
Changelog : Classic Blades of Exile version 1.0 : - Added a new item ability : Call a scenario special when using the item. The special called is specified by the ability strength. The type of scenario to call depends of the magic_use_type (the boxes from help pc (0) to harm all (4)) : 0 is only local, 1 is town local and out global, 2 is town global and out local and 3 is only global. If the number of charge is greater than 0, then using the item takes one charge. If not, the item can be used at will. - Changed the "Set SDF" debug command to display the value of the specified SDF if value to set it to is -1 (BoA style). - Added a missing compatibility switch from the introduced "Specials interrupt wait/rest" feature. - Misc. battlefield adjustment (forest battlefield doesn't show a road anymore, road battlefields appear correctly, cave bridge now has cave trims, ...) - Fixed a bug where an absent boat or horse could prevent a pc from entering a square while in outdoor combat. - Trims now use the next terrain type (cave, grass, mountain) when drawn. - Fixed a potential negative pointer to an array. - Readded Spidweb logo intro sound. - Event Timers will now triggers even when resting (compatibility switch available) - Stairway can now be called in any mode except outdoor : town, looking, talking, even fighting (put in fight mode at destination). - The three basics scenarios are no longer listed in the custom scenario list. - Talking mode : fixed a typo which would prevent the keyword "name" from giving the name dialogue. Added the keywords "buy" (for purchase) and "bye" to end conversation. - Time for event timers is now taken into account correctly while resting Outdoor/ in Inn / via "Have a Rest Node". The "Change Time" node is unchanged. - Added a preference to show a talk entry field next to "Ask About" (like in older Exiles) for direct typing. - Fixed clipping error in the main menu screen for high resolutions. - Added the Ctrl+N shortcut who was advertised but not working. - Gold is now updated after training. - If not using special messages, a "Move Party" node won't mess with talking responses anymore. - Affect Gold/Food nodes could give more gold/food than the maximum allowed. Fixed. - Deleted a check that was destroying items with "type Flag" 15 first. - Calling add_string_to_buf() with an empty string now does nothing. Classic Scenario Editor version 1.0 : - Added a switch to the Scenario Details to bypass the automatic difficulty adjust - Added the ability to play sound asynchronously (use -sound_number instead of sound_number). - If a custom monster pic was shown in the monster dialog and a non-custom monster was loaded via the arrows, the pic was always drawn from the custom sheet. Fixed. - Cancelling while choosing an item ability won't reset the item ability to "No ability" anymore. - Added a "Change Town Lightning" node. (StarEye a.k.a *i) - Loading a town in the main menu won't get into editing mode automatically anymore. - Added an option in the Town Advanced details to prevent the mapping (like in older Exiles). - Added a "Display picture" node, that living up to its name, displays a picture. Bitmaps (BMP) are the only supported format but image can be of any size (be warned that if the image is larger/wider than the screen, it will be streched to fit, meaning a (potentially substancial) loss of quality). The name of the file is search in the scenario special strings (160 to 259) as specified in the node ex1a field. The format must be "[eventual path]filename.bmp". The base search folder is "[folder_the_scenario_is_in]/scenario_name.exr/". - Corrected the "Type Flag" description text (is between 0 and 255). - Modified the "Has Enough Mage Lore?" node into a general statistic check node. (StarEye a.k.a *i) Here is a description of fields : ex1a: how much of skill ex1b: special to call if enough ex2a: skill index (-1 defaults to mage lore to preserve compatibility) 0 - 18 corresponding skill, 19 - Current Health, 20 - Max Health, 21 - Current Spell Points, 22 - Max Spell Points, 23 - Experience, 24 - Skill points, 25 - Level. ex2b: 0, others - cumulative, 1 - highest, 2 - average, 3 - lowest, 10 + x - that PC. (-1 defaults to mage lore to preserve compatibility) - Added a "Has enough species ?" node, which checks if the party