Files
oboe/osx/Blades of Exile Char Editor/pc.fileio.cpp
Celtic Minstrel e0115dd668 - Added a setting to skip delay when showing damage to the whole party. It's a hidden preference at the moment, like skip startup splash.
- Replaced all instances of Boolean with bool, TRUE with true, FALSE with false. (Except for a few cases where this resulted in a compile error.)

git-svn-id: http://openexile.googlecode.com/svn/trunk@38 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-04-27 19:41:06 +00:00

935 lines
26 KiB
C++

//#inculde <Memory.h>
#include <string.h>
#include <stdio.h>
#include "pc.global.h"
#include "classes.h"
#include "pc.fileio.h"
#include "pc.graphics.h"
#include "graphtool.h"
#include "soundtool.h"
#include "pc.editors.h"
#include "mathutil.h"
#include "dlgutil.h"
#define DONE_BUTTON_ITEM 1
#define IN_FRONT (WindowPtr)-1L
#define NIL 0L
DialogPtr the_dialog;
/* Adventure globals */
//extern party_record_type party;
//extern pc_record_type ADVEN[6];
//extern outdoor_record_type outdoors[2][2];
//extern current_town_type c_town;
//extern big_tr_type t_d;
//extern town_item_list t_i;
//extern unsigned char misc_i[64][64],sfx[64][64];
//extern unsigned char out[96][96],out_e[96][96];
//extern setup_save_type setup_save;
//extern stored_items_list_type stored_items[3];
//extern stored_town_maps_type town_maps;
//extern stored_outdoor_maps_type o_maps;
extern bool play_sounds,save_blocked;
extern short current_active_pc;
extern long stored_key;
extern WindowPtr mainPtr;
extern cItemRec item_list[400];
extern cUniverse univ;
extern bool file_in_mem,party_in_scen,scen_items_loaded;
bool ae_loading = false;
typedef struct {
char expl[96][96];
} out_info_type;
char *party_encryptor;
Str63 last_load_file = "\pBlades of Exile Save";
extern void update_item_menu();
extern short store_flags[3];
FSSpec store_file_reply;
short give_intro_hint,display_mode;
short jl;
FSSpec file_to_load;
void load_base_item_defs();
bool load_scen_item_defs(char scen_name[256]);
//void load_file()
//{
// //SFReply reply;
// //StandardFileReply s_reply;
// Point where = {40,40};
// Str255 message = "Select saved game:";
// long file_size;
// OSErr error;
// NavTypeListHandle type_list;
// NavDialogCreationOptions dialogOptions;
// NavDialogRef theDialog;
// NavUserAction theAction;
// NavReplyRecord dialogReply;
// AEKeyword dummyKeyword;
// long descCount;
// long descNum;
// FSRef fileRef;
// short file_id,i,j,k;
// bool town_restore = false;
// bool maps_there = false;
// bool map_doh = false;
// bool in_scen = false;
//
// flag_type fred;
// flag_type *store;
// char flag_data[8];
//
// town_item_list *item_ptr;
// long len,store_len,count;
// out_info_type *explored_ptr;
// char *party_ptr;
// char *pc_ptr;
// flag_type flag;
// flag_type *flag_ptr;
// stored_items_list_type *items_ptr;
//
// short flags[3][2] = {{5790,1342}, // slot 0 ... 5790 - out 1342 - town
// {100,200}, // slot 1 100 in scenario, 200 not in
// {3422,5567}}; // slot 2 ... 3422 - no maps 5567 - maps
//
// OSType typeList[2] = {'beSV','TEXT'};
// type_list = (NavTypeListHandle)NewHandle(sizeof(NavTypeList) + 2 * sizeof(OSType));
//
// if (type_list != NULL){
// (*type_list)->componentSignature = 'blx!';
// (*type_list)->osTypeCount = 2;
// BlockMoveData(&typeList, (*type_list)->osType, 2 * sizeof(OSType));
// }
//
// if (ae_loading == false) {
// //StandardGetFile(NULL,1,type_list,&s_reply);
// // StandardGetFile is not available in Carbon -jmr
// /* XXX FIXME general lack of error checking in these nav services calls */
// NavGetDefaultDialogCreationOptions(&dialogOptions);
// NavCreateChooseFileDialog(&dialogOptions, type_list, NULL,
// NULL, NULL, NULL, &theDialog);
