Files
oboe/rsrc/strings/specials-text-affect.txt
Celtic Minstrel d729bcc86b Merge all the status effect special nodes
- It's now possible to affect weapon poison, martyr's shield, acid, and life detection from a special node
- Affect nodes now always take resistances into account when harming, but never when helping
2015-01-16 10:33:57 -05:00

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Select a target
Unused
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First part of message
Second part of message
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0 - only living, 1 - any, 2 - whole party
Special if Cancel button pressed
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0 - player choice, 1 - random, 11..16 - specific, 100+ monster
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Special to Jump To
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Do Damage
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First part of message
Second part of message
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Number of dice
Number of 'sides' on dice
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Amount of extra damage
Type of damage
Sound to play
Special to Jump To
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Affect Health
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First part of message
Second part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Spell Points
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First part of message
Second part of message
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Amount
0 - raise, 1 - lower
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Special to Jump To
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Affect Experience
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First part of message
Second part of message
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Amount (0 .. 100)
0 - raise, 1 - lower
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Special to Jump To
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Affect Skill Points
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First part of message
Second part of message
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Amount (0 .. 10)
0 - raise, 1 - lower
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Special to Jump To
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Kill/Raise Dead
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First part of message
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0 - dead, 1 - dust, 2- stoned
0 - raise dead, 1 - hurt
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Special to Jump To
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Affect Status Effect
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First part of message
Second part of message
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Amount (usually 0 .. 8)
0 - help, 1 - harm
Which effect (0 .. 13)
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Special to Jump To
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Affect Statistic
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First part of message
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Chance of changing (0 - 100)
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Amount (0 .. 10)
0 - increase, 1 - decrease
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Statistic to adjust (0..21)
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Special to Jump To
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Give Mage Spell
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First part of message
Second part of message
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Which Spell (0 .. 61)
0 - remove, 1 - give
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Special to Jump To
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Give Priest Spell
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First part of message
Second part of message
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Which Spell (0 .. 61)
0 - remove, 1 - give
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Special to Jump To
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Affect Gold
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First part of message
Second part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Special to Jump To
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Affect Food
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First part of message
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Amount (0 .. 25000)
0 - increase, 1 - decrease
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Special to Jump To
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Affect Alchemy
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First part of message
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Which Recipe (0 .. 19)
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Special to Jump To
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Affect Party Status Effect
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First part of message
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Amount (0 .. 250)
Which effect (0 .. 3)
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Special to Jump To
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