has (at least) a specified number of character with a given race. (StarEye a.k.a *i) - Modified the "Give ... spells" nodes to either take (spec.1b = 0) or give (spec.1b = 1) spells and have access to low level spells (spec.1a = 100 + spell_number, with 0 <= spell_number <= 29 ) (StarEye a.k.a *i) - Added an option in Town Advanced Details to prevent Magic Mapping from being cast (already included in the Map Unavailable option). - Added an option in Town Advanced Details that specifies a town special to call if the town becomes hostile (for compatibility reasons the special 0 can't be called in legacy scenarios). - Added a "Change Creature Attitude" node in Town specs : spec.ex1a is the number of the monster in the current town and ex.1b is the attitude to set it to (0 - Friendly, Docile, 1 - Hostile, Type A, 2 - Friendly, Will fight, 3 - Hostile, Type B). - Modified the "Make town hostile" node to "Set Town Attitude". Spec.ex1a is 0 for hostile, 1 for friendly. The dead part (2) is currently non functionnal. Classic Character Editor version 1.1 : - The party is in info bar has been extended an placed under the main window (now that subfolders can used, the scen_name can be pretty long) - In Edit skill, you could decrease health and spell points to negative values. Fixed. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@113 4ebdad44-0ea0-11de-aab3-ff745001d230
812 lines
26 KiB
Plaintext
812 lines
26 KiB
Plaintext
/****************************************************************************
|
|
|
|
|
|
EXILE.RC
|
|
|
|
produced by Borland Resource Workshop
|
|
|
|
|
|
*****************************************************************************/
|
|
#include <windows.h>
|
|
#define DIALOG_3 3
|
|
#define CURSOR_1 1
|
|
#define WAVE 100
|
|
#define DIALOG_2 2
|
|
#define DIALOG_1 1
|
|
#define ACCELERATORS_1 1
|
|
#define MENU_2 2
|
|
#define MENU_1 1
|
|
#define Exile 1
|
|
|
|
Exile MENU
|
|
{
|
|
POPUP "&File"
|
|
{
|
|
MENUITEM "&Open Game\tCtrl+O", 2
|
|
MENUITEM "&Save Game\tCtrl+S", 1
|
|
MENUITEM "Save As...", 3
|
|
MENUITEM SEPARATOR
|
|
MENUITEM "&Quit\tCtrl+Q", 4
|
|
}
|
|
|
|
POPUP "&Scenario Editing"
|
|
{
|
|
|
|
MENUITEM "Edit Day", 70
|
|
MENUITEM SEPARATOR
|
|
MENUITEM "Leave Town", 44
|
|
MENUITEM "Make Towns Forget You", 48
|
|
MENUITEM "Add All Town Maps", 72
|
|
MENUITEM "Add All Outdoor Maps", 71
|
|
MENUITEM SEPARATOR
|
|
MENUITEM "Remove Party From Scenario", 55
|
|
}
|
|
|
|
POPUP "&Edit Party"
|
|
{
|
|
MENUITEM "Edit Gold", 41
|
|
MENUITEM "Edit Food", 42
|
|
MENUITEM "Edit Alchemy", 62
|
|
MENUITEM SEPARATOR
|
|
MENUITEM "Heal Damage", 51
|
|
MENUITEM "Restore Spell Points", 52
|
|
MENUITEM "Raise Dead, Destone, etc.", 53
|
|
MENUITEM "Remove Bad Conditions", 54
|
|
MENUITEM SEPARATOR
|
|
MENUITEM "Reunite Party", 45
|
|
MENUITEM "Own All Boats/Horses", 63
|
|
|
|
|
|
}
|
|
|
|
POPUP "&I1"
|
|
{
|
|
MENUITEM "None", 1000
|
|
}
|
|
POPUP "&I2"
|
|
{
|
|
MENUITEM "None", 1001
|
|
}
|
|
POPUP "&I3"
|
|
{
|
|
MENUITEM "None", 1002
|
|
}
|
|
POPUP "&I4"
|
|
{
|
|
MENUITEM "None", 1003
|
|
}
|
|
POPUP "&I5"
|
|
{
|
|
MENUITEM "None", 1004
|
|
}
|
|
POPUP "&I6"
|
|
{
|
|
MENUITEM "None", 1005
|
|
}
|
|
POPUP "&I7"
|
|
{
|
|
MENUITEM "None", 1006
|
|
}
|
|
POPUP "&I8"
|
|
{
|
|
MENUITEM "None", 1007
|
|
}
|
|
POPUP "&I9"
|
|
{
|
|
MENUITEM "None", 1008
|
|
}
|
|
POPUP "&I10"
|
|
{
|
|
MENUITEM "None", 1009
|
|
}
|
|
|
|
POPUP "&Help"
|
|
{
|
|
MENUITEM "Index\tF1", 100
|
|
MENUITEM SEPARATOR
|
|
MENUITEM "About Blades of Exile Editor", 200
|
|
}
|
|
|
|
}
|
|
|
|
ACCELERATORS_1 ACCELERATORS
|
|
{
|
|
|
|
"^O", 2, ASCII
|
|
"^S", 1, ASCII
|
|
"^Q", 4, ASCII
|
|
}
|
|
|
|
120 CURSOR "resources/sword.cur"
|
|
|
|
|
|
10 ICON "resources/bladexil.ico"
|
|
|
|
|
|
1 WAVE "resources/snd0.wav"
|
|
2 WAVE "resources/snd1.wav"
|
|
4 WAVE "resources/snd3.wav"
|
|
35 WAVE "resources/snd34.wav"
|
|
38 WAVE "resources/snd37.wav"
|
|
|
|
STRINGTABLE
|
|
{
|
|
2101, "Light"
|
|
2103, "Spark"
|
|
2105, "Minor Haste"
|
|
2107, "Strength"
|
|
2109, "Scare"
|
|
2111, "Flame Cloud"
|
|
2113, "Identify"
|
|
2115, "Scry Monster"
|
|
2117, "Goo"
|
|
2119, "True Sight"
|
|
2121, "Minor Poison"
|
|
2123, "Flame"
|
|
2125, "Slow"
|
|
2127, "Dumbfound"
|
|
2129, "Envenom"
|
|
2131, "Stinking Cloud"
|
|
2133, "Summon Beast"
|
|
2135, "Conflagration"