// NavDialogRun(theDialog);
// theAction = NavDialogGetUserAction(theDialog);
// if (theAction == kNavUserActionCancel || theAction == kNavUserActionNone) {
// NavDialogDispose(theDialog);
// return;
// }
// NavDialogGetReply(theDialog, &dialogReply);
//
// AECountItems(&(dialogReply.selection), &descCount);
// for (descNum = 1 ; descNum <= descCount ; descNum++) {
// DescType returnedType;
// Size actualSize;
// AEGetNthPtr(&(dialogReply.selection), descNum, typeWildCard,
// &dummyKeyword, &returnedType, (Ptr)(&fileRef),
// sizeof(fileRef), &actualSize);
// /* we'd get typeFSS on classic Mac OS, but I have omitted that check due to laziness -jmr */
// if (returnedType == typeFSRef)
// break;
// }
// if (descNum > descCount) {
// /* no valid file reference came back from the dialog - shouldn't happen... */
// NavDisposeReply(&dialogReply);
// NavDialogDispose(theDialog);
// return;
// }
//
// FSGetCatalogInfo(&fileRef, kFSCatInfoNone, NULL,
// NULL, &file_to_load, NULL);
//
// NavDisposeReply(&dialogReply);
// NavDialogDispose(theDialog);
// }
//
// if ((error = FSpOpenDF(&file_to_load,1,&file_id)) != 0) {
// FCD(1064,0);
// SysBeep(2);
// return;
// }
//
// file_size = sizeof(party_record_type);
//
// len = sizeof(flag_type);
//
// // sprintf((char *) debug, " Len %d ", (short) len);
// // add_string_to_buf((char *) debug);
//
// for (i = 0; i < 3; i++) {
// if ((error = FSRead(file_id, &len, (char *) flag_data)) != 0) {
// FSClose(file_id);
// FCD(1064,0);
// return;
// }
// flag_ptr = (flag_type *) flag_data;
// flag = *flag_ptr;
// store_flags[i] = (short) flag.i;
// if ((flag.i != flags[i][0]) && (flag.i != flags[i][1])) { // OK BoE save file?
// FSClose(file_id);
// FCD(1063,0);
// return;
// }
//
// if ((i == 0) && (flag.i == flags[i][1]))
// town_restore = true;
// if ((i == 1) && (flag.i == flags[i][0])) {
// in_scen = true;
// }
// if ((i == 2) && (flag.i == flags[i][1]))
// maps_there = true;
// }
//
// // LOAD PARTY
// len = (long) sizeof(party_record_type);
// store_len = len;
// party_ptr = (char *) &party;
// if ((error = FSRead(file_id, &len, (char *) party_ptr)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
// for (count = 0; count < store_len; count++)
// party_ptr[count] ^= 0x5C;
//
// // LOAD SETUP
// len = (long) sizeof(setup_save_type);
// if ((error = FSRead(file_id, &len, (char *) &setup_save)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
//
// // LOAD PCS
// store_len = (long) sizeof(pc_record_type);
// for (i = 0; i < 6; i++) {
// len = store_len;
// pc_ptr = (char *) &ADVEN[i];
// if ((error = FSRead(file_id, &len, (char *) pc_ptr)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
// for (count = 0; count < store_len; count++)
// pc_ptr[count] ^= 0x6B;
// }
//
// if (in_scen == true) {
// // LOAD OUTDOOR MAP
// len = (long) sizeof(out_info_type);
// if ((error = FSRead(file_id, &len, (char *) out_e)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
//
// // LOAD TOWN
// if (town_restore == true) {
// len = (long) sizeof(current_town_type);
// if ((error = FSRead(file_id, &len, (char *) &c_town)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
//
// len = (long) sizeof(big_tr_type);
// if ((error = FSRead(file_id, &len, (char *) &t_d)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
//
// len = (long) sizeof(town_item_list);
// if ((error = FSRead(file_id, &len, (char *) &t_i)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
//
// }
//
// // LOAD STORED ITEMS
// for (i = 0; i < 3; i++) {
// len = (long) sizeof(stored_items_list_type);
// if ((error = FSRead(file_id, &len, (char *) &stored_items[i])) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
// }
//
// // LOAD SAVED MAPS
