
univ.party.help_received[5] = 0;
|
|
give_help(5,6);
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < 9; i++)
|
|
if ((p.in(preset_words[i].word_rect)) && ((talk_end_forced == false) || (i == 6) || (i == 5))) {
|
|
click_talk_rect((char *) old_str1,(char *) old_str2,preset_words[i].word_rect);
|
|
switch (i) {
|
|
case 0: case 1: case 2: case 7: case 8:
|
|
force_special = i + 1;
|
|
break;
|
|
case 3: case 4:
|
|
force_special = i + 1;
|
|
|
|
//asked[0] = 'p';asked[1] = 'u';asked[2] = 'r';asked[3] = 'c';
|
|
break;
|
|
case 5: // save
|
|
if (strnum1 <= 0) {
|
|
// TODO: Play an error sound here
|
|
return;
|
|
}
|
|
if(univ.party.has_talk_save(store_personality, univ.town.num, strnum1, strnum2)){
|
|
ASB("This is already saved.");
|
|
print_buf();
|
|
return;
|
|
} else {
|
|
give_help(57,0);
|
|
play_sound(0);
|
|
bool success = univ.party.save_talk(store_personality,univ.town.num,strnum1,strnum2);
|
|
if(success){
|
|
ASB("Noted in journal.");
|
|
} else {
|
|
ASB("No more room in talking journal.");
|
|
}
|
|
}
|
|
print_buf();
|
|
return;
|
|
break;
|
|
case 6: // quit
|
|
end_talk_mode();
|
|
return;
|
|
break;
|
|
default:
|
|
for (j = 0; j < 4; j++)
|
|
asked[j] = preset_words[i].word[j];
|
|
break;
|
|
}
|
|
i = 100;
|
|
}
|
|
if (i < 100) {
|
|
for (i = 0; i < 50; i++)
|
|
if ((p.in(store_words[i].word_rect)) && (talk_end_forced == false)) {
|
|
click_talk_rect((char *) old_str1,(char *) old_str2,store_words[i].word_rect);
|
|
for (j = 0; j < 4; j++)
|
|
asked[j] = store_words[i].word[j];
|
|
|
|
i = 100;
|
|
}
|
|
}
|
|
if (i == 50) // no event
|
|
return;
|
|
if (force_special == 9) {
|
|
place_string1 = get_text_response(1017,0);
|
|
asked[0] = place_string1[0];
|
|
asked[1] = place_string1[1];
|
|
asked[2] = place_string1[2];
|
|
asked[3] = place_string1[3];
|
|
}
|
|
|
|
if ((asked[0] == 'n') && (asked[1] == 'a') &&(asked[2] == 'm') &&(asked[3] == 'e')) {
|
|
force_special = 2;
|
|
}
|
|
else if ((asked[0] == 'l') && (asked[1] == 'o') &&(asked[2] == 'o') &&(asked[3] == 'k')) {
|
|
force_special = 1;
|
|
}
|
|
else if (((asked[0] == 'j') && (asked[1] == 'o') &&(asked[2] == 'b')) ||
|
|
((asked[0] == 'w') && (asked[1] == 'o') &&(asked[2] == 'r')&&(asked[3] == 'k')) ) {
|
|
force_special = 3;
|
|
}
|
|
else if (((asked[0] == 'b') && (asked[1] == 'u') &&(asked[2] == 'y'))) {
|
|
force_special = 3;
|
|
}
|
|
else if (((asked[0] == 'b') && (asked[1] == 'y') &&(asked[2] == 'e'))) {
|
|
end_talk_mode();
|
|
}
|
|
|
|
if (force_special > 0) {
|
|
switch (force_special) {
|
|
case 1: case 2: case 3:
|
|
place_string1 = univ.town.cur_talk->talk_strs[store_personality % 10 + 10 * force_special];
|
|
|
|
oldstrnum1 = strnum1; oldstrnum2 = strnum2;
|
|
strnum1 = store_personality % 10 + 10 * force_special;
|
|
strnum2 = 0;
|
|
strcpy((char *) one_back1,(char *) old_str1);
|
|
strcpy((char *) one_back2,(char *) old_str2);
|
|
strcpy((char *) old_str1,place_string1.c_str());
|
|
strcpy((char *) old_str2,place_string2.c_str());
|
|
place_talk_str(place_string1.c_str(),place_string2.c_str(),0,dummy_rect);
|
|
return;
|
|
break;
|
|
case 4: // buy button
|
|
asked[0] = 'p';asked[1] = 'u';asked[2] = 'r';asked[3] = 'c';
|
|
if (scan_for_response(asked) >= 0)
|
|
break;
|
|
asked[0] = 's';asked[1] = 'a';asked[2] = 'l';asked[3] = 'e';
|
|