|
|
2137, "Dispel Fields"
|
|
2139, "Sleep Cloud"
|
|
2141, "Unlock Doors"
|
|
2143, "Haste"
|
|
2145, "Fireball"
|
|
2147, "Long Light"
|
|
2149, "Fear"
|
|
2151, "Wall of Force"
|
|
2153, "Weak Summoning"
|
|
2155, "Flame Arrows"
|
|
2157, "Web"
|
|
2159, "Resist Magic"
|
|
2161, "Poison"
|
|
2163, "Ice Bolt"
|
|
2165, "Slow Group"
|
|
2167, "Magic Map"
|
|
2169, "Capture Soul"
|
|
2171, "Simulacrum"
|
|
2173, "Venom Arrows"
|
|
2175, "Wall of Ice"
|
|
2177, "Stealth"
|
|
2179, "Major Haste"
|
|
2181, "Fire Storm"
|
|
2183, "Dispel Barrier"
|
|
2185, "Fire Barrier"
|
|
2187, "Summoning"
|
|
2189, "Shockstorm"
|
|
2191, "Spray Fields"
|
|
2193, "Major Poison"
|
|
2195, "Group Fear"
|
|
2197, "Kill"
|
|
2199, "Paralyze"
|
|
2201, "Daemon"
|
|
2203, "Antimagic Cloud"
|
|
2205, "Mindduel"
|
|
2207, "Flight"
|
|
2209, "Shockwave"
|
|
2211, "Major Blessing"
|
|
2213, "Mass Paralysis"
|
|
2215, "Protection"
|
|
2217, "Major Summoning"
|
|
2219, "Force Barrier"
|
|
2221, "Quickfire"
|
|
2223, "Death Arrows"
|
|
2401, "Minor Bless"
|
|
2403, "Minor Heal"
|
|
2405, "Weaken Poison"
|
|
2407, "Turn Undead"
|
|
2409, "Location"
|
|
2411, "Sanctuary"
|
|
2413, "Symbiosis"
|
|
2415, "Minor Manna"
|
|
2417, "Ritual - Sanctify"
|
|
2419, "Stumble"
|
|
2421, "Bless"
|
|
2423, "Cure Poison"
|
|
2425, "Curse"
|
|
2427, "Light"
|
|
2429, "Wound"
|
|
2431, "Summon Spirit"
|
|
2433, "Move Mountains"
|
|
2435, "Charm Foe"
|
|
2437, "Disease"
|
|
2439, "Awaken"
|
|
2441, "Heal"
|
|
2443, "Light Heal All"
|
|
2445, "Holy Scourge"
|
|
2447, "Detect Life"
|
|
2449, "Cure Paralysis"
|
|
2451, "Manna"
|
|
2453, "Forcefield"
|
|
2455, "Cure Disease"
|
|
2457, "Restore Mind"
|
|
2459, "Smite"
|
|
2461, "Cure All Poison"
|
|
2463, "Curse All"
|
|
2465, "Dispel Undead"
|
|
2467, "Remove Curse"
|
|
2469, "Sticks to Snakes"
|
|
2471, "Martyr's Shield"
|
|
2473, "Cleanse"
|
|
2475, "Firewalk"
|
|
2477, "Bless Party"
|
|
2479, "Major Heal"
|
|
2481, "Raise Dead"
|
|
2483, "Flamestrike"
|
|
2485, "Mass Sanctuary"
|
|
2487, "Summon Host"
|
|
2489, "Shatter"
|
|
2491, "Dispel Fields"
|
|
2493, "Heal All"
|
|
2495, "Revive"
|
|
2497, "Hyperactivity"
|
|
2499, "Destone"
|
|
2501, "Summon Guardian"
|
|
2503, "Mass Charm"
|
|
2505, "Protective Circle"
|
|
2507, "Pestilence"
|
|
2509, "Revive All"
|
|
2511, "Ravage Spirit"
|
|
2513, "Resurrect"
|
|
2515, "Divine Thud"
|
|
2517, "Avatar"
|
|
2519, "Wall of Blades"
|
|
2521, "Word of Recall"
|
|
2523, "Major Cleansing"
|
|
2701, "Strength"
|
|
2703, "Dexterity"
|
|
2705, "Intelligence"
|
|
2707, "Edged Weapons"
|
|
2709, "Bashing Weap."
|
|
2711, "Pole Weapons"
|
|
2713, "Thrown Missiles"
|
|
2715, "Archery"
|
|
2717, "Defense"
|
|
2719, "Mage Spells"
|
|
2721, "Priest Spells"
|
|
2723, "Mage Lore"
|
|
2725, "Alchemy"
|
|
2727, "Item Lore"
|
|
2729, "Disarm Traps"
|
|
2731, "Lockpicking"
|
|
2733, "Assassination"
|
|
2735, "Poison"
|
|
2737, "Luck"
|
|
6001, "All of your character's damage has now been healed. Dead characters are still dead."
|
|
6002, "All of your characters (even dead ones) now have their maximum number of spell points."
|
|
6003, "All of your characters who were dead (or dust, or stoned) are now alive and intact. You may wish to select Heal Party now."
|
|
6004, "All negative conditions (poison, dumbfounding, disease, paralysis, etc.) have been removed from your characters (even dead ones)."
|
|
6005, "Before you can do this, you need to load in a Blades of Exile save file. Select Open from the file menu."
|
|
6006, "All boats and horses are now your property."
|
|
6013, "Your party now has the complete maps for the outdoors of your current scenario."
|
|
6014, "Your party now has the complete maps for the towns in your current scenario."
|
|
6020, "Your save file no longer contains information on the towns you've visited. Monsters have reappeared, angry guards have forgotten you, etc. Note, if you are in town now, the game will still remember what happened in this town."
|
|
6025, "You can only use this feature if the current party is in a scenario."
|
|
}
|
|
|
|
|
|
901 DIALOG 10, 10, 332, 74
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 252, 48, 58, 20
|
|
LTEXT "5_708" 2, 8, 8, 36, 36
|
|
LTEXT "Your party will now be outdoors.|Things you have done in the town will not be remembered." 3, 52, 3, 257, 44