// if (maps_there == true) {
// len = (long) sizeof(stored_town_maps_type);
// if ((error = FSRead(file_id, &len, (char *) &(town_maps))) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
//
// len = (long) sizeof(stored_outdoor_maps_type);
// if ((error = FSRead(file_id, &len, (char *) &o_maps)) != 0) {
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
// }
//
// // LOAD SFX & MISC_I
// len = (long) (64 * 64);
// if ((error = FSRead(file_id, &len, (char *) sfx)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
// if ((error = FSRead(file_id, &len, (char *) misc_i)) != 0){
// FSClose(file_id);
// SysBeep(2);
// FCD(1064,0);
// return;
// }
//
// } // end if_scen
//
// if ((error = FSClose(file_id)) != 0){
// add_string_to_buf("Load: Can't close file. ");
// SysBeep(2);
// return;
// }
//
// for (i = 0; i < 6; i++){
// if (ADVEN[i].main_status > 0) {
// current_active_pc = i;
// i = 6;
// }
// }
// file_in_mem = true;
// save_blocked = false;
// party_in_scen = in_scen;
//
// if (ae_loading == false) {
// /* not reached with Carbon */
// /*strcpy ((char *) last_load_file, (char *) reply.fName);*/
// } else {
// strcpy ((char *) last_load_file, (char *) file_to_load.name);
// store_file_reply = file_to_load;
// }
//
// //load item definitions
// if(party_in_scen){
// if(!load_scen_item_defs(party.scen_name)){
// load_base_item_defs();
// scen_items_loaded = false;
// }
// else
// scen_items_loaded = true;
// }
// else{
// load_base_item_defs();
// scen_items_loaded = false;
// }
// update_item_menu();
//
// redraw_screen();
//}
bool select_save_location(FSSpec* to_save_ptr){
if(to_save_ptr==NULL)
return(false);
OSErr error;
Str255 message = "\pSelect saved game: ";
NavTypeListHandle type_list;
NavDialogCreationOptions dialogOptions;
NavDialogRef theDialog;
NavUserAction theAction;
NavReplyRecord dialogReply;
AEKeyword dummyKeyword;
long descCount;
long descNum;
/* XXX FIXME general lack of error checking in these nav services calls */
NavGetDefaultDialogCreationOptions(&dialogOptions);
NavCreatePutFileDialog(&dialogOptions, 'beSV', 'blx!',NULL, NULL, &theDialog);
NavDialogRun(theDialog);
theAction = NavDialogGetUserAction(theDialog);
if (theAction == kNavUserActionCancel || theAction == kNavUserActionNone) {
NavDialogDispose(theDialog);
return(false);
}
NavDialogGetReply(theDialog, &dialogReply);
if(dialogReply.validRecord){
// Deal with multiple file selection
long count;
error = AECountItems(&(dialogReply.selection), &descCount);
// Set up index for file list
if (error == noErr){
long index;
for (index = 1; index <= 1; index++){
AEKeyword theKeyword;
DescType actualType;
Size actualSize;
FSSpec documentFSSpec;
// Get a pointer to selected file
error = AEGetNthPtr(&(dialogReply.selection), index,
typeFSS, &theKeyword,
&actualType,&documentFSSpec,
sizeof(documentFSSpec),
&actualSize);
if (error == noErr){
FSRef tempRef;
FSpMakeFSRef(&documentFSSpec,&tempRef);
UniChar uniname[256];
CFRange range = {0,255};
CFStringGetCharacters (dialogReply.saveFileName,range,uniname);
uniname[(UniCharCount)CFStringGetLength (dialogReply.saveFileName)]=0;
error=FSCreateFileUnicode(&tempRef, (UniCharCount)CFStringGetLength (dialogReply.saveFileName), (UniChar *) uniname, kFSCatInfoNone, NULL, NULL, to_save_ptr);
if(error==noErr){//file didn't exist and so we just created it
printf("created file\n");
//kludge to correctly set creator and file types so that we'll recognize the file when we go to open it later
FInfo fileInfo;
FSpGetFInfo(to_save_ptr, &fileInfo);
fileInfo.fdCreator='blx!';
fileInfo.fdType='beSV';
FSpSetFInfo(to_save_ptr, &fileInfo);
}
else{
if(error==dupFNErr){ //file already exists
UInt8 tempPath[512];