if (scan_for_response(asked) >= 0)
|
|
break;
|
|
asked[0] = 'h';asked[1] = 'e';asked[2] = 'a';asked[3] = 'l';
|
|
if (scan_for_response(asked) >= 0)
|
|
break;
|
|
asked[0] = 'i';asked[1] = 'd';asked[2] = 'e';asked[3] = 'n';
|
|
if (scan_for_response(asked) >= 0)
|
|
break;
|
|
asked[0] = 't';asked[1] = 'r';asked[2] = 'a';asked[3] = 'i';
|
|
if (scan_for_response(asked) >= 0)
|
|
break;
|
|
break;
|
|
case 5: // sell button
|
|
asked[0] = 's';asked[1] = 'e';asked[2] = 'l';asked[3] = 'l';
|
|
if (scan_for_response(asked) >= 0)
|
|
break;
|
|
break;
|
|
case 8: // back 1
|
|
strnum1 = oldstrnum1; strnum2 = oldstrnum2;
|
|
place_string1 = one_back1;
|
|
place_string2 = one_back2;
|
|
strcpy((char *) one_back1,(char *) old_str1);
|
|
strcpy((char *) one_back2,(char *) old_str2);
|
|
strcpy((char *) old_str1,place_string1.c_str());
|
|
strcpy((char *) old_str2,place_string2.c_str());
|
|
place_talk_str(place_string1.c_str(),place_string2.c_str(),0,dummy_rect);
|
|
return;
|
|
break;
|
|
}
|
|
}
|
|
|
|
which_talk_entry = scan_for_response(asked);
|
|
if ((which_talk_entry < 0) || (which_talk_entry > 59)) {
|
|
strcpy((char *) one_back1,(char *) old_str1);
|
|
strcpy((char *) one_back2,(char *) old_str2);
|
|
strcpy((char *) old_str2,"");
|
|
sprintf((char *) old_str1,"%s",univ.town.cur_talk->talk_strs[store_personality % 10 + 160]);
|
|
if (strlen((char *) old_str1) < 2)
|
|
strcpy((char *) old_str1,"You get no response.");
|
|
place_talk_str((char *) old_str1,(char *) old_str2,0,dummy_rect);
|
|
strnum1 = -1;
|
|
return;
|
|
}
|
|
|
|
ttype = univ.town.cur_talk->talk_nodes[which_talk_entry].type;
|
|
a = univ.town.cur_talk->talk_nodes[which_talk_entry].extras[0];
|
|
b = univ.town.cur_talk->talk_nodes[which_talk_entry].extras[1];
|
|
c = univ.town.cur_talk->talk_nodes[which_talk_entry].extras[2];
|
|
d = univ.town.cur_talk->talk_nodes[which_talk_entry].extras[3];
|
|
|
|
place_string1 = univ.town.cur_talk->talk_strs[40 + which_talk_entry * 2];
|
|
place_string2 = univ.town.cur_talk->talk_strs[40 + which_talk_entry * 2 + 1];
|
|
|
|
oldstrnum1 = strnum1; oldstrnum2 = strnum2;
|
|
strnum1 = 40 + which_talk_entry * 2; strnum2 = 40 + which_talk_entry * 2 + 1;
|
|
|
|
switch(ttype) {
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
if (PSD[a][b] > c) {
|
|
strnum1 = strnum2;
|
|
place_string1 = place_string2;
|
|
}
|
|
place_string2 = "";
|
|
strnum2 = 0;
|
|
break;
|
|
case 2:
|
|
PSD[a][b] = 1;
|
|
break;
|
|
case 3:
|
|
if (univ.party.gold < a) {
|
|
strnum1 = strnum2;
|
|
place_string1 = place_string2;
|
|
}
|
|
else {
|
|
talk_end_forced = true;
|
|
univ.party.gold -= a;
|
|
put_pc_screen();
|
|
heal_party(30 * b);
|
|
restore_sp_party(25 * b);
|
|
univ.party.age += 700;
|
|
univ.town.p_loc.x = c;
|
|
univ.town.p_loc.y = d;
|
|
center = univ.town.p_loc;
|
|
}
|
|
strnum2 = 0;
|
|
place_string2 = "";
|
|
break;
|
|
case 4:
|
|
if (day_reached((unsigned char) a,0) == true) {
|
|
strnum1 = strnum2;
|
|
place_string1 = place_string2;
|
|
}
|
|
place_string2 = "";
|
|
strnum2 = 0;
|
|
break;
|
|
case 5:
|
|
if (day_reached((unsigned char) a,(unsigned char) b) == true) {
|
|
strnum1 = strnum2;
|
|
place_string1 = place_string2;
|
|
}
|
|
place_string2 = "";
|
|
strnum2 = 0;
|
|
break;
|
|
case 6:
|
|
if (univ.town.num != a) {
|
|
strnum1 = strnum2;
|
|
