Files
oboe/rsrc/strings/specials-text-general.txt
Celtic Minstrel ee9c089829 Add a Display Message With Title special node
- Remove Wandering Will Fight, which has been made redundant
2015-06-30 22:19:52 -04:00

785 lines
10 KiB
Plaintext

No Special
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Special to Jump To
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Set Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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Value to change to
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Special to Jump To
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Increment Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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Increase/Decrease by
0 - increase, 1 - decrease
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Special to Jump To
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Display Message
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First part of message
Second part of message
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Special to Jump To
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Start Shopping
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Name of Store
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Which Shop
Cost adjust (0 .. 6, lower = cheaper)
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Display Small Message
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First part of message
Second part of message
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Special to Jump To
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Flip Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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Special to Jump To
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Set SDF to Random
Stuff Done Flag Part A
Stuff Done Flag Part B
First part of message
Second part of message
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Minimum value
Maximum value
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Special to Jump To
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Addition
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
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First SDF part A, or first number
First SDF part B, or -1 to for literal number
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Second SDF part A, or second number
Second SDF part B, or -1 for literal number
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Special to Jump To
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Subtraction
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
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First SDF part A, or first number
First SDF part B, or -1 to for literal number
Unused
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
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Special to Jump To
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Story Dialog
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Dialog title string
First string in dialog
Last string in dialog
Picture number
Picture type
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Special to Jump To
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Prevent Action
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First part of message
Second part of message
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0 - allow, 1 - prevent
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0 - don't force, 1 - force if blocked
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Special to Jump To
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Change Time
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First part of message
Second part of message
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Number of moves to set forward
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Special to Jump To
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Start General Timer
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First part of message
Second part of message
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Number of moves to set the timer
Special to call when timer runs out
Unused
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Special to Jump To
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Play a Sound
Unused
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Which sound
0 - wait for sound to finish, 1 - don't wait
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Special to Jump To
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Change Horse Possession
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First part of message
Second part of message
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Horse to set (0 .. 29)
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0 - not property, 1 - becomes property
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Special to Jump To
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Change Boat Possession
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First part of message
Second part of message
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Boat to set (0 .. 29)
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0 - not property, 1 - becomes property
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Special to Jump To
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Show/Hide Town
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First part of message
Second part of message
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Town to show/hide
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0 - town hidden, 1 - town visible
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Special to Jump To
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Major Event Has Occurred
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First part of message
Second part of message
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Number of Special Event (0 .. 9)
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Special to Jump To
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Forced Give
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First part of message
Second part of message
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Item To Give
Special if item not given
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Special to Jump To
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Buy Items of Type
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First part of message
Second part of message
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Item Class to Take Away
Special to call if no items taken
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Amount to pay for each item
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Special to Jump To
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Call Global Special
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Special to Jump To
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Set Many Flags
Stuff Done Flag Part A
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Value to change the 10 flags to
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Special to Jump To
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Copy Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
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Flag to change to Part A
Flag to change to Part B
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Special to Jump To
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Display Picture
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Picture title string
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Number of large (full-sheet) pic to display
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Special to Jump To
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Have a Rest
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First part of message
Second part of message
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Number of moves that pass
Health and spell pts. to give
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Special to Jump To
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Display Message with Title
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First part of message
Second part of message
Message title
Picture
Type of picture
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Special to Jump To
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End Scenario
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Special to Jump To
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Set Pointer
Stuff Done Flag Part A
Stuff Done Flag Part B
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Pointer to point to that flag (100-199)
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Special to Jump To
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Set/Retrieve Campaign Flag
Stuff Done Flag Part A
Stuff Done Flag Part B
Scen. string with campaign ID (-1 - default)
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Campaign Flag Part A (0..24)
Campaign Flag Part B (0..24)
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0 - Set Campaign Flag, 1 - Retrieve Flag
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Special to Jump To
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Debug Print Numbers
Stuff Done Flag Part A
Stuff Done Flag Part B
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0 - SDF, 1 - extra1 values, 2 - monster hp/mp
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Number of monster, or value to print
Value to print (could be a pointer)
Value to print (could be a pointer)
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Special to Jump To
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Multiplication
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
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First SDF part A, or first number
First SDF part B, or -1 to for literal number
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Second SDF part A, or second number
Second SDF part B, or -1 for literal number
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Special to Jump To
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Division
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
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First SDF part A, or first number
First SDF part B, or -1 to for literal number
Remainder Stuff Done Flag Part A
Second SDF part A, or second number
Second SDF part B, or -1 for literal number
Remainder Stuff Done Flag Part B
Special to Jump To
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Exponentiation
Result Stuff Done Flag Part A
Result Stuff Done Flag Part B
First part of message
Second part of message
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First SDF part A, or first number
First SDF part B, or -1 to for literal number
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Second SDF part A, or second number
Second SDF part B, or -1 for literal number
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Special to Jump To
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Change Terrain
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First part of message
Second part of message
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X coordinate of space
Y coordinate of space
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Terrain to change to
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Special to Jump To
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Swap Terrain
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First part of message
Second part of message
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X coordinate of space
Y coordinate of space
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Swap this terrain ...
With this terrain ...
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Special to Jump To
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Transform Terrain
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First part of message
Second part of message
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X coordinate of space
Y coordinate of space
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Special to Jump To
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Clear String Buffer
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Special to Jump To
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Append String to Buffer
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If 1, put a space before it
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String to append
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Special to Jump To
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Append Number to Buffer
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If 1, put a space before it
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Number to append
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Special to Jump To
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Append Monster/PC Name to Buffer
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If 1, put a space before it
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Monster type, or 0 to used selected PC
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Special to Jump To
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Append Item Name to Buffer
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If 1, put a space before it
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Item type
0 - unidentified, 1 - full identified name
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Special to Jump To
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Append Terrain Name to Buffer
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If 1, put a space before it
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Terrain type
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Special to Jump To
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Pause
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How long (in milliseconds)
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Special to Jump To
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Start Conversation
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Facial Picture
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Personality
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Update Quest
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First part of message
Second part of message
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Which quest?
New Quest Status
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Job Board Source / Anger (see docs)
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Special to Jump To
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Swap String Buffer
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First part of message
Second part of message
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Which string buffer?
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Special to Jump To
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Alter Sign Text
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First part of message
Second part of message
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Which sign?
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Special to Jump To
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Special Name
sdf1
sdf2
message1
message2
message3
pic
pictype
extra 1a
extra 1b
extra 1c
extra 2a
extra 2b
extra 2c
Special to Jump To
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