FSpMakeFSRef(to_save_ptr, &tempRef);
FSRefMakePath (&tempRef,tempPath,512);
CFStringRef path = CFStringCreateWithFormat(NULL, NULL, CFSTR("%s/%S"),tempPath,uniname);
CFStringGetCString(path, (char*)tempPath, 512, kCFStringEncodingUTF8);
FSPathMakeRef(tempPath, &tempRef, NULL);
error=FSGetCatalogInfo(&tempRef, kFSCatInfoNone, NULL,NULL, to_save_ptr, NULL);
}
else{ //something bad happened
printf("creation error was: %i\n",error);
return(false);
}
}
}
else
return(false);
}
}
// Dispose of NavReplyRecord
error = NavDisposeReply(&dialogReply);
}
store_file_reply = *to_save_ptr;
NavDialogDispose(theDialog);
return(true);
}
//void save_file(FSSpec to_save)
//{
// long file_size;
// OSErr error;
//
// short file_id;
// bool got_error = false,in_scen = false,town_save = false,save_maps = false;
// FSRef fileRef;
//
// if ((error = FSpOpenDF(&to_save,3,&file_id)) != 0) {
// printf("Save: Couldn't open file, error %i.\n",error);
// add_string_to_buf("Save: Couldn't open file. ");
// SysBeep(2);
// return;
// }
// strcpy ((char *) last_load_file, (char *) to_save.name);
//
// short i,j;
//
// long len,store_len,count;
// flag_type flag;
// flag_type *store;
//
// char* party_encryptor;
// char debug[60];
//
// if (file_in_mem == false)
// return;
//
// if (save_blocked == true) {
// FCD(903,0);
// return;
// }
//
// if (store_flags[0] == 1342)
// town_save = true;
// else
// town_save = false;
// if (store_flags[1] == 100)
// in_scen = true;
// else
// in_scen = false;
// if (store_flags[2] == 5567)
// save_maps = true;
// else
// save_maps = false;
//
// store = &flag;
//
// len = sizeof(flag_type);
//
// flag.i = store_flags[0];
// if ((error = FSWrite(file_id, &len, (char *) store)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// }
// flag.i = store_flags[1];
// if ((error = FSWrite(file_id, &len, (char *) store)) != 0) {
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// flag.i = store_flags[2];
// if ((error = FSWrite(file_id, &len, (char *) store)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
//
// // SAVE PARTY
// party_record_type* party_ptr = &party;
// len = sizeof(party_record_type);
//
// store_len = len;
// party_encryptor = (char *) party_ptr;
// for (count = 0; count < store_len; count++)
// party_encryptor[count] ^= 0x5C;
// if ((error = FSWrite(file_id, &len, (char *) party_ptr)) != 0) {
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// for (count = 0; count < store_len; count++)
// party_encryptor[count] ^= 0x5C;
// SysBeep(2);
// return;
// }
// for (count = 0; count < store_len; count++)
// party_encryptor[count] ^= 0x5C;
//
// // SAVE SETUP
// setup_save_type* setup_ptr = &setup_save;
// len = sizeof(setup_save_type);
// if ((error = FSWrite(file_id, &len, (char *) setup_ptr)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
//
// // SAVE PCS
// store_len = sizeof(pc_record_type);
// for (i = 0; i < 6; i++) {
// pc_record_type* pc_ptr = &ADVEN[i];
//
// len = store_len;
// party_encryptor = (char *) pc_ptr;
// for (count = 0; count < store_len; count++)
// party_encryptor[count] ^= 0x6B;
// if ((error = FSWrite(file_id, &len, (char *) pc_ptr)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// for (count = 0; count < store_len; count++)
// party_encryptor[count] ^= 0x6B;
// SysBeep(2);
// return;
// }
// for (count = 0; count < store_len; count++)
// party_encryptor[count] ^= 0x6B;
// }
//
// if (party_in_scen == true) {
// // SAVE OUT DATA
// len = sizeof(out_info_type);
// if ((error = FSWrite(file_id, &len, (char *) out_e)) != 0) {
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// if (town_save == true) {
// current_town_type* town_ptr = &c_town;
// len = sizeof(current_town_type);
