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oboe/osx/item.h

248 lines
6.3 KiB
C++

/*
* item.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#include "location.h"
namespace legacy { struct item_record_type; };
/* items[i].type a.k.a type of weapon */
enum eWeapType {
ITEM_NOT_MELEE = 0,
ITEM_EDGED = 1,
ITEM_BASHING = 2,
ITEM_POLE = 3,
};
/* items[i].variety a.k.a item type (in editor) */
enum eItemType {
ITEM_TYPE_NO_ITEM = 0,
ITEM_TYPE_ONE_HANDED = 1,
ITEM_TYPE_TWO_HANDED = 2,
ITEM_TYPE_GOLD = 3,
ITEM_TYPE_BOW = 4,
ITEM_TYPE_ARROW = 5,
ITEM_TYPE_THROWN_MISSILE = 6,
ITEM_TYPE_POTION = 7, // potion/magic item
ITEM_TYPE_SCROLL = 8, // scroll/magic item
ITEM_TYPE_WAND = 9,
ITEM_TYPE_TOOL = 10,
ITEM_TYPE_FOOD = 11,
ITEM_TYPE_SHIELD = 12,
ITEM_TYPE_ARMOR = 13,
ITEM_TYPE_HELM = 14,
ITEM_TYPE_GLOVES = 15,
ITEM_TYPE_SHIELD_2 = 16,
// don't know why a second type of shield is used ; it is actually checked
// in the armor code (item >= 12 and <= 17)
// and you can't equip another (12) shield while wearing it ... I didn't
// find a single item with this property in the bladbase.exs ...
ITEM_TYPE_BOOTS = 17,
ITEM_TYPE_RING = 18,
ITEM_TYPE_NECKLACE = 19,
ITEM_TYPE_WEAPON_POISON = 20,
ITEM_TYPE_NON_USE_OBJECT = 21,
ITEM_TYPE_PANTS = 22,
ITEM_TYPE_CROSSBOW = 23,
ITEM_TYPE_BOLTS = 24,
ITEM_TYPE_MISSILE_NO_AMMO = 25, //e.g slings
ITEM_TYPE_UNUSED1 = 26, // these are here solely because they are options in the editor
ITEM_TYPE_UNUSED2 = 27,
};
/* items[i].ability */
enum eItemAbil {
// Weapon abilities
ITEM_NO_ABILITY = 0,
ITEM_FLAMING_WEAPON = 1,
ITEM_DEMON_SLAYER = 2,
ITEM_UNDEAD_SLAYER = 3,
ITEM_LIZARD_SLAYER = 4,
ITEM_GIANT_SLAYER = 5,
ITEM_MAGE_SLAYER = 6,
ITEM_PRIEST_SLAYER = 7,
ITEM_BUG_SLAYER = 8,
ITEM_ACIDIC_WEAPON = 9,
ITEM_SOULSUCKER = 10,
ITEM_DRAIN_MISSILES = 11,
ITEM_WEAK_WEAPON = 12,
ITEM_CAUSES_FEAR = 13,
ITEM_POISONED_WEAPON = 14,
// General abilities
ITEM_PROTECTION = 30,
ITEM_FULL_PROTECTION = 31,
ITEM_FIRE_PROTECTION = 32,
ITEM_COLD_PROTECTION = 33,
ITEM_POISON_PROTECTION = 34,
ITEM_MAGIC_PROTECTION = 35,
ITEM_ACID_PROTECTION = 36,
ITEM_SKILL = 37,
ITEM_STRENGTH = 38,
ITEM_DEXTERITY = 39,
ITEM_INTELLIGENCE = 40,
ITEM_ACCURACY = 41,
ITEM_THIEVING = 42,
ITEM_GIANT_STRENGTH = 43,
ITEM_LIGHTER_OBJECT = 44,
ITEM_HEAVIER_OBJECT = 45,
ITEM_OCCASIONAL_BLESS = 46,
ITEM_OCCASIONAL_HASTE = 47,
ITEM_LIFE_SAVING = 48,
ITEM_PROTECT_FROM_PETRIFY = 49,
ITEM_REGENERATE = 50,
ITEM_POISON_AUGMENT = 51,
ITEM_DISEASE_PARTY = 52,
ITEM_WILL = 53,
ITEM_FREE_ACTION = 54,
ITEM_SPEED = 55,
ITEM_SLOW_WEARER = 56,
ITEM_PROTECT_FROM_UNDEAD = 57,
ITEM_PROTECT_FROM_DEMONS = 58,
ITEM_PROTECT_FROM_HUMANOIDS = 59,
ITEM_PROTECT_FROM_REPTILES = 60,
ITEM_PROTECT_FROM_GIANTS = 61,
ITEM_PROTECT_FROM_DISEASE = 62,
// Nonspell Usable
ITEM_POISON_WEAPON = 70, //put poison on weapon
ITEM_BLESS_CURSE = 71,
ITEM_AFFECT_POISON = 72,
ITEM_HASTE_SLOW = 73,
ITEM_AFFECT_INVULN = 74,
ITEM_AFFECT_MAGIC_RES = 75,
ITEM_AFFECT_WEB = 76,
ITEM_AFFECT_DISEASE = 77,
ITEM_AFFECT_SANCTUARY = 78,
ITEM_AFFECT_DUMBFOUND = 79,
ITEM_AFFECT_MARTYRS_SHIELD = 80,
ITEM_AFFECT_SLEEP = 81,
ITEM_AFFECT_PARALYSIS = 82,