place_string1 = place_string2;
|
|
}
|
|
place_string2 = "";
|
|
strnum2 = 0;
|
|
break;
|
|
case 7:
|
|
c = minmax(1,30,c);
|
|
start_shop_mode(2,b,
|
|
b + c - 1,a,place_string1.c_str());
|
|
strnum1 = -1;
|
|
return;
|
|
case 8:
|
|
if ((get_pc = char_select_pc(1,0,"Train who?")) < 6) {
|
|
strnum1 = -1;
|
|
spend_xp(get_pc,1, NULL);
|
|
}
|
|
place_string1 = "You conclude your training.";
|
|
return;
|
|
|
|
case 9: case 10: case 11:
|
|
c = minmax(1,30,c);
|
|
start_shop_mode(ttype + 1,b,
|
|
b + c - 1,a,place_string1.c_str());
|
|
strnum1 = -1;
|
|
return;
|
|
case 12: //healer
|
|
start_shop_mode(3,univ.town.monst[store_m_num].extra1,
|
|
univ.town.monst[store_m_num].extra2,a,place_string1.c_str());
|
|
strnum1 = -1;
|
|
return;
|
|
break;
|
|
case 13: // sell weap
|
|
strnum1 = -1;
|
|
stat_screen_mode = 3;
|
|
put_item_screen(stat_window,1);
|
|
give_help(42,43);
|
|
break;
|
|
case 14: // sell armor
|
|
strnum1 = -1;
|
|
stat_screen_mode = 4;
|
|
put_item_screen(stat_window,1);
|
|
give_help(42,43);
|
|
break;
|
|
case 15: // sell misc
|
|
strnum1 = -1;
|
|
stat_screen_mode = 5;
|
|
put_item_screen(stat_window,1);
|
|
give_help(42,43);
|
|
break;
|
|
case 16: case 17: // ident enchant
|
|
strnum1 = -1;
|
|
stat_screen_mode = (ttype == 16) ? 2 : 6;
|
|
shop_identify_cost = a;
|
|
put_item_screen(stat_window,1);
|
|
give_help(ttype - 16 + 44,0);
|
|
break;
|
|
case 18:
|
|
if (univ.party.gold < a) {
|
|
strnum1 = strnum2;
|
|
place_string1 = place_string2;
|
|
}
|
|
else {
|
|
univ.party.gold -= a;
|
|
put_pc_screen();
|
|
|
|
}
|
|
place_string2 = "";
|
|
strnum2 = 0;
|
|
break;
|
|
case 19:
|
|
if ((sd_legit(b,c) == true) && (PSD[b][c] == d)) {
|
|
place_string1 = "You've already learned that.";
|
|
strnum1 = -1;
|
|
}
|
|
else if (univ.party.gold < a) {
|
|
strnum1 = strnum2;
|
|
place_string1 + place_string2;
|
|
}
|
|
else {
|
|
univ.party.gold -= a;
|
|
put_pc_screen();
|
|
if (sd_legit(b,c) == true)
|
|
PSD[b][c] = d;
|
|
else giveError("Invalid Stuff Done flag called in conversation.");
|
|
}
|
|
strnum2 = 0;
|
|
place_string2 = "";
|
|
break;
|
|
case 20:
|
|
if (univ.party.gold < a) {
|
|
strnum1 = strnum2;
|
|
strnum2 = 0;
|
|
place_string1 = place_string2;
|
|
place_string2 = "";
|
|
break;
|
|
}
|
|
else {
|
|
for (i = b; i <= b + c; i++)
|
|
if ((i >= 0) && (i < 30) && (univ.party.boats[i].property == true)) {
|
|
univ.party.gold -= a;
|
|
put_pc_screen();
|
|
univ.party.boats[i].property = false;
|
|
place_string2 = "";
|
|
strnum2 = 0;
|
|
i = 1000;
|
|
}
|
|
if (i >= 1000)
|
|
break;
|
|
}
|
|
place_string1 = "There are no boats left.";
|
|
place_string2 = "";
|
|
strnum1 = -1;
|
|
strnum2 = -1;
|
|
break;
|
|
case 21:
|
|
if (univ.party.gold < a) {
|
|
strnum1 = strnum2;
|
|
strnum2 = 0;
|
|
place_string1 = place_string2;
|
|
place_string2 = "";
|
|
break;
|
|
}
|
|
else {
|
|
for (i = b; i <= b + c; i++)
|
|
if ((i >= 0) && (i < 30) && (univ.party.horses[i].property == true)) {
|
|
univ.party.gold -= a;
|
|
put_pc_screen();
|
|
univ.party.horses[i].property = false;
|
|
place_string2 = "";
|
|
strnum2 = 0;
|
|
i = 1000;
|
|
}
|
|
if (i >= 1000)
|
|
break;
|
|
}
|
|
place_string1 = "There are no horses left.";
|
|
place_string2 = "";
|
|
strnum1 = -1;
|
|
strnum2 = -1;
|
|
break;
|
|
case 22:
|
|
if (univ.party.spec_items[a] > 0) {
|
|