// if ((error = FSWrite(file_id, &len, (char *) town_ptr)) != 0) {
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// big_tr_type* town_data_ptr = &t_d;
// len = sizeof(big_tr_type);
// if ((error = FSWrite(file_id, &len, (char *) town_data_ptr)) != 0) {
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// town_item_list* item_ptr = &t_i;
// len = sizeof(town_item_list);
// if ((error = FSWrite(file_id, &len, (char *) item_ptr)) != 0) {
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// }
// // Save stored items
// for (i = 0; i < 3; i++) {
// stored_items_list_type* items_ptr = &stored_items[i];
// len = (long) sizeof(stored_items_list_type);
// if ((error = FSWrite(file_id, &len, (char *) items_ptr)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// }
// // If saving maps, save maps
// if (save_maps == true) {
// stored_town_maps_type* maps_ptr = &(town_maps);
// len = (long) sizeof(stored_town_maps_type);
// if ((error = FSWrite(file_id, &len, (char *) maps_ptr)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// stored_outdoor_maps_type* o_maps_ptr = &o_maps;
// len = (long) sizeof(stored_outdoor_maps_type);
// if ((error = FSWrite(file_id, &len, (char *) o_maps_ptr)) != 0) {
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// }
// // SAVE SFX and MISC_I
// len = (long) (64 * 64);
// if ((error = FSWrite(file_id, &len, (char *) sfx)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// if ((error = FSWrite(file_id, &len, (char *) misc_i)) != 0){
// add_string_to_buf("Save: Couldn't write to file. ");
// FSClose(file_id);
// SysBeep(2);
// return;
// }
// }
// if ((error = FSClose(file_id)) != 0) {
// add_string_to_buf("Save: Couldn't close file. ");
// SysBeep(2);
// return;
// }
// file_to_load = to_save;
//}
void leave_town()
{
store_flags[0] = 5790;
}
void remove_party_from_scen()
{
store_flags[1] = 200;
party_in_scen = false;
load_base_item_defs();
}
//long open_pref_file()
//{
// Str255 pref_name;
// short vol_ref = 0;
// long dir_ID = 0,stored_key;
// FSSpec pref;
// short file_ref_num;
// PrefHandle data_handle;
//
// GetIndString(pref_name,5,19);
// if (sys_7_avail == true)
// FindFolder(kOnSystemDisk,kPreferencesFolderType,kDontCreateFolder,&vol_ref,&dir_ID);
// FSMakeFSSpec(vol_ref,dir_ID,pref_name,&pref);
// file_ref_num = FSpOpenResFile(&pref,fsCurPerm);
// if (file_ref_num == -1) {
// save_prefs();
// //make_pref_file(pref);
// return -1;
// }
//
// UseResFile(file_ref_num);
// data_handle = (PrefHandle) Get1Resource('PRFN',128);
//
// if ((**data_handle).l[2] != 0)
// give_intro_hint = true;
// else
// give_intro_hint = false;
// display_mode = (short) ((**data_handle).l[3]);
// play_sounds = (short) ((**data_handle).l[4]);
// register_flag = (long) (800000) - (**data_handle).l[5];
// stored_key = (long) (700000) - (**data_handle).l[7];
// ed_flag = (long) (800000) - (**data_handle).l[6];
// ed_key = (long) (700000) - (**data_handle).l[8];
//
// if ((registered == true) && (stored_key != init_data(register_flag))) {
// display_mode = 0;
// CloseResFile(file_ref_num);
// save_prefs();
// return -100;
// }
// if ((stored_key != init_data(register_flag)) && ((register_flag < 10000) || (register_flag > 30000)
// || (display_mode < 0) || (display_mode > 5) || (ed_flag < 0) || (ed_flag > 10000)) ) {
// registered = false;
// if ((register_flag < 10000) || (register_flag > 30000))
// register_flag = get_ran(1,10000,30000);
// if ((ed_flag < 0) || (ed_flag > 10000))
// ed_flag = 10000;
//
// stored_key = 0;
// display_mode = 0;
// CloseResFile(file_ref_num);
// save_prefs();
// return -100;
// }
//
// CloseResFile(file_ref_num);
//
// return stored_key;
//}
void make_pref_file(FSSpec pref)
{
