Files
oboe/rsrc/dialogs/preview-dialogs-confirm.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

13 lines
558 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='yes' escbtn='no'>
<pict type='dlog' num='7' top='6' left='6'/>
<text name='msg' top='6' left='48' width='249' height='67'>
You are about to preview all {{num}} dialog layouts in the game and its editors.<br/>
<br/>
Are you sure you want to do this?
</text>
<button name='no' type='regular' def-key='n' top='84' left='172'>No</button>
<button name='yes' type='regular' def-key='y' top='84' left='239'>Yes</button>
</dialog>