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ecb123b6ab9ee141d949582cb6b4495db4eb7998
oboe
/
Win32
History
Sylae Corell
ecb123b6ab
Updated message board URL in "Help -> About Boe" dialog.
...
git-svn-id:
http://openexile.googlecode.com/svn/trunk@162
4ebdad44-0ea0-11de-aab3-ff745001d230
2011-02-05 21:29:41 +00:00
..
Blades of Exile
Updated message board URL in "Help -> About Boe" dialog.
2011-02-05 21:29:41 +00:00
Blades of Exile Char Editor
Classic Blades of Exile :
2010-11-26 21:27:18 +00:00
Boesounds DLL
* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
2009-11-10 01:59:47 +00:00
Scenario Editor
Classic Blades of Exile :
2011-01-09 19:50:46 +00:00
Temp
Uploaded zipped save files to avoid data corruption.
2009-05-07 05:04:09 +00:00
Known Scenarios bugs.txt
Implemented an old Celtic Minstrel's suggestion : the kill_monst() function does now work on a local copy of the monster. That should be safer and fix all problems with faulty special nodes chains (like in Bandits 2 when the final pink boss form is destroyed then immediately replaced with the blue boss form, so that the "special on death" node checked is the new blue boss one ... effectively locking the game in that case)
2009-12-06 18:14:36 +00:00
todo.txt
* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
2009-11-10 01:59:47 +00:00