Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
36 lines
1.9 KiB
XML
36 lines
1.9 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='okay'>
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<!--
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TODO: This dialog contains out-of-date information
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-->
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<button name='okay' type='regular' top='284' left='403'>OK</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='22' left='50' width='413' height='56'>
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When you've completed your scenario, you probably want to give other people the chance to play through it.
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It's a big kick letting other people run around in your own fantasy world, get stuck at your puzzles, and kill your creations.
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</text>
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<text top='79' left='50' width='414' height='54'>
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The easiest way to release a scenario is to send it over to Spiderweb Software.
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Go to www.spidweb.com.
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There's a scenario upload area there.
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Alternately, mail it to us on disk (PO Box 85659, Seattle, WA 98145).
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</text>
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<text top='134' left='50' width='412' height='40'>
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Before you send a scenario, however, be sure to read the License Agreement (in the file Blades of Exile License).
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It says a lot of big no-no's and describes your (and our) rights for your scenario.
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</text>
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<text top='175' left='50' width='418' height='54'>
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Also look for information on the Blades of Exile Scenario Contest.
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Your scenario, if really good, could win you products or a hefty chunk of money.
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If you think your scenario is good enough, be sure to send it in!
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</text>
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<text top='230' left='50' width='418' height='52'>
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Finally, if your scenario is really, really good, we might like to sell it as a stand-alone.
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If we're interested, you can actually make money from your work!
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To take a shot at this, just send us your scenario before releasing it.
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</text>
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<text top='4' left='50' width='312' height='16'>BLADES OF EXILE - DISTRIBUTING YOUR SCENARIO</text>
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</dialog>
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