|
|
}
|
|
|
|
907 DIALOG 10, 10, 400, 142 //<= future return to start message ?
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_65" 1, 299, 113, 58, 20
|
|
LTEXT "0_64" 2, 231, 113, 58, 20
|
|
LTEXT "5_708" 3, 9, 9, 36, 36
|
|
LTEXT "This option moves your party to just outside Fort Emergence, where you started. Be careful that you aren't getting yourself stuck in doing this, by, for example, leaving a boat in a place where you can't get back to it." 4, 51, 4, 305, 66
|
|
LTEXT "Saving a backup copy of the save file before using this option is recommended. Are you sure you want to do this?" 5, 51, 71, 306, 40
|
|
}
|
|
|
|
908 DIALOG 10, 10, 328, 70
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 255, 37, 58, 20
|
|
LTEXT "5_708" 2, 8, 8, 36, 36
|
|
LTEXT "You cannot use this option while the party is indoors, in a boat, or on a horse." 3, 52, 3, 261, 32
|
|
}
|
|
|
|
909 DIALOG 10, 10, 328, 72
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 251, 49, 58, 20
|
|
LTEXT "5_708" 2, 8, 8, 36, 36
|
|
LTEXT "You cannot use this option while the party is split up. Select Reunite party from this menu." 3, 52, 3, 256, 44
|
|
}
|
|
|
|
910 DIALOG 10, 10, 344, 110
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 261, 86, 58, 20
|
|
LTEXT "5_708" 2, 8, 8, 36, 36
|
|
LTEXT "Your party is now reunited. You are located where you were when you split up. Warning - doing this can trap your party if you didn't do something you needed to do while split up. Be sure to back up your save file before saving this change." 3, 52, 3, 266, 80
|
|
}
|
|
|
|
911 DIALOG 10, 10, 316, 48
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 246, 25, 58, 20
|
|
LTEXT "5_708" 2, 8, 8, 36, 36
|
|
LTEXT "Your party is not split up!" 3, 52, 3, 252, 16
|
|
}
|
|
|
|
912 DIALOG 10, 10, 400, 142
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_64", 1, 299, 105, 58, 20
|
|
LTEXT "0_65", 2, 231, 105, 58, 20
|
|
LTEXT "5_708", 3, 9, 9, 36, 36
|
|
LTEXT "Selecting this option removes your party from the scenario they're currently in. All of their progress in that adventure is forgotten ... if you want to play it again, you will need to start over from the very beginning. Are you sure you want to do this?", 4, 51, 4, 305, 84
|
|
}
|
|
|
|
915 DIALOG 10, 10, 336, 110
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_65" 1, 246, 88, 58, 20
|
|
LTEXT "0_64" 2, 178, 88, 58, 20
|
|
LTEXT "5_708" 3, 9, 9, 36, 36
|
|
LTEXT "This will reset all boats and horses to their original positions. Whether you own them or not will remain unchanged. Be careful when using this that you don't strand yourself on an island somewhere! Go ahead?" 4, 51, 4, 253, 82
|
|
}
|
|
|
|
917 DIALOG 10, 10, 352, 172
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "6_0", 2, 133, 36, 99, 26
|
|
LTEXT "5_702", 3, 8, 8, 36, 36
|
|
LTEXT "~What day would you like it to be?", 4, 49, 8, 255, 16
|
|
LTEXT "1_63", 5, 243, 153, 75, 16
|
|
LTEXT "Warning: Changing the day can have dramatically unexpected effects. Towns will reappear. People will be shifted around. The time limits on your jobs may expire. Back up your save file before doing this.", 6, 51, 72, 268, 79
|
|
}
|
|
|
|
947 DIALOG 10, 10, 282, 97
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "6_0", 2, 133, 36, 91, 26
|
|
LTEXT "5_702", 3, 8, 8, 36, 36
|
|
LTEXT "~How much food do you want?", 4, 49, 8, 209, 17
|
|
LTEXT "1_63", 5, 184, 74, 75, 16
|
|
}
|
|
|
|
970 DIALOG 10, 10, 346, 167
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 251, 107, 70, 20
|
|
LTEXT "0_68" 2, 8, 107, 70, 20
|
|
LTEXT "5_708" 3, 9, 9, 36, 36
|
|
LTEXT "= " 4, 55, 8, 257, 90
|
|
}
|
|
|
|
971 DIALOG 10, 10, 347, 240
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 248, 212, 70, 20
|
|
LTEXT "0_68" 2, 6, 212, 70, 20
|
|
LTEXT "5_708" 3, 9, 9, 36, 36
|
|
LTEXT "= " 4, 55, 8, 257, 91
|
|
LTEXT "= " 5, 55, 107, 257, 98
|
|
}
|
|
|
|
972 DIALOG 10, 10, 350, 164
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 247, 140, 70, 20
|
|
LTEXT "0_68" 2, 8, 140, 70, 20
|
|
LTEXT "5_708" 3, 9, 9, 36, 36
|
|
LTEXT "= " 4, 53, 38, 257, 92