place_string1 = "You already have it.";
|
|
strnum1 = -1;
|
|
}
|
|
else if (univ.party.gold < b) {
|
|
place_string1 = place_string2;
|
|
strnum1 = strnum2;
|
|
}
|
|
else {
|
|
univ.party.gold -= b;
|
|
put_pc_screen();
|
|
univ.party.spec_items[a] = 1;
|
|
}
|
|
strnum2 = 0;
|
|
place_string2 = "";
|
|
break;
|
|
case 23:
|
|
start_shop_mode(5 + b,0,
|
|
9,a,place_string1.c_str());
|
|
strnum1 = -1;
|
|
return;
|
|
case 24:
|
|
if (univ.party.can_find_town[b] > 0) {
|
|
}
|
|
else if (univ.party.gold < a) {
|
|
strnum1 = strnum2;
|
|
place_string1 = place_string2;
|
|
}
|
|
else {
|
|
univ.party.gold -= a;
|
|
put_pc_screen();
|
|
univ.party.can_find_town[b] = 1;
|
|
}
|
|
strnum2 = 0;
|
|
place_string2 = "";
|
|
break;
|
|
case 25:
|
|
talk_end_forced = true;
|
|
break;
|
|
case 26:
|
|
univ.town.monst[store_m_num].attitude = 1;
|
|
univ.town.monst[store_m_num].mobility = 1;
|
|
talk_end_forced = true;
|
|
break;
|
|
case 27:
|
|
make_town_hostile();
|
|
talk_end_forced = true;
|
|
break;
|
|
case 28:
|
|
univ.town.monst[store_m_num].active = 0;
|
|
// Special killing effects
|
|
if (sd_legit(univ.town.monst[store_m_num].spec1,univ.town.monst[store_m_num].spec2) == true)
|
|
PSD[univ.town.monst[store_m_num].spec1][univ.town.monst[store_m_num].spec2] = 1;
|
|
talk_end_forced = true;
|
|
break;
|
|
case 29: // town special
|
|
run_special(7,2,a,univ.town.p_loc,&s1,&s2,&s3);
|
|
// check s1 & s2 to see if we got diff str, and, if so, munch old strs
|
|
if ((s1 >= 0) || (s2 >= 0)) {
|
|
strnum1 = -1;
|
|
strnum2 = -1;
|
|
place_string1 = "";
|
|
place_string2 = "";
|
|
}
|
|
get_strs(place_string1,place_string2,2,s1,s2);
|
|
//strnum1 = -1;
|
|
//strnum2 = -1;
|
|
if (s1 >= 0) strnum1 = 2000 + s1;
|
|
if (s2 >= 0) strnum2 = 2000 + s2;
|
|
put_pc_screen();
|
|
put_item_screen(stat_window,0);
|
|
break;
|
|
case 30: // scen special
|
|
run_special(7,0,a,univ.town.p_loc,&s1,&s2,&s3);
|
|
// check s1 & s2 to see if we got diff str, and, if so, munch old strs
|
|
if ((s1 >= 0) || (s2 >= 0)) {
|
|
strnum1 = -1;
|
|
strnum2 = -1;
|
|
place_string1 = "";
|
|
place_string2 = "";
|
|
}
|
|
get_strs(place_string1,place_string2,0,s1,s2);
|
|
//strnum1 = -1;
|
|
//strnum2 = -1;
|
|
if (s1 >= 0) strnum1 = 3000 + s1;
|
|
if (s2 >= 0) strnum2 = 3000 + s2;
|
|
put_pc_screen();
|
|
put_item_screen(stat_window,0);
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
strcpy((char *) one_back1,(char *) old_str1);
|
|
strcpy((char *) one_back2,(char *) old_str2);
|
|
strcpy((char *) old_str1,place_string1.c_str());
|
|
strcpy((char *) old_str2,place_string2.c_str());
|
|
place_talk_str((char *) old_str1,(char *) old_str2,0,dummy_rect);
|
|
|
|
}
|
|
|
|
void store_responses()
|
|
{
|
|
|
|
}
|
|
|
|
void do_sign(short town_num, short which_sign, short sign_type,location sign_loc)
|
|
//town_num; // Will be 0 - 200 for town, 200 - 290 for outdoors
|
|
//short sign_type; // terrain type
|
|
{
|
|
|
|
short item_hit;
|
|
char sign_text[256];
|
|
location view_loc;
|
|
|
|
view_loc = (is_out()) ? univ.party.p_loc : univ.town.p_loc;
|
|
make_cursor_sword();
|
|
|
|
cChoiceDlog sign("view-sign.xml");
|
|
cPict& pict = dynamic_cast<cPict&>(sign->getControl("ter"));
|
|
|
|
store_sign_mode = sign_type;
|
|
// TODO: Uh, why is it always displaying pic 94 for signs with custom graphics?
