- Except that it's showing just black and white instead of the proper terrain pictures - Fixed towns not initializing some flags, such as defy_mapping, causing them to be true when they shouldn't be - Fix Ellipse shapes not being correctly positioned
29 lines
876 B
C
29 lines
876 B
C
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
int main(void);
|
|
void Initialize(void);
|
|
void Set_Window_Drag_Bdry();
|
|
void Handle_One_Event();
|
|
bool handle_dialog_event() ;
|
|
void Handle_Update();
|
|
void Mouse_Pressed();
|
|
void close_program();
|
|
//void handle_menu_choice(long choice);
|
|
void handle_apple_menu(int item_hit);
|
|
void handle_file_menu(int item_hit);
|
|
void handle_options_menu(int item_hit);
|
|
void handle_help_menu(int item_hit);
|
|
void handle_library_menu(int item_hit);
|
|
void handle_actions_menu(int item_hit);
|
|
void handle_mage_spells_menu(int item_hit);
|
|
void handle_priest_spells_menu(int item_hit);
|
|
void handle_monster_info_menu(int item_hit);
|
|
void handle_music_menu(int item_hit);
|
|
void change_cursor(location where_curs);
|
|
void set_up_apple_events();
|
|
void move_sound(ter_num_t ter,short step);
|
|
void incidental_noises(bool on_surface);
|
|
void pause(short length);
|
|
bool sd_legit(short a, short b);
|