Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
13 lines
558 B
XML
13 lines
558 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='yes' escbtn='no'>
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<pict type='dlog' num='7' top='6' left='6'/>
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<text name='msg' top='6' left='48' width='249' height='67'>
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You are about to preview all {{num}} dialog layouts in the game and its editors.<br/>
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<br/>
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Are you sure you want to do this?
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</text>
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<button name='no' type='regular' def-key='n' top='84' left='172'>No</button>
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<button name='yes' type='regular' def-key='y' top='84' left='239'>Yes</button>
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</dialog>
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