|
|
if (scenario.ter_types[sign_type].picture < 1000)
|
|
pict.setPict(scenario.ter_types[sign_type].picture);
|
|
else pict.setPict(94);
|
|
|
|
if (town_num >= 200) {
|
|
town_num -= 200;
|
|
//load_outdoor_str(loc(town_num % scenario.out_width, town_num / scenario.out_width),which_sign + 100,(char *) sign_text);
|
|
strcpy((char*)sign_text,univ.out.outdoors[univ.party.i_w_c.x][univ.party.i_w_c.y].sign_strs[which_sign]);
|
|
}
|
|
else {
|
|
sprintf((char *) sign_text,"%s",univ.town->sign_strs[which_sign]);
|
|
}
|
|
sign->getControl("sign").setText(sign_text);
|
|
|
|
sign.show();
|
|
}
|
|
|
|
void load_prefs(){
|
|
give_intro_hint = get_bool_pref("GiveIntroHint");
|
|
display_mode = get_int_pref("DisplayMode");
|
|
play_sounds = get_bool_pref("PlaySounds");
|
|
show_startup_splash = get_bool_pref("ShowStartupSplash");
|
|
game_run_before = get_bool_pref("GameRunBefore");
|
|
skip_boom_delay = get_bool_pref("SkipBoomDelay");
|
|
}
|
|
|
|
void save_prefs(){
|
|
set_pref("GiveIntroHint", give_intro_hint);
|
|
set_pref("DisplayMode", display_mode);
|
|
set_pref("PlaySounds", play_sounds);
|
|
set_pref("ShowStartupSplash", show_startup_splash);
|
|
set_pref("GameRunBefore", game_run_before);
|
|
set_pref("SkipBoomDelay", skip_boom_delay);
|
|
|
|
bool success = sync_prefs();
|
|
if(!success){
|
|
giveError("There was a problem writing to the preferences file. When the game is next run the preferences will revert to their previously set values.","Should you manage to resolve the problem without closing the program, simply open the preferences screen and click \"OK\" to try again.");
|
|
}
|
|
}
|
|
|
|
bool prefs_event_filter (cDialog& me, std::string id, eKeyMod mods)
|
|
{
|
|
// TODO: I should no longer need done_yet as this now only handles the okay and cancel buttons; the LEDs are now handled automatically by the cLed class (and the cLedGroup class, for LED groups).
|
|
bool done_yet = false,did_cancel = false;
|
|
short i;
|
|
|
|
if(id == "okay") {
|
|
done_yet = true;
|
|
me.toast();
|
|
} else if(id == "cancel") {
|
|
done_yet = true;
|
|
me.toast();
|
|
did_cancel = true;
|
|
}
|
|
|
|
if (done_yet== true) {
|
|
if (did_cancel == false) {
|
|
std::string cur_display_mode = dynamic_cast<cLedGroup&>(me["display"]).getSelected();
|
|
// TODO: Make an enum for the display mode
|
|
if(cur_display_mode == "mid") display_mode = 0;
|
|
else if(cur_display_mode == "tl") display_mode = 1;
|
|
else if(cur_display_mode == "tr") display_mode = 2;
|
|
else if(cur_display_mode == "bl") display_mode = 3;
|
|
else if(cur_display_mode == "br") display_mode = 4;
|
|
else if(cur_display_mode == "win") display_mode = 5;
|
|
PSD[SDF_NO_MAPS] = dynamic_cast<cLed&>(me["nomaps"]).getState() != led_off;
|
|
PSD[SDF_NO_SOUNDS] = dynamic_cast<cLed&>(me["nosound"]).getState() != led_off;
|
|
play_sounds = !PSD[SDF_NO_SOUNDS];
|
|
PSD[SDF_NO_FRILLS] = dynamic_cast<cLed&>(me["nofrills"]).getState() != led_off;
|
|
PSD[SDF_ROOM_DESCS_AGAIN] = dynamic_cast<cLed&>(me["repeatdesc"]).getState() != led_off;
|
|
PSD[SDF_NO_INSTANT_HELP] = dynamic_cast<cLed&>(me["nohelp"]).getState() != led_off;
|
|
PSD[SDF_EASY_MODE] = dynamic_cast<cLed&>(me["easier"]).getState() != led_off;
|
|
PSD[SDF_LESS_WANDER_ENC] = dynamic_cast<cLed&>(me["lesswm"]).getState() != led_off;
|
|
PSD[SDF_NO_TER_ANIM] = dynamic_cast<cLed&>(me["noanim"]).getState() != led_off;
|
|
PSD[SDF_NO_SHORE_FRILLS] = dynamic_cast<cLed&>(me["noshore"]).getState() != led_off;
|
|
show_startup_splash = dynamic_cast<cLed&>(me["skipsplash"]).getState() == led_off;
|
|
std::string speed = dynamic_cast<cLedGroup&>(me["speed"]).getSelected();
|
|
if(speed == "fast")
|
|
PSD[SDF_GAME_SPEED] = 0;
|
|
else if(speed == "med")
|
|
PSD[SDF_GAME_SPEED] = 1;
|
|
else if(speed == "slow")
|
|
PSD[SDF_GAME_SPEED] = 2;
|
|
else if(speed == "snail")
|
|
PSD[SDF_GAME_SPEED] = 3;
|
|
if(dynamic_cast<cLed&>(me["resethelp"]).getState() == led_red)
|
|
for (i = 0; i < 120; i++)
|
|
univ.party.help_received[i] = 0;
|
|
}
|
|
save_maps = 1 - PSD[SDF_NO_MAPS];
|
|
give_delays = PSD[SDF_NO_FRILLS];
|
|
save_prefs();
|
|
}
|
|
}
|
|
|
|
void pick_preferences()
|
|
{
|
|
short item_hit;