short file_ref_num;
Handle app_handle;
short res_ID;
ResType res_type;
Str255 res_name = "xxx";
short res_attributes;
short i,rf;
// rf = CurResFile();
// UseResFile(rf);
// app_handle = Get1Resource('PRFN',128);
// for (i = 0; i < 10; i++)
// (**(PrefHandle)app_handle).l[i] = (long) (get_ran(1,-20000,20000)) * (i + 2);
// (**(PrefHandle)app_handle).l[2] = (long) (give_intro_hint);
// (**(PrefHandle)app_handle).l[3] = (long) (display_mode);
// (**(PrefHandle)app_handle).l[4] = (long) (play_sounds);
// if (register_flag == 0) {
// register_flag = (long) get_ran(1,10000,20000);
// ed_flag = get_ran(1,5000,9999);
// }
// Amputating this code, cause it's broken, while save prefs code works OK
// (**(PrefHandle)app_handle).l[5] = (long) (800000) - register_flag;
// if (registered == true)
// (**(PrefHandle)app_handle).l[7] = (long) (700000) - init_data(register_flag);
// (**(PrefHandle)app_handle).l[6] = (long) (800000) - ed_flag;
// if (ed_reg == true)
// (**(PrefHandle)app_handle).l[8] = (long) (700000) - init_data(ed_flag);
// GetResInfo((Handle) app_handle,&res_ID,&res_type,res_name);
// res_attributes = GetResAttrs(app_handle);
// DetachResource(app_handle);
FSpCreateResFile(&pref,'EX3!','E3PR',smSystemScript);
// save_prefs();
return;
// FSpCreateResFile(&pref,'RSED','rsrc',smSystemScript);
file_ref_num = FSpOpenResFile(&pref,fsCurPerm);
UseResFile(file_ref_num);
AddResource(app_handle,res_type,res_ID,res_name);
SetResAttrs(app_handle,res_attributes);
ChangedResource(app_handle);
WriteResource(app_handle);
ReleaseResource(app_handle);
CloseResFile(file_ref_num);
}
//void save_prefs()
//{
// short file_ref_num;
// Handle old_handle,data_handle;
// short vol_ref,i;
// short res_ID;
// long dir_ID;
// ResType res_type = 'PRFN';
// Str255 res_name;
// short res_attributes;
// StringPtr source_str;
// Size byte_count;
// FSSpec pref;
// short app_res_num;
// Str255 pref_name;
//
// app_res_num = CurResFile();
//
// GetIndString(pref_name,5,19);
// if (sys_7_avail == true)
// FindFolder(kOnSystemDisk,kPreferencesFolderType,
// kDontCreateFolder,&vol_ref,&dir_ID);
// FSMakeFSSpec(vol_ref,dir_ID,pref_name,&pref);
// file_ref_num = FSpOpenResFile(&pref,fsCurPerm);
// if (file_ref_num == -1) {
// make_pref_file(pref);
// file_ref_num = FSpOpenResFile(&pref,fsCurPerm);
//// return;
// }
//
// UseResFile(file_ref_num);
//
// data_handle = NewHandleClear(sizeof(PrefRecord));
// HLock(data_handle);
//
// for (i = 0; i < 10; i++)
// (**(PrefHandle)data_handle).l[i] = (long) (get_ran(1,-20000,20000)) * (i + 2);
// (**(PrefHandle)data_handle).l[2] = (long) (give_intro_hint);
// (**(PrefHandle)data_handle).l[3] = (long) (display_mode);
// (**(PrefHandle)data_handle).l[4] = (long) (play_sounds);
//
//
// if (register_flag == 0) {
// register_flag = (long) get_ran(1,10000,20000);
// ed_flag = get_ran(1,5000,9999);
// }
// (**(PrefHandle)data_handle).l[5] = (long) (800000) - register_flag;
// (**(PrefHandle)data_handle).l[6] = (long) (800000) - ed_flag;
// if (registered == true)
// (**(PrefHandle)data_handle).l[7] = (long) (700000) - init_data(register_flag);
// if (ed_reg == true)
// (**(PrefHandle)data_handle).l[8] = (long) (700000) - init_data(ed_flag);
//
// old_handle = Get1Resource('PRFN',128);
// GetResInfo(old_handle,&res_ID,&res_type,res_name);
// res_attributes = GetResAttrs(old_handle);
// RemoveResource(old_handle);
//
// AddResource(data_handle,'PRFN',128,res_name);
// WriteResource(data_handle);
// HUnlock(data_handle);
// ReleaseResource(data_handle);
//
// CloseResFile(file_ref_num);
// UseResFile(app_res_num);
//}
/*
* XXX This was referenced but not defined, so I copied the implementation
* from blxfileio.c. Need to check that it's OK.
