Files
oboe/rsrc/dialogs/edit-intro.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

24 lines
1.4 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<field name='str1' top='83' left='57' width='540' height='39'/>
<field name='str2' top='129' left='57' width='540' height='39'/>
<field name='str3' top='175' left='57' width='540' height='39'/>
<field name='str4' top='221' left='57' width='540' height='39'/>
<field name='str5' top='267' left='57' width='540' height='39'/>
<field name='str6' top='313' left='57' width='540' height='39'/>
<field name='picnum' type='uint' top='19' left='523' width='70' height='16'/>
<button name='okay' type='regular' top='358' left='541'>OK</button>
<button name='cancel' type='regular' top='358' left='475'>Cancel</button>
<pict name='pic' type='scen' num='0' top='8' left='8'/>
<text size='large' top='6' left='50' width='156' height='17'>Scenario Details</text>
<text top='22' left='50' width='300' height='40'>
This is where you can write the text that is displayed to the player upon starting the scenario.
You can also pick your scenario's icon.
</text>
<text size='large' top='63' left='50' width='120' height='14'>Introductory text:</text>
<text top='22' left='360' width='149' height='14'>Scenario icon number:</text>
<button name='choose' type='large' top='45' left='404'>Select Icon</button>
</dialog>