|
|
LTEXT "*" 5, 26, 74, 14, 19
|
|
LTEXT "+" 6, 53, 9, 257, 19
|
|
}
|
|
|
|
973 DIALOG 10, 10, 347, 264
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_0" 1, 253, 238, 70, 20
|
|
LTEXT "0_68" 2, 9, 238, 70, 20
|
|
LTEXT "5_708" 3, 9, 9, 36, 36
|
|
LTEXT "= " 4, 55, 39, 257, 87
|
|
LTEXT "= " 5, 55, 136, 257, 93
|
|
LTEXT "+" 6, 55, 9, 257, 19
|
|
}
|
|
|
|
986 DIALOG 10, 10, 491, 374
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "0_63" 1, 395, 334, 65, 20
|
|
LTEXT "5_716" 2, 6, 6, 36, 36
|
|
LTEXT "Welcome to the wonderful world of Exile III! Exile III is a true epic, with an intricate plot, a world that changes as events progress, and an amazing variety of paths your characters can take." 3, 50, 22, 413, 49
|
|
LTEXT "Exile III, like most games of its type, is fairly complicated. Fortunately, there are plenty of places to look for help should you get confused. Be sure to read the file _Exile III Instructions/Order Form_ which comes with the game." 4, 50, 72, 411, 58
|
|
LTEXT "This file contains not only complete instructions for playing and ordering the game, but a quick guide to getting started and a mini-hint book for the first few quests." 5, 50, 131, 411, 44
|
|
LTEXT "Also be sure to look at the Preferences Window (in the Options menu). It can make the game faster, slower, and even easier, change the display, and remove the special effects." 6, 50, 176, 413, 44
|
|
LTEXT "Rest assured, if you get stuck, there's plenty of stuff available to help you out. So on with the game, have fun, and watch your back!" 7, 50, 287, 410, 43
|
|
LTEXT "Finally, alas, the Macintosh world nowadays is rife with extension conflicts and other problems. If you experience crashes playing Exile III, there is troubleshooting info in the file _READ ME - Game and ASP Info_." 8, 50, 221, 411, 65
|
|
LTEXT "WELCOME TO EXILE III: RUINED WORLD!" 9, 136, 4, 265, 16
|
|
LTEXT "THIS IS A BETA COPY! DO NOT DISTRIBUTE! IF YOU ARE NOT AUTHORIZED TO HAVE THIS, PLEASE DELETE IT NOW!" 10, 3, 333, 381, 30
|
|
}
|
|
|
|
991 DIALOG 10, 10, 514, 338
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "5_714", 2, 6, 6, 36, 36
|
|
LTEXT "2_0", 3, 102, 57, 14, 10
|
|
LTEXT "2_0", 4, 102, 69, 14, 10
|
|
LTEXT "2_0", 5, 102, 81, 14, 10
|
|
LTEXT "2_0", 6, 102, 93, 14, 10
|
|
LTEXT "2_0", 7, 102, 105, 14, 10
|
|
LTEXT "2_0", 8, 102, 117, 14, 10
|
|
LTEXT "2_0", 9, 102, 129, 14, 10
|
|
LTEXT "2_0", 10, 102, 141, 14, 10
|
|
LTEXT "2_0", 11, 102, 153, 14, 10
|
|
LTEXT "2_0", 12, 102, 165, 14, 10
|
|
LTEXT "2_0", 13, 220, 57, 14, 10
|
|
LTEXT "2_0", 14, 220, 69, 14, 10
|
|
LTEXT "2_0", 15, 220, 81, 14, 10
|
|
LTEXT "2_0", 16, 220, 93, 14, 10
|
|
LTEXT "2_0", 17, 220, 105, 14, 10
|
|
LTEXT "2_0", 18, 220, 117, 14, 10
|
|
LTEXT "2_0", 19, 220, 129, 14, 10
|
|
LTEXT "2_0", 20, 220, 141, 14, 10
|
|
LTEXT "2_0", 21, 220, 153, 14, 10
|
|
LTEXT "2_0", 22, 220, 165, 14, 10
|
|
LTEXT "2_0", 23, 338, 57, 14, 10
|
|
LTEXT "2_0", 24, 338, 69, 14, 10
|
|
LTEXT "2_0", 25, 338, 81, 14, 10
|
|
LTEXT "2_0", 26, 338, 93, 14, 10
|
|
LTEXT "2_0", 27, 338, 105, 14, 10
|
|
LTEXT "2_0", 28, 338, 117, 14, 10
|
|
LTEXT "2_0", 29, 338, 129, 14, 10
|
|
LTEXT "2_0", 30, 338, 141, 14, 10
|
|
LTEXT "2_0", 31, 338, 153, 14, 10
|
|
LTEXT "2_0", 32, 338, 165, 14, 10
|
|
LTEXT "2_0", 33, 456, 57, 14, 10
|
|
LTEXT "2_0", 34, 456, 69, 14, 10
|
|
LTEXT "2_0", 35, 456, 81, 14, 10
|
|
LTEXT "2_0", 36, 456, 93, 14, 10
|
|
LTEXT "2_0", 37, 456, 105, 14, 10
|
|
LTEXT "2_0", 38, 456, 117, 14, 10
|
|
LTEXT "2_0", 39, 456, 129, 14, 10
|
|
LTEXT "2_0", 40, 456, 141, 14, 10
|
|
LTEXT "2_0", 41, 102, 188, 14, 10
|
|
LTEXT "2_0", 42, 102, 200, 14, 10
|
|
LTEXT "2_0", 43, 102, 212, 14, 10
|
|
LTEXT "2_0", 44, 102, 224, 14, 10
|
|
LTEXT "2_0", 45, 102, 236, 14, 10
|
|
LTEXT "2_0", 46, 102, 248, 14, 10
|
|
LTEXT "2_0", 47, 102, 260, 14, 10
|
|
LTEXT "2_0", 48, 102, 272, 14, 10
|
|
LTEXT "2_0", 49, 220, 188, 14, 10
|
|
LTEXT "2_0", 50, 220, 200, 14, 10
|
|
LTEXT "2_0", 51, 220, 212, 14, 10
|
|
LTEXT "2_0", 52, 220, 224, 14, 10
|
|
LTEXT "2_0", 53, 220, 236, 14, 10
|
|
LTEXT "2_0", 54, 220, 248, 14, 10
|
|