*/
short init_data(short flag)
{
long k = 0;
k = (long) flag;
k = k * k;
jl = jl * jl + 84 + k;
k = k + 51;
jl = jl * 2 + 1234 + k;
k = k % 3000;
jl = jl * 54;
jl = jl * 2 + 1234 + k;
k = k * 82;
k = k % 10000;
k = k + 10000;
return (short) k;
}
void load_base_item_defs(){
OSErr err;
char cPath[512];
CFBundleRef mainBundle=CFBundleGetMainBundle();
CFURLRef baseScenURL = CFBundleCopyResourceURL(mainBundle,CFSTR("bladbase"),CFSTR("exs"),NULL);
CFStringRef baseScenPath = CFURLCopyFileSystemPath(baseScenURL, kCFURLPOSIXPathStyle);
CFStringGetCString(baseScenPath, cPath, 512, kCFStringEncodingUTF8);
FSRef bSRef;
FSPathMakeRef((UInt8*)cPath, &bSRef, false);
short forkRef;
HFSUniStr255 forkName;
FSGetDataForkName(&forkName);
err=FSOpenFork(&bSRef, forkName.length, forkName.unicode, fsRdPerm, &forkRef);
if(err!=noErr){
printf("Unable to open base scenario data\n");
ExitToShell();
}
err=FSReadFork(forkRef, fsFromStart, 41942, 26400, &(item_list[0]), NULL);
if(err!=noErr){
printf("Unable to read base scenario data\n");
ExitToShell();
}
err=FSCloseFork(forkRef);
if(err!=noErr){
printf("Unable to close base scenario data\n");
ExitToShell();
}
}
bool load_scen_item_defs(char scen_name[256]){
OSErr err;
char cPath[768];
CFBundleRef mainBundle=CFBundleGetMainBundle();
CFURLRef progURL = CFBundleCopyBundleURL(mainBundle);
CFStringRef progDir = CFURLCopyFileSystemPath(progURL, kCFURLPOSIXPathStyle);
CFRange findRes;
if(!CFStringFindWithOptions(progDir, CFSTR("/"), CFRangeMake(0, CFStringGetLength(progDir)), kCFCompareBackwards, &findRes)){
printf("Error: Unable to find scenario directory\n");
return(false);
}
CFStringRef scenPath = CFStringCreateWithFormat(NULL,NULL,CFSTR("%@/Blades of Exile Scenarios/%s"),CFStringCreateWithSubstring(NULL, progDir, CFRangeMake(0,findRes.location)),scen_name);
CFStringGetCString(scenPath, cPath, 768, kCFStringEncodingUTF8);
FSRef scenRef;
FSPathMakeRef((UInt8*)cPath, &scenRef, false);
short forkRef;
HFSUniStr255 forkName;
FSGetDataForkName(&forkName);
err=FSOpenFork(&scenRef, forkName.length, forkName.unicode, fsRdPerm, &forkRef);
if(err!=noErr){
printf("Unable to open scenario data\n");
return(false);
}
err=FSReadFork(forkRef, fsFromStart, 41942, 26400, &(item_list[0]), NULL);
if(err!=noErr){
printf("Unable to read scenario data\n");
return(false);
}
err=FSCloseFork(forkRef);
if(err!=noErr){
printf("Unable to close scenario data\n");
}
return(true);
}