Files
oboe/proj/xc12/BoE.xcodeproj/xcshareddata/xcschemes/Blades of Exile Character Editor.xcscheme
Celtic Minstrel e77a0743a7 Apply most of the recommended Xcode update procedures
Some of these warnings are probably not correct but I can fix them later

The code signing recommendations and the suggested plist updates were skipped.
The plist changes in particular appear to be unsupported in Xcode 4.
2022-07-05 00:17:07 -04:00

88 lines
3.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "91B3EF170F969C2200BF5B67"
BuildableName = "BoE Character Editor.app"
BlueprintName = "Blades of Exile Character Editor"
ReferencedContainer = "container:BoE.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "91B3EF170F969C2200BF5B67"
BuildableName = "BoE Character Editor.app"
BlueprintName = "Blades of Exile Character Editor"
ReferencedContainer = "container:BoE.xcodeproj">
</BuildableReference>
</MacroExpansion>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "YES"
debugDocumentVersioning = "NO"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "91B3EF170F969C2200BF5B67"
BuildableName = "BoE Character Editor.app"
BlueprintName = "Blades of Exile Character Editor"
ReferencedContainer = "container:BoE.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<BuildableProductRunnable
runnableDebuggingMode = "0">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "91B3EF170F969C2200BF5B67"
BuildableName = "BoE Character Editor.app"
BlueprintName = "Blades of Exile Character Editor"
ReferencedContainer = "container:BoE.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>