38 lines
1004 B
C++
38 lines
1004 B
C++
// Author: xq, Sunday 2020-02-02
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#ifndef PC_MENU_HPP
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#define PC_MENU_HPP
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// NOTE: this also includes SFML for us
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#include <TGUI/TGUI.hpp>
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#include <vector>
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class OpenBoEPCEditMenu {
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public:
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OpenBoEPCEditMenu(sf::RenderWindow&);
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bool handle_event(const sf::Event&);
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void draw();
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void update_for_editor_state(bool party_in_memory, bool party_in_scenario);
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private:
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using MenuHierarchy = std::vector<tgui::String>;
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tgui::Gui tgui;
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sf::RenderWindow& mainPtr;
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const tgui::String internal_menubar_widget_name { "openboe-pcedit-menu" };
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tgui::MenuBar::Ptr build_menubar() const;
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void add_menu_placeholders(tgui::MenuBar::Ptr&) const;
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void add_persistent_menu_items(tgui::MenuBar::Ptr&) const;
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tgui::MenuBar::Ptr get_menubar_ptr() const;
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bool handle_keypressed_event(const sf::Event&) const;
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bool handle_ctrl_keypress(const sf::Event&) const;
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bool handle_ctrl_shift_keypress(const sf::Event&) const;
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bool is_control_key_pressed() const;
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bool is_shift_key_pressed() const;
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};
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#endif
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