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oboe/rsrc/scenarios/valleydy/out/out2~1.xml

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<sector boes="2.0.0">
<name>Near Sweetgrove</name>
<comment>Comment</comment>
<encounter can-flee="false" force="true">
<monster>0</monster>
<monster>18</monster>
<monster>0</monster>
<monster>0</monster>
<monster>19</monster>
<monster>0</monster>
<monster>27</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>14</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</encounter>
<wandering can-flee="true" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>18</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>19</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<wandering can-flee="true" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>116</monster>
<monster>0</monster>
<monster>38</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<wandering can-flee="true" force="false">
<monster>0</monster>
<monster>0</monster>
<monster>0</monster>
<monster>18</monster>
<monster>0</monster>
<monster>0</monster>
<monster>13</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<monster friendly="true">0</monster>
<onmeet>-1</onmeet>
<onwin>-1</onwin>
<onflee>-1</onflee>
<sdf x="-1" y="-1" />
</wandering>
<sign id="0">
<![CDATA[Fort Talrus - 30 miles south|Blinlock - 45 miles northwest]]>
</sign>
<area top="20" left="19" bottom="24" right="23">By Sweetgrove</area>
<area top="19" left="15" bottom="21" right="17">Pitted Stone Bridge</area>
<area top="32" left="8" bottom="36" right="17">Farmland</area>
<area top="14" left="23" bottom="35" right="34">Farmland</area>
<area top="32" left="42" bottom="36" right="45">Narrow Valley</area>
<string id="0">
<![CDATA[It looks like someone was camped here recently. Whoever they were, they cleaned up well when they left.]]>
</string>
<string id="1">
<![CDATA[You find an empty farmhouse, surrounded by twisted and dying crops. The untended rows of corn around the house look like they've been rotting from the bottom up.]]>
</string>
<string id="2">
<![CDATA[Some plots of corn have moldered entirely away, decomposing into a thick layer of odorous, diseased goo. The smell is hideous.]]>
</string>
<string id="3">
<![CDATA[On the door of the farmhouse, you find a simple note: "Help yourself to the farm. And may the Gods help you if you take it."]]>
</string>
<string id="4">
<![CDATA[Finding nothing of value, you leave.]]>
</string>
<string id="7">
<![CDATA[This is quite an anomaly for Skylark Vale: a functioning farm. Smoke spirals up from the chimney, and the farmhouse is defiantly cheery in the face of the sickly crops all around it.]]>
</string>
<string id="8">
<![CDATA[Go knock on the door?]]>
</string>
<string id="13">
<![CDATA[You walk away, reassured that at least a few things in this valley haven't been given up for dead.]]>
</string>
<string id="14">
<![CDATA[You knock on the door, and, after a long pause, it is answered by a huge, deeply tanned man. He looks you over, and lowers the heavy crossbow he held pointed at you.]]>
</string>
<string id="15">
<![CDATA[He introduces himself as Cole and invites you in for bowls of stew and conversation. You talk for a while. He tells you horror stories of happenings in the valley, and you share news of the rest of the world.]]>
</string>
<string id="16">
<![CDATA[After a time, he says "By the way, this farm is rather sick. The way I make a little extra is by selling supplies on the side. Interested?"]]>
</string>
<string id="20">
<![CDATA[Cole's Supplies]]>
</string>
<string id="21">
<![CDATA[Ever since you entered the Vale, you've detected this strange, bitter smell. Now, walking over this bridge, it becomes stronger, so strong you feel nauseous and faint.]]>
</string>
<string id="22">
<![CDATA[Looking down, you realize where it must be coming from: the water! The smell coming up from the river burns your nose and makes your eyes water. ]]>
</string>
<string id="23">
<![CDATA[You hike through the stone circle, and find you're surrounded by bushes of wild strawberries. They look sickly, but still edible. Pick some?]]>
</string>
<string id="29">
<![CDATA[You see cooking fires at the head of the valley, and approach cautiously. A quick scout ahead confirms your suspicions. A band of bandits are camped up here, counting up loot stolen from the beleaguered people of Skylark Vale.]]>
</string>
<string id="30">
<![CDATA[Of course, you could always attack and teach them a good lesson. They look tough, but you would have the advantage of surprise. And, of course, you would be on the side of goodness, which always helps.]]>
</string>
<string id="35">
<![CDATA[You're in luck! You charge the bandits, and they draw their weapons and attack you! You will be able to fight a glorious battle for the forces of goodness after all.]]>
</string>
<string id="36">
<![CDATA[You back away nervously. Evil will just have to be vanquished another day.]]>
</string>
<string id="37">
<![CDATA[You search the brigand camp, and find gold and food, and some nice arrows to boot! This is your lucky day!]]>
</string>
<string id="38">
<![CDATA[A patrol of soldiers approaches, and, deciding you don't look too much like bandits, wander off.]]>
</string>
<string id="39">
<![CDATA[You can't help but notice that it's pretty hot.]]>
</string>
</sector>