LTEXT "2_0", 55, 220, 260, 14, 10
|
|
LTEXT "2_0", 56, 220, 272, 14, 10
|
|
LTEXT "2_0", 57, 338, 188, 14, 10
|
|
LTEXT "2_0", 58, 338, 200, 14, 10
|
|
LTEXT "2_0", 59, 338, 212, 14, 10
|
|
LTEXT "2_0", 60, 338, 224, 14, 10
|
|
LTEXT "2_0", 61, 338, 236, 14, 10
|
|
LTEXT "2_0", 62, 338, 248, 14, 10
|
|
LTEXT "2_0", 63, 338, 260, 14, 10
|
|
LTEXT "2_0", 64, 338, 272, 14, 10
|
|
LTEXT "1_0", 65, 422, 310, 63, 23
|
|
LTEXT "0_2", 66, 12, 310, 63, 23
|
|
LTEXT "0_3", 67, 79, 310, 64, 23
|
|
LTEXT "~Spells For:", 68, 53, 15, 83, 16
|
|
LTEXT "+", 69, 146, 15, 186, 16
|
|
}
|
|
|
|
996 DIALOG 10, 10, 461, 206
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Alchemy known:" 1, 54, 10, 163, 15
|
|
LTEXT "5_720" 2, 6, 6, 36, 36
|
|
LTEXT "1_0" 3, 356, 174, 63, 23
|
|
LTEXT "2_0" 4, 217, 33, 14, 10
|
|
LTEXT "2_0" 5, 217, 47, 14, 10
|
|
LTEXT "2_0" 6, 217, 61, 14, 10
|
|
LTEXT "2_0" 7, 217, 75, 14, 10
|
|
LTEXT "2_0" 8, 217, 89, 14, 10
|
|
LTEXT "2_0" 9, 217, 103, 14, 10
|
|
LTEXT "2_0" 10, 217, 117, 14, 10
|
|
LTEXT "2_0" 11, 217, 131, 14, 10
|
|
LTEXT "2_0" 12, 217, 145, 14, 10
|
|
LTEXT "2_0" 13, 217, 159, 14, 10
|
|
LTEXT "2_0" 14, 402, 33, 14, 10
|
|
LTEXT "2_0" 15, 402, 47, 14, 10
|
|
LTEXT "2_0" 16, 402, 61, 14, 10
|
|
LTEXT "2_0" 17, 402, 75, 14, 10
|
|
LTEXT "2_0" 18, 402, 89, 14, 10
|
|
LTEXT "2_0" 19, 402, 103, 14, 10
|
|
LTEXT "2_0" 20, 402, 117, 14, 10
|
|
LTEXT "2_0" 21, 402, 131, 14, 10
|
|
LTEXT "2_0" 22, 402, 145, 14, 10
|
|
LTEXT "2_0" 23, 402, 159, 14, 10
|
|
LTEXT "Number in ( ) is minimum skill to make." 24, 8, 179, 199, 16
|
|
}
|
|
|
|
998 DIALOG 10, 10, 330, 327
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "5_0" 1, 8, 9, 28, 36
|
|
LTEXT "~Item Info:" 2, 45, 6, 102, 16
|
|
LTEXT "+" 3, 101, 33, 141, 16
|
|
LTEXT "+" 4, 58, 61, 141, 16
|
|
LTEXT "+" 5, 245, 61, 47, 16
|
|
LTEXT "+" 6, 58, 89, 25, 15
|
|
LTEXT "+" 7, 146, 89, 25, 15
|
|
LTEXT "+" 8, 231, 89, 25, 15
|
|
LTEXT "+" 9, 65, 117, 25, 16
|
|
LTEXT "+" 10, 138, 118, 26, 16
|
|
LTEXT "+" 11, 255, 118, 25, 16
|
|
LTEXT "+" 12, 61, 168, 230, 16
|
|
LTEXT "1_0" 13, 232, 307, 63, 23
|
|
LTEXT "0_2" 14, 88, 307, 63, 23
|
|
LTEXT "0_3" 15, 157, 307, 63, 23
|
|
LTEXT "2_0" 16, 213, 8, 14, 10
|
|
LTEXT "2_0" 17, 280, 8, 14, 10
|
|
LTEXT "~Description:" 18, 8, 192, 102, 16
|
|
LTEXT "=" 19, 8, 210, 286, 87
|
|
LTEXT "+" 20, 60, 142, 44, 15
|
|
}
|
|
|
|
1010 DIALOG 10, 10, 570, 391
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Main statistics:" 1, 38, 99, 133, 17
|
|
LTEXT "~Training For:" 2, 56, 8, 110, 16
|
|
LTEXT "0_7" 3, 231, 53, 23, 20
|
|
LTEXT "0_6" 4, 256, 53, 23, 20
|
|
LTEXT "0_7" 5, 231, 75, 23, 20
|
|
LTEXT "0_6" 6, 256, 75, 23, 20
|
|
LTEXT "0_7" 7, 231, 119, 23, 20
|
|
LTEXT "0_6" 8, 256, 119, 23, 20
|
|
LTEXT "0_7" 9, 231, 141, 23, 20
|
|
LTEXT "0_6" 10, 256, 141, 23, 20
|
|
LTEXT "0_7" 11, 231, 163, 23, 20
|
|
LTEXT "0_6" 12, 256, 163, 23, 20
|
|
LTEXT "0_7" 13, 231, 204, 23, 20
|
|
LTEXT "0_6" 14, 256, 204, 23, 20
|
|
LTEXT "0_7" 15, 231, 226, 23, 20
|
|
LTEXT "0_6" 16, 256, 226, 23, 20
|
|
LTEXT "0_7" 17, 231, 248, 23, 20
|
|
LTEXT "0_6" 18, 256, 248, 23, 20
|
|
LTEXT "0_7" 19, 231, 270, 23, 20
|
|
LTEXT "0_6" 20, 256, 270, 23, 20
|
|
LTEXT "0_7" 21, 231, 292, 23, 20
|
|
LTEXT "0_6" 22, 256, 292, 23, 20
|
|
LTEXT "0_7" 23, 231, 314, 23, 20
|
|
LTEXT "0_6" 24, 256, 314, 23, 20
|
|
LTEXT "0_7" 25, 472, 74, 23, 20
|
|
LTEXT "0_6" 26, 497, 74, 23, 20
|
|
LTEXT "0_7" 27, 472, 96, 23, 20
|
|
LTEXT "0_6" 28, 497, 96, 23, 20
|
|
LTEXT "0_7" 29, 472, 118, 23, 20
|
|
LTEXT "0_6" 30, 497, 118, 23, 20
|
|
LTEXT "0_7" 31, 472, 140, 23, 20
|
|
LTEXT "0_6" 32, 497, 140, 23, 20
|
|
LTEXT "0_7" 33, 472, 162, 23, 20
|
|
LTEXT "0_6" 34, 497, 162, 23, 20
|
|
LTEXT "0_7" 35, 472, 206, 23, 20
|
|
LTEXT "0_6" 36, 497, 206, 23, 20
|
|
LTEXT "0_7" 37, 472, 228, 23, 20
|
|
LTEXT "0_6" 38, 497, 228, 23, 20
|
|
LTEXT "0_7" 39, 472, 250, 23, 20
|
|
LTEXT "0_6" 40, 497, 250, 23, 20
|
|
LTEXT "0_7" 41, 472, 272, 23, 20
|
|
LTEXT "0_6" 42, 497, 272, 23, 20
|
|
LTEXT "0_7" 43, 472, 294, 23, 20
|
|
LTEXT "0_6" 44, 497, 294, 23, 20
|
|
LTEXT "5_707" 45, 6, 7, 36, 36