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog prefsDlog("preferences.xml");
|
|
prefsDlog.attachClickHandlers(&prefs_event_filter, {"okay", "cancel"});
|
|
|
|
cLedGroup& displayMode = dynamic_cast<cLedGroup&>(prefsDlog["display"]);
|
|
switch(display_mode) {
|
|
case 0:
|
|
displayMode.setSelected("mid");
|
|
break;
|
|
case 1:
|
|
displayMode.setSelected("tl");
|
|
break;
|
|
case 2:
|
|
displayMode.setSelected("tr");
|
|
break;
|
|
case 3:
|
|
displayMode.setSelected("bl");
|
|
break;
|
|
case 4:
|
|
displayMode.setSelected("br");
|
|
break;
|
|
case 5:
|
|
displayMode.setSelected("win");
|
|
break;
|
|
}
|
|
|
|
dynamic_cast<cLed&>(prefsDlog["nomaps"]).setState(PSD[SDF_NO_MAPS] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["nosound"]).setState(!play_sounds ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["nofrills"]).setState(PSD[SDF_NO_FRILLS] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["repeatdesc"]).setState(PSD[SDF_ROOM_DESCS_AGAIN] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["nohelp"]).setState(PSD[SDF_NO_INSTANT_HELP] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["easier"]).setState(PSD[SDF_EASY_MODE] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["lesswm"]).setState(PSD[SDF_LESS_WANDER_ENC] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["noanim"]).setState(PSD[SDF_NO_TER_ANIM] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["noshore"]).setState(PSD[SDF_NO_SHORE_FRILLS] ? led_red : led_off);
|
|
dynamic_cast<cLed&>(prefsDlog["skipsplash"]).setState(show_startup_splash ? led_off : led_red);
|
|
cLedGroup& gameSpeed = dynamic_cast<cLedGroup&>(prefsDlog["speed"]);
|
|
switch(PSD[SDF_GAME_SPEED]) {
|
|
case 0:
|
|
gameSpeed.setSelected("fast");
|
|
break;
|
|
case 1:
|
|
gameSpeed.setSelected("med");
|
|
break;
|
|
case 2:
|
|
gameSpeed.setSelected("slow");
|
|
break;
|
|
case 3:
|
|
gameSpeed.setSelected("snail");
|
|
break;
|
|
}
|
|
|
|
if (univ.party.help_received[55] == 0) {
|
|
// TODO: Not sure if this bit is needed?
|
|
// cd_initial_draw(1099);
|
|
give_help(55,0,prefsDlog);
|
|
}
|
|
|
|
int store_display_mode = display_mode;
|
|
prefsDlog.run();
|
|
|
|
if(display_mode != store_display_mode)
|
|
adjust_window_mode();
|
|
}
|
|
|
|
void put_party_stats(cDialog& me)
|
|
{
|
|
short i;
|
|
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
std::string n = boost::lexical_cast<std::string>(i + 1);
|
|
if (univ.party[i].main_status > 0) {
|
|
me["name" + n].setText(univ.party[i].name);
|
|
me["trait" + n].show();
|
|
me["train" + n].show();
|
|
me["delete" + n].setText("Delete");
|
|
me["pic" + n].show();
|
|
me["pc" + n].show();
|
|
dynamic_cast<cPict&>(me["pc" + n]).setPict(univ.party[i].which_graphic);
|
|
}
|
|
else {
|
|
me["name" + n].setText("Empty.");
|
|
me["trait" + n].hide();
|
|
me["train" + n].hide();
|
|
me["delete" + n].setText("Create");
|
|
me["pic" + n].hide();
|
|
me["pc" + n].hide();
|
|
}
|
|
|
|
}
|
|
draw_startup(0);
|
|
}
|
|
|
|
bool edit_party_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
|
|
{
|
|
if(item_hit == "done") {
|
|
me.toast();
|
|
} else if(item_hit == "help") {
|
|
univ.party.help_received[22] = 0;
|
|
give_help(222,23,me);
|
|
} else {
|
|
short which_pc = item_hit[item_hit.length()-1] - '1';
|
|
item_hit = item_hit.substr(0, item_hit.length() - 1);
|
|
if(item_hit == "name") {
|
|
if (univ.party[which_pc].main_status == 0) {
|
|
// TODO: Clicking a blank field made a new PC? Something to consider reinstating!
|
|
//give_help(56,0,989);
|
|
//create_pc(which_pc,989);
|
|
//cd_initial_draw(989); // extra redraw, just in case
|
|
}
|
|
else pick_pc_name(which_pc,&me);
|
|
put_party_stats(me);
|
|
} else if(item_hit == "trait") {
|
|
pick_race_abil(&univ.party[which_pc],0,&me);
|
|
put_party_stats(me);
|
|
} else if(item_hit == "train") {
|
|
spend_xp(which_pc,0,&me);
|
|
put_party_stats(me);
|
|
} else if(item_hit == "pic") {
|
|
if (univ.party[which_pc].main_status <= 0)
|
|
return true;
|
|
if (univ.party[which_pc].main_status != 0)
|
|
pick_pc_graphic(which_pc,1,&me);
|
|
put_party_stats(me);
|
|
} else if(item_hit == "delete") { // Note: This button is also used for "create new PC".
