- Warnings completely suppressed for the included TinyXML and gzstream libraries - Parentheses warnings are now errors, since there were several that looked like bugs - Ditto for dangling else warnings Some of these warnings were actually bugs: - Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS ---> boe.monster.cpp, lines 105-137 - Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code) ---> boe.monsters.cpp, lines 345-359 - Display of damage blocked by armour appeared to be incorrect (needs verification) ---> boe.newgraph.cpp, line 1079 - Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
21 lines
829 B
C
21 lines
829 B
C
void draw_one_terrain_spot (short i,short j,short terrain_to_draw);
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void draw_monsters();
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void play_see_monster_str(unsigned short m);
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void draw_pcs(location center,short mode);
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void draw_outd_boats(location center);
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void draw_town_boat(location center) ;
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void draw_party_symbol(location center);
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RECT get_monster_rect (pic_num_t type_wanted,short mode) ;
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RECT get_monster_template_rect (pic_num_t type_wanted,short mode,short which_part) ;
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RECT get_item_template_rect (short type_wanted);
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bool is_fluid(ter_num_t ter_type);
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bool is_shore(ter_num_t ter_type);
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bool is_wall(ter_num_t ter_type);
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bool is_ground(ter_num_t ter_type);
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char get_fluid_trim(location where,ter_num_t ter_type);
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void check_if_monst_seen(unsigned short m_num);
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void play_ambient_sound();
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void draw_items(location where);
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void draw_fields(location where);
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