|
|
LTEXT "" 46, 148, 344, 75, 16
|
|
LTEXT "" 47, 300, 344, 75, 16
|
|
LTEXT "0_4" 48, 403, 355, 63, 25
|
|
LTEXT "0_2" 49, 403, 329, 63, 23
|
|
LTEXT "0_3" 50, 470, 329, 63, 23
|
|
LTEXT "" 51, 177, 8, 166, 16
|
|
LTEXT "" 52, 194, 56, 28, 15
|
|
LTEXT "" 53, 194, 77, 28, 15
|
|
LTEXT "" 54, 194, 121, 28, 15
|
|
LTEXT "" 55, 194, 143, 28, 15
|
|
LTEXT "" 56, 194, 165, 28, 15
|
|
LTEXT "" 57, 194, 207, 28, 15
|
|
LTEXT "" 58, 194, 229, 28, 15
|
|
LTEXT "" 59, 194, 251, 28, 15
|
|
LTEXT "" 60, 194, 272, 28, 15
|
|
LTEXT "" 61, 194, 294, 28, 15
|
|
LTEXT "" 62, 194, 316, 28, 15
|
|
LTEXT "" 63, 435, 76, 28, 15
|
|
LTEXT "" 64, 435, 98, 29, 15
|
|
LTEXT "" 65, 435, 121, 29, 15
|
|
LTEXT "" 66, 435, 142, 29, 15
|
|
LTEXT "" 67, 435, 164, 29, 15
|
|
LTEXT "" 68, 434, 208, 29, 15
|
|
LTEXT "" 69, 434, 230, 29, 15
|
|
LTEXT "" 70, 434, 252, 29, 15
|
|
LTEXT "" 71, 434, 274, 29, 15
|
|
LTEXT "" 72, 434, 296, 29, 15
|
|
LTEXT "1_5" 73, 470, 355, 63, 25
|
|
LTEXT "~Skill: Cost: Level:" 74, 56, 32, 228, 16
|
|
LTEXT "~Skill: Cost: Level:" 75, 292, 32, 228, 16
|
|
LTEXT "~Warrior Skills:" 76, 38, 185, 133, 17
|
|
LTEXT "~Magic Skills:" 77, 292, 53, 133, 17
|
|
LTEXT "~Other Skills:" 78, 292, 185, 133, 17
|
|
LTEXT "*Cost: (Skill pts./Gold) " 79, 6, 365, 382, 16
|
|
LTEXT "*Skill Pts.:" 80, 71, 344, 68, 16
|
|
LTEXT "*Gold:" 81, 252, 344, 42, 16
|
|
}
|
|
|
|
1012 DIALOG 10, 10, 290, 94
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "6_0", 2, 133, 36, 75, 24
|
|
LTEXT "5_702", 3, 8, 8, 36, 36
|
|
LTEXT "~How much gold do you want?", 4, 49, 8, 209, 17
|
|
LTEXT "1_63", 5, 184, 74, 75, 16
|
|
}
|
|
|
|
1013 DIALOG 10, 10, 525, 379
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "~Special Characteristics:" 1, 55, 9, 181, 16
|
|
LTEXT "5_707" 2, 6, 6, 36, 36
|
|
LTEXT "1_0" 3, 423, 349, 63, 23
|
|
LTEXT "2_0" 4, 161, 55, 14, 10
|
|
LTEXT "2_0" 5, 289, 55, 14, 10
|
|
LTEXT "2_0" 6, 447, 55, 14, 11
|
|
LTEXT "2_0" 7, 215, 97, 14, 10
|
|
LTEXT "2_0" 8, 215, 112, 14, 10
|
|
LTEXT "2_0" 9, 215, 127, 14, 10
|
|
LTEXT "2_0" 10, 215, 142, 14, 10
|
|
LTEXT "2_0" 11, 215, 157, 14, 10
|
|
LTEXT "2_0" 12, 416, 97, 14, 10
|
|
LTEXT "2_0" 13, 416, 112, 14, 10
|
|
LTEXT "2_0" 14, 416, 127, 14, 10
|
|
LTEXT "2_0" 15, 416, 142, 14, 10
|
|
LTEXT "2_0" 16, 416, 157, 14, 10
|
|
LTEXT "~Species:" 17, 55, 30, 65, 18
|
|
LTEXT "" 18, 254, 352, 50, 16
|
|
LTEXT "=Select species and traits." 19, 15, 282, 469, 59
|
|
LTEXT "*Human (%0)" 20, 55, 53, 75, 15
|
|
LTEXT "*Nephilim (%12)" 21, 186, 53, 75, 15
|
|
LTEXT "*Slithzerikai (%20)" 22, 316, 53, 92, 15
|
|
LTEXT "*Toughness (%10)" 23, 55, 95, 75, 15
|
|
LTEXT "*Magically Apt. (%20)" 24, 55, 110, 75, 15
|
|
LTEXT "*Ambidextrous (%8)" 25, 55, 125, 116, 15
|
|
LTEXT "*Nimble Fingers (%10)" 26, 55, 140, 75, 15
|
|
LTEXT "*Cave Lore (%4)" 27, 55, 155, 75, 15
|
|
LTEXT "*Woodsman (%6)" 28, 236, 95, 126, 15
|
|
LTEXT "*Sluggish (%-10) " 29, 55, 197, 116, 15
|
|
LTEXT "*Magically Inept (%-8) " 30, 55, 212, 75, 15
|
|
LTEXT "*Frail (%-8) " 31, 55, 227, 75, 15
|
|
LTEXT "*Chronic Disease (%-20) " 32, 55, 242, 126, 15
|
|
LTEXT "Experience needed to gain each level:" 33, 19, 352, 216, 16
|
|
LTEXT "~Advantages" 34, 55, 74, 75, 16
|
|
LTEXT "~Disadvantages" 35, 55, 178, 75, 16
|
|
LTEXT "2_0" 36, 237, 198, 14, 10
|
|
LTEXT "2_0" 37, 237, 213, 14, 10
|
|
LTEXT "2_0" 38, 237, 228, 14, 10
|
|
LTEXT "2_0" 39, 237, 243, 14, 10
|
|
LTEXT "2_0" 40, 237, 258, 14, 10
|
|
LTEXT "*Good Constitution (%10)" 41, 236, 110, 126, 15
|
|
LTEXT "*Highly Alert (%7)" 42, 236, 125, 126, 15
|
|
LTEXT "*Exceptional Strength (%12)" 43, 236, 140, 126, 15
|
|
LTEXT "*Recuperation (%15)" 44, 236, 155, 126, 15
|
|
LTEXT "*Bad Back (%-8) " 45, 55, 257, 126, 15
|
|
LTEXT "Number in () is how much having that trait affects the experience you need to gain a level." 46, 289, 223, 204, 43
|
|
}
|
|
|
|
1018 DIALOG 10, 10, 311, 220
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "*Hit a button or type '1'-'6'." 1, 11, 190, 184, 18
|
|
LTEXT "5_706" 2, 8, 8, 36, 36
|
|
LTEXT "0_11" 3, 69, 31, 58, 20
|
|
LTEXT "0_12" 4, 69, 56, 58, 20
|
|
