Files
oboe/osx/item.h
Celtic Minstrel e0115dd668 - Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 19:41:06 +00:00

60 lines
1.4 KiB
C++

/*
* item.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "location.h"
namespace legacy { struct item_record_type; };
class cItemRec {
public:
short variety, item_level;
char awkward, bonus, protection, charges, type, magic_use_type;
unsigned char graphic_num,ability, ability_strength,type_flag, is_special;
short value;
unsigned char weight, special_class;
location item_loc;
char full_name[25], name[15];
unsigned char treas_class,item_properties;
private:
unsigned char reserved1;
unsigned char reserved2;
public:
//string desc; // for future use
unsigned char rec_treas_class() const;
bool is_ident() const;
bool is_property() const;
bool is_magic() const;
bool is_contained() const;
bool is_cursed() const;
bool is_concealed() const;
void set_ident(bool b);
void set_property(bool b);
void set_magic(bool b);
void set_contained(bool b);
void set_cursed(bool b);
void set_concealed(bool b);
short item_weight() const;
cItemRec();
cItemRec(long preset);
cItemRec& operator = (legacy::item_record_type& old);
};
/*
typedef struct {
short variety, item_level;
char awkward, bonus, protection, charges, type;
unsigned char graphic_num,ability, type_flag, is_special;
short value;
bool identified, magic;
unsigned char weight, description_flag;
char full_name[25], name[15];
unsigned char reserved1,reserved2;
unsigned char magic_use_type, ability_strength, treas_class, real_abil;
} short_item_record_type;
*/