ITEM_AFFECT_ACID = 83,
ITEM_BLISS = 84,
ITEM_AFFECT_EXPERIENCE = 85,
ITEM_AFFECT_SKILL_POINTS = 86,
ITEM_AFFECT_HEALTH = 87,
ITEM_AFFECT_SPELL_POINTS = 88,
ITEM_DOOM = 89,
ITEM_LIGHT = 90,
ITEM_STEALTH = 91,
ITEM_FIREWALK = 92,
ITEM_FLYING = 93,
ITEM_MAJOR_HEALING = 94,
// Spell Usable
ITEM_SPELL_FLAME = 110,
ITEM_SPELL_FIREBALL = 111,
ITEM_SPELL_FIRESTORM = 112,
ITEM_SPELL_KILL = 113,
ITEM_SPELL_ICE_BOLT = 114,
ITEM_SPELL_SLOW = 115,
ITEM_SPELL_SHOCKWAVE = 116,
ITEM_SPELL_DISPEL_UNDEAD = 117,
ITEM_SPELL_DISPEL_SPIRIT = 118,
ITEM_SPELL_SUMMONING = 119,
ITEM_SPELL_MASS_SUMMONING = 120,
ITEM_SPELL_ACID_SPRAY = 121,
ITEM_SPELL_STINKING_CLOUD = 122,
ITEM_SPELL_SLEEP_FIELD = 123,
ITEM_SPELL_VENOM = 124,
ITEM_SPELL_SHOCKSTORM = 125,
ITEM_SPELL_PARALYSIS = 126,
ITEM_SPELL_WEB_SPELL = 127,
ITEM_SPELL_STRENGTHEN_TARGET = 128, //wand of carrunos effect
ITEM_SPELL_QUICKFIRE = 129,
ITEM_SPELL_MASS_CHARM = 130,
ITEM_SPELL_MAGIC_MAP = 131,
ITEM_SPELL_DISPEL_BARRIER = 132,
ITEM_SPELL_MAKE_ICE_WALL = 133,
ITEM_SPELL_CHARM_SPELL = 134,
ITEM_SPELL_ANTIMAGIC_CLOUD = 135,
// Reagents
ITEM_HOLLY = 150, // Holly/Toadstool
ITEM_COMFREY_ROOT = 151,
ITEM_GLOWING_NETTLE = 152,
ITEM_WORMGRASS = 153, // Crypt Shroom/Wormgr.
ITEM_ASPTONGUE_MOLD = 154,
ITEM_EMBER_FLOWERS = 155,
ITEM_GRAYMOLD = 156,
ITEM_MANDRAKE = 157,
ITEM_SAPPHIRE = 158,
ITEM_SMOKY_CRYSTAL = 159,
ITEM_RESSURECTION_BALM = 160,
ITEM_LOCKPICKS = 161,
// Missile Abilities
ITEM_MISSILE_RETURNING = 170,
ITEM_MISSILE_LIGHTNING = 171,
ITEM_MISSILE_EXPLODING = 172,
ITEM_MISSILE_ACID = 173,
ITEM_MISSILE_SLAY_UNDEAD = 174,
ITEM_MISSILE_SLAY_DEMON = 175,
ITEM_MISSILE_HEAL_TARGET = 176,
};
class cItemRec {
public:
eItemType variety;
short item_level;
char awkward;
char bonus;
char protection;
char charges;
eWeapType type;
char magic_use_type;
unsigned short graphic_num;
eItemAbil ability;
unsigned char ability_strength;
unsigned char type_flag;
unsigned char is_special;
short value;
unsigned char weight;
unsigned char special_class;
location item_loc;
char full_name[25];
char name[15];
unsigned char treas_class;
unsigned char item_properties;
private:
unsigned char reserved1;
unsigned char reserved2;
public:
//string desc; // for future use
unsigned char rec_treas_class() const;
bool is_ident() const;
bool is_property() const;
bool is_magic() const;
bool is_contained() const;
bool is_cursed() const;
bool is_concealed() const;
bool is_enchanted() const;
void set_ident(bool b);
void set_property(bool b);
void set_magic(bool b);
void set_contained(bool b);
void set_cursed(bool b);
void set_concealed(bool b);
void set_enchanted(bool b);
short item_weight() const;
cItemRec();
cItemRec(long preset);
cItemRec& operator = (legacy::item_record_type& old);
};
/*
typedef struct {
short variety, item_level;
char awkward, bonus, protection, charges, type;
unsigned char graphic_num,ability, type_flag, is_special;
short value;
bool identified, magic;
unsigned char weight, description_flag;
char full_name[25], name[15];
unsigned char reserved1,reserved2;
unsigned char magic_use_type, ability_strength, treas_class, real_abil;
} short_item_record_type;
*/