Files
oboe/Win32/game/Blades of Exile.cbp

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3.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Blades of Exile" />
<Option platforms="Windows;" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option platforms="Windows;" />
<Option output="bin\Debug\Blades of Exile" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Debug\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
<Linker>
<Add library="libwinmm.a" />
</Linker>
</Target>
<Target title="Release">
<Option platforms="Windows;" />
<Option output="bin\Release\Blades of Exile" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\Release\" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="libwinmm.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="BLADES.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="GAMEDLOG.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="GAMESTR.RC">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="boe.actions.cpp" />
<Unit filename="boe.actions.h" />
<Unit filename="boe.combat.cpp" />
<Unit filename="boe.combat.h" />
<Unit filename="boe.dlgutil.cpp" />
<Unit filename="boe.dlgutil.h" />
<Unit filename="boe.fields.cpp" />
<Unit filename="boe.fields.h" />
<Unit filename="boe.fileio.cpp" />
<Unit filename="boe.fileio.h" />
<Unit filename="boe.graphics.cpp" />
<Unit filename="boe.graphics.h" />
<Unit filename="boe.graphutil.cpp" />
<Unit filename="boe.graphutil.h" />
<Unit filename="boe.infodlg.cpp" />
<Unit filename="boe.infodlg.h" />
<Unit filename="boe.itemdata.cpp" />
<Unit filename="boe.itemdata.h" />
<Unit filename="boe.items.cpp" />
<Unit filename="boe.items.h" />
<Unit filename="boe.locutils.cpp" />
<Unit filename="boe.locutils.h" />
<Unit filename="boe.main.cpp" />
<Unit filename="boe.main.h" />
<Unit filename="boe.monster.cpp" />
<Unit filename="boe.monster.h" />
<Unit filename="boe.newgraph.cpp" />
<Unit filename="boe.newgraph.h" />
<Unit filename="boe.party.cpp" />
<Unit filename="boe.party.h" />
<Unit filename="boe.specials.cpp" />
<Unit filename="boe.specials.h" />
<Unit filename="boe.text.cpp" />
<Unit filename="boe.text.h" />
<Unit filename="boe.town.cpp" />
<Unit filename="boe.town.h" />
<Unit filename="classes\consts.h" />
<Unit filename="classes\item.cpp" />
<Unit filename="classes\item.h" />
<Unit filename="classes\location.cpp" />
<Unit filename="classes\location.h" />
<Unit filename="classes\pc.cpp" />
<Unit filename="classes\pc.h" />
<Unit filename="global.cpp" />
<Unit filename="global.h" />
<Unit filename="globvar.cpp" />
<Unit filename="globvar.h" />
<Unit filename="tools\dlogtool.cpp" />
<Unit filename="tools\dlogtool.h" />
<Unit filename="tools\mathutil.cpp" />
<Unit filename="tools\mathutil.h" />
<Unit filename="tools\soundtool.cpp" />
<Unit filename="tools\soundtool.h" />
<Unit filename="tools\soundvars.cpp" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>