|
|
if (univ.party[which_pc].main_status != MAIN_STATUS_ABSENT) {
|
|
if(cChoiceDlog("delete-pc-confirm.xml",{"yes","no"}).show() == "yes")
|
|
univ.party[which_pc].main_status = MAIN_STATUS_ABSENT;
|
|
put_party_stats(me);
|
|
}
|
|
else {
|
|
give_help(56,0,me);
|
|
create_pc(which_pc,&me);
|
|
put_party_stats(me);
|
|
// TODO: Not sure if this is needed
|
|
// cd_initial_draw(989); // extra redraw, just in case
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
extern bool pc_gworld_loaded;
|
|
void edit_party(short can_create,short can_cancel)
|
|
{
|
|
short item_hit;
|
|
bool munch_pc_graphic = false;
|
|
|
|
make_cursor_sword();
|
|
|
|
if (!pc_gworld_loaded) {
|
|
munch_pc_graphic = true;
|
|
pc_gworld.loadFromImage(*ResMgr::get<ImageRsrc>("pcs"));
|
|
}
|
|
|
|
cDialog pcDialog("edit-party.xml");
|
|
std::vector<std::string> buttons = {"done", "help"};
|
|
for(int i = 1; i <= 6; i++) {
|
|
std::string n = boost::lexical_cast<std::string>(i);
|
|
buttons.push_back("name" + n);
|
|
buttons.push_back("delete" + n);
|
|
buttons.push_back("trait" + n);
|
|
buttons.push_back("train" + n);
|
|
buttons.push_back("pic" + n);
|
|
}
|
|
|
|
pcDialog.attachClickHandlers(edit_party_event_filter, buttons);
|
|
|
|
put_party_stats(pcDialog);
|
|
if (univ.party.help_received[22] == 0) {
|
|
// TODO: Not sure if this is needed
|
|
// cd_initial_draw(989);
|
|
give_help(22,23,pcDialog);
|
|
}
|
|
|
|
pcDialog.run();
|
|
|
|
if (univ.party[current_pc].main_status != 1)
|
|
current_pc = first_active_pc();
|
|
|
|
|
|
}
|
|
|
|
bool tip_of_day_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
|
|
{
|
|
std::string place_str;
|
|
|
|
if(item_hit == "done") {
|
|
me.toast();
|
|
} else if(item_hit == "next") {
|
|
store_tip_page_on++;
|
|
if (store_tip_page_on == NUM_HINTS)
|
|
store_tip_page_on = 0;
|
|
place_str = get_str("tips",50 + store_tip_page_on);
|
|
me["tip"].setText(place_str);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void tip_of_day()
|
|
{
|
|
|
|
short item_hit;
|
|
std::string place_str;
|
|
|
|
store_tip_page_on = get_ran(1,0,NUM_HINTS - 1);
|
|
|
|
make_cursor_sword();
|
|
|
|
cDialog tips("tip-of-day.xml");
|
|
tips.attachClickHandlers(&tip_of_day_event_filter,{"done","next"});
|
|
|
|
place_str = get_str("tips",50 + store_tip_page_on);
|
|
tips["tip"].setText(place_str);
|
|
|
|
cLed& showAtStart = dynamic_cast<cLed&>(tips["onstart"]);
|
|
showAtStart.setState(give_intro_hint ? led_red : led_off);
|
|
|
|
tips.run();
|
|
give_intro_hint = showAtStart.getState() != led_off;
|
|
save_prefs();
|
|
|
|
}
|
|
|
|
void put_scen_info(cDialog& me)
|
|
{
|
|
unsigned int i;
|
|
std::ostringstream sout;
|
|
const char *ratings[] = {"G","PG","R","NC-17"};
|
|
const char *difficulty[] = {"Low","Medium","High","Very High"};
|
|
|
|
for(i = 0; i < 3; i++) {
|
|
sout << i + 1;
|
|
std::string n = sout.str();
|
|
if (scen_headers.size() > (store_scen_page_on * 3 + i) && scen_headers.data(store_scen_page_on * 3 + i).flag1 != 0) {
|
|
me["pict" + n].show();
|
|
dynamic_cast<cPict&>(me["pic" + n]).setPict(scen_headers.data(store_scen_page_on * 3 + i).intro_pic);
|
|
sout.str("");
|
|
sout << scen_headers.strs(store_scen_page_on * 3 + i).name;
|
|
sout << " v" << scen_headers.data(store_scen_page_on * 3 + i).ver[0];
|
|
sout << '.' << scen_headers.data(store_scen_page_on * 3 + i).ver[1];
|
|
sout << '.' << scen_headers.data(store_scen_page_on * 3 + i).ver[2];
|
|
sout << " - | Difficulty: " << difficulty[scen_headers.data(store_scen_page_on * 3 + i).difficulty];
