47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
// Author: xq, Tuesday 2020-01-28
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#ifndef SCEN_MENU_HPP
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#define SCEN_MENU_HPP
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// NOTE: this also includes SFML for us
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#include <TGUI/TGUI.hpp>
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#include <vector>
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#include "tools/undo.hpp"
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#include "tools/event_listener.hpp"
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#include "tools/drawable.hpp"
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class OpenBoESceneditMenu : public iEventListener, public iDrawable {
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public:
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OpenBoESceneditMenu(sf::RenderWindow &);
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virtual bool handle_event(const sf::Event&) override;
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virtual void draw() override;
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void update_for_mode(short mode);
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void update_edit_menu(cUndoList const &);
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private:
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using MenuHierarchy = std::vector<tgui::String>;
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tgui::Gui tgui;
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const tgui::String internal_menubar_widget_name { "openboe-scenedit-menu" };
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tgui::MenuBar::Ptr build_menubar() const;
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void add_menu_placeholders(tgui::MenuBar::Ptr&) const;
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void add_persistent_menu_items(tgui::MenuBar::Ptr&) const;
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tgui::MenuBar::Ptr get_menubar_ptr() const;
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bool handle_keypressed_event(const sf::Event&) const;
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bool handle_ctrl_keypress(const sf::Event&) const;
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bool handle_ctrl_shift_keypress(const sf::Event&) const;
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bool is_control_key_pressed() const;
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bool is_shift_key_pressed() const;
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void update_for_mode_0();
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void update_for_mode_1();
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void update_for_mode_2();
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void update_for_mode_3();
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void update_for_mode_4();
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};
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#endif
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