Files
oboe/src/gfx/mask.vert

12 lines
253 B
GLSL

#version 120
uniform mat4 trans;
void main() {
// transform the vertex position
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
// transform the texture coordinates
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
}