Classic Blades of Exile :
- Fixed a compatibility breaking issue concerning Show/hide town nodes.
Such nodes work the same way it were (i.e flawed) in legacy scenarios, fixing problems about towns that should appear but don't.
- Petrifying touch ability acts again as Disease touch in legacy scenarios, preventing the "vorpal cockroach" syndrom.
Classic Scenario Editor :
Two new working fields in the Scenario Details dialog :
- Minimum version, which is unused for now (it represents the minimum version of the game that is needed to play the scenario)
- Program Make Version (not to confuse with Scenario Version), which is the version of the scenario "format" to use :
- first number is the major version : set to 1 for legacy scenario, hence forcing legacy compatibility.
Anything higher is "new scenario" format and makes the game use fixed features.
- the two next numbers are unused for now.
Chokboyz
git-svn-id: http://openexile.googlecode.com/svn/trunk@157 4ebdad44-0ea0-11de-aab3-ff745001d230