|
|
sout << ", Rating: " << ratings[scen_headers.data(store_scen_page_on * 3 + i).rating];
|
|
sout << " |" << scen_headers.strs(store_scen_page_on * 3 + i).who1;
|
|
sout << " |" << scen_headers.strs(store_scen_page_on * 3 + i).who2;
|
|
me["desc" + n].setText(sout.str());
|
|
me["start" + n].show();
|
|
}
|
|
else {
|
|
me["pict" + n].hide();
|
|
me["desc" + n].setText("");
|
|
me["start" + n].hide();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool pick_a_scen_event_filter(cDialog& me, std::string item_hit, eKeyMod mods)
|
|
{
|
|
if(item_hit == "cancel") {
|
|
me.setResult<short>(-1);
|
|
me.toast();
|
|
} else if(item_hit == "next") {
|
|
if (store_scen_page_on == 0)
|
|
store_scen_page_on = (store_num_scen - 1) / 3;
|
|
else store_scen_page_on--;
|
|
put_scen_info(me);
|
|
} else if(item_hit == "prev") {
|
|
if (store_scen_page_on == (store_num_scen - 1) / 3)
|
|
store_scen_page_on = 0;
|
|
else store_scen_page_on++;
|
|
put_scen_info(me);
|
|
} else if(item_hit.substr(0,item_hit.length()-1) == "start") {
|
|
int scen_hit = item_hit[item_hit.length()-1] - '1';
|
|
me.setResult<short>(scen_hit + store_scen_page_on * 3);
|
|
me.toast();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
short pick_a_scen()
|
|
{
|
|
|
|
short item_hit;
|
|
|
|
build_scen_headers();
|
|
|
|
store_num_scen = scen_headers.size();
|
|
// for (i = 0; i < 25; i++)
|
|
// if (scen_headers[i].flag1 != 0)
|
|
// store_num_scen++;
|
|
store_scen_page_on = 0;
|
|
|
|
if (store_num_scen == 0) {
|
|
cChoiceDlog("no-scenarios.xml").show();
|
|
return -1;
|
|
}
|
|
make_cursor_sword();
|
|
|
|
cDialog pickScen("pick-scenario.xml");
|
|
pickScen.attachClickHandlers(pick_a_scen_event_filter, {"cancel", "next", "prev", "start1", "start2", "start3"});
|
|
|
|
put_scen_info(pickScen);
|
|
|
|
if (store_num_scen <= 3) {
|
|
pickScen["next"].hide();
|
|
pickScen["prev"].hide();
|
|
}
|
|
|
|
pickScen.run();
|
|
return pickScen.getResult<short>();
|
|
}
|
|
|
|
short pick_prefab_scen()
|
|
{
|
|
|
|
make_cursor_sword();
|
|
|
|
cChoiceDlog pickScenario("pick-prefab-scen.xml", {"cancel", "scen1", "scen2", "scen3"});
|
|
|
|
std::string item_hit = pickScenario.show();
|
|
if(item_hit == "cancel") return -1;
|
|
else return item_hit[4] - '1';
|
|
}
|
|
|
|
//void give_password_filter (short item_hit)
|
|
//{
|
|
//
|
|
// switch (item_hit) {
|
|
// default:
|
|
//
|
|
// toast_dialog();
|
|
// break;
|
|
//
|
|
// }
|
|
//}
|
|
//
|
|
//bool enter_password()
|
|
//// ignore parent in Mac version
|
|
//{
|
|
// short town_strs_hit,i;
|
|
// char temp_str[256];
|
|
//
|
|
// cd_create_dialog_parent_num(823,0);
|
|
//
|
|
// CDSN(823,2,0);
|
|
//
|
|
// town_strs_hit = cd_run_dialog();
|
|
//
|
|
// CDGT(823,2,(char *) temp_str);
|
|
// i = wd_to_pwd(temp_str);
|
|
//
|
|
// cd_kill_dialog(823);
|
|
//
|
|
// return check_p(i);
|
|
//}
|
|
//
|
|
//short wd_to_pwd(Str255 str)
|
|
//{
|
|
// char pwd[8] = "aaaaaa";
|
|
// short i;
|
|
// long val = 0,pow[6] = {1,10,100,1000,9999,99999};
|
|
//
|
|
// for (i = 0; i < 6; i++) {
|
|
// if (str[i] == 0)
|
|
// i = 6;
|
|
// else {
|
|
// if ((str[i] >= 65) && (str[i] <= 90))
|
|
// pwd[i] = str[i] + 32;
|
|
// else if ((str[i] >= 48) && (str[i] <= 57))
|
|
// pwd[i] = str[i] + 49;
|
|
// else if ((str[i] >= 97) && (str[i] <= 122))
|
|
// pwd[i] = str[i];
|
|
// }
|
|
// }
|
|
// for (i = 0; i < 6; i++)
|
|
// val = val + pow[i] * (long) (pwd[i] - 97);
|
|
// val = val % 30000;
|
|
// return (short) val;
|
|
//}
|