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oboe/src/scenedit/scen.menu.hpp

47 lines
1.3 KiB
C++

// Author: xq, Tuesday 2020-01-28
#ifndef SCEN_MENU_HPP
#define SCEN_MENU_HPP
// NOTE: this also includes SFML for us
#include <TGUI/TGUI.hpp>
#include <vector>
#include "tools/undo.hpp"
#include "tools/event_listener.hpp"
#include "tools/drawable.hpp"
class OpenBoESceneditMenu : public iEventListener, public iDrawable {
public:
OpenBoESceneditMenu(sf::RenderWindow &);
virtual bool handle_event(const sf::Event&) override;
virtual void draw() override;
void update_for_mode(short mode);
void update_edit_menu(cUndoList const &);
private:
using MenuHierarchy = std::vector<tgui::String>;
tgui::Gui tgui;
const tgui::String internal_menubar_widget_name { "openboe-scenedit-menu" };
tgui::MenuBar::Ptr build_menubar() const;
void add_menu_placeholders(tgui::MenuBar::Ptr&) const;
void add_persistent_menu_items(tgui::MenuBar::Ptr&) const;
tgui::MenuBar::Ptr get_menubar_ptr() const;
bool handle_keypressed_event(const sf::Event&) const;
bool handle_ctrl_keypress(const sf::Event&) const;
bool handle_ctrl_shift_keypress(const sf::Event&) const;
bool is_control_key_pressed() const;
bool is_shift_key_pressed() const;
void update_for_mode_0();
void update_for_mode_1();
void update_for_mode_2();
void update_for_mode_3();
void update_for_mode_4();
};
#endif