LTEXT "0_13" 5, 69, 81, 58, 20
|
|
LTEXT "0_14" 6, 69, 106, 58, 20
|
|
LTEXT "0_15" 7, 69, 131, 58, 20
|
|
LTEXT "0_16" 8, 69, 156, 58, 20
|
|
LTEXT "+" 9, 138, 35, 139, 16
|
|
LTEXT "+" 10, 138, 60, 139, 16
|
|
LTEXT "+ " 11, 138, 85, 139, 16
|
|
LTEXT "+" 12, 138, 110, 139, 16
|
|
LTEXT "+" 13, 138, 135, 139, 16
|
|
LTEXT "+" 14, 138, 160, 139, 16
|
|
LTEXT "~Select a PC:" 15, 49, 10, 228, 16
|
|
LTEXT "1_5" 16, 214, 187, 63, 25
|
|
}
|
|
|
|
1024 DIALOG 10, 10, 290, 183
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "6_0", 2, 99, 130, 129, 24
|
|
LTEXT "5_702", 3, 8, 8, 36, 36
|
|
LTEXT "~Enter how much experience you want this character to have. Note that the character will not gain any more levels until the character earns at least 1 point more point of experience in the game. The most you can give is 10000.", 4, 49, 8, 234, 58
|
|
LTEXT "1_63", 5, 204, 165, 75, 16
|
|
LTEXT "Experience for each level:", 7, 49, 106, 140, 14
|
|
LTEXT "", 8, 201, 106, 84, 14
|
|
}
|
|
|
|
1049 DIALOG 10, 10, 338, 60
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 249, 30, 58, 20
|
|
LTEXT "5_702" 2, 8, 8, 36, 36
|
|
LTEXT "No room in your inventory." 3, 52, 4, 255, 18
|
|
}
|
|
|
|
1062 DIALOG 10, 10, 529, 298
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63", 1, 434, 268, 61, 20
|
|
LTEXT "5_716", 2, 6, 6, 36, 36
|
|
LTEXT "Classic Blades of Exile Character Editor v1.1 |Released under the GNU General Public License, version 2.", 3, 50, 6, 358, 34
|
|
LTEXT "Comments and questions? Feel free to express yourself on the Irony Central Board: http://www.ironycentral.com/forum/", 5, 50, 178, 354, 32
|
|
LTEXT "Spiderweb Software web page: http://www.spidweb.com", 6, 60, 211, 354, 53
|
|
LTEXT "The Blades of Exile Editor was originally created by Spiderweb Software - _Where our aberrations become your reality._ ||_Blades of Exile_ and Spiderweb Software are trademarks of Spiderweb Software.", 7, 50, 91, 410, 51
|
|
LTEXT "ORIGINAL CREDITS: | Concept, Design, Programming: Jeff Vogel | Graphics: Andrew Hunter", 8, 50, 42, 416, 47
|
|
}
|
|
|
|
1063 DIALOG 10, 10, 324, 58
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 246, 31, 58, 20
|
|
LTEXT "5_723" 2, 6, 6, 36, 36
|
|
LTEXT "This is not a Blades of Exile save file." 3, 50, 6, 254, 16
|
|
}
|
|
|
|
1064 DIALOG 10, 10, 322, 68
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 245, 34, 58, 20
|
|
LTEXT "5_723" 2, 6, 6, 36, 36
|
|
LTEXT "Loading Blades of Exile save file failed.|" 3, 50, 6, 253, 19
|
|
}
|
|
|
|
1066 DIALOG 10, 10, 336, 64
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_84" 1, 230, 31, 80, 20
|
|
LTEXT "0_85" 2, 122, 31, 77, 20
|
|
LTEXT "0_5" 3, 54, 31, 58, 20
|
|
LTEXT "5_723" 4, 9, 9, 36, 36
|
|
LTEXT "~Do you want to save before quitting?" 5, 52, 5, 254, 18
|
|
}
|
|
|
|
1067 DIALOG 10, 10, 336, 78
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_84" 1, 233, 41, 80, 20
|
|
LTEXT "0_105" 2, 125, 41, 77, 20
|
|
LTEXT "0_5" 3, 57, 41, 58, 20
|
|
LTEXT "5_723" 4, 9, 9, 36, 36
|
|
LTEXT "~Do you want to save before opening a new file?" 5, 52, 5, 262, 33
|
|
}
|
|
|
|
1069 DIALOG 10, 10, 322, 68
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63" 1, 245, 34, 58, 20
|
|
LTEXT "5_723" 2, 6, 6, 36, 36
|
|
LTEXT "Saving Blades of Exile save file failed.|" 3, 50, 6, 253, 19
|
|
}
|
|
|
|
900 DIALOG 13, 16, 334, 220
|
|
STYLE WS_POPUP | WS_DLGFRAME
|
|
{
|
|
LTEXT "1_63", 1, 270, 197, 58, 20
|
|
LTEXT "5_708", 2, 8, 8, 36, 36
|
|
LTEXT "WELCOME TO THE BLADES OF EXILE EDITOR!", 3, 52, 3, 257, 18
|
|
LTEXT "The Blades of Exile Editor is a utility designed to make your life easier when you get stuck playing Blades of Exile. Before leaping in, however, two warnings:", 4, 52, 26, 257, 54
|
|
LTEXT "First, always back up a save file before using the editor. If you do something wrong or take yourself out of the scenario, you may lose valuable progress.", 5, 52, 88, 257, 50
|
|
LTEXT "Second, the Editor and the game itself use some of the same files. It is recommended that you not run both at the same time - crashes may result.", 6, 52, 147, 257, 36
|
|
}
|