Files
oboe/osx/special.h
Celtic Minstrel fad42597a6 - Fixed up file loading (but then broke it again)
- Reworked preferences to use plist
- Cleaned out the shareware code
- More tweaks to the dialog engine
- Edited dialog #869 (the choose prefab scenario dialog) to use new invisible button (type 6) and to remove the "Must be registered" lines.
- Tweaked window size so that the startup screen fits within it.
- More major refactoring work.
- A few additions/alterations to boe.consts.h

Current status:
- Scenario editor: compiles and runs, but can't load a scenario
- Character editor: don't know
- Game: Doesn't even compile
I wouldn't normally submit code that doesn't compile, but I have already made a lot of major changes in this revision.
I will submit a version that compiles as soon as possible.

git-svn-id: http://openexile.googlecode.com/svn/trunk@28 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-23 20:53:49 +00:00

27 lines
365 B
C++

/*
* special.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
namespace legacy { struct special_node_type; };
class cSpecial {
public:
short type;
short sd1;
short sd2;
short pic;
short m1;
short m2;
short ex1a;
short ex1b;
short ex2a;
short ex2b;
short jumpto;
cSpecial();
cSpecial& operator = (legacy::special_node_type& old);
};