580 lines
20 KiB
Python
580 lines
20 KiB
Python
import os.path as path
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import os
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import subprocess
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import atexit
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# Build options
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opts = Variables(None, ARGUMENTS)
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opts.Add(EnumVariable('OS', "Target platform", str(Platform()), ('darwin', 'win32', 'posix')))
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opts.Add('toolset', "Toolset to pass to the SCons builder", 'default')
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opts.Add(BoolVariable('debug', "Build with debug symbols and no optimization", False))
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opts.Add(EnumVariable('bits', "Build for 32-bit or 64-bit architectures", '64', ('32', '64')))
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# Partial build flags -- by default, all targets will be built,
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# but if at least one is specified, ONLY the specified targets will be built
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partial_options = ('true', 'false', 'default')
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opts.Add(EnumVariable('game', 'Build the game', 'default', partial_options))
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opts.Add(EnumVariable('pcedit', 'Build the character editor', 'default', partial_options))
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opts.Add(EnumVariable('scenedit', 'Build the scenario editor', 'default', partial_options))
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opts.Add(EnumVariable('test', 'Build the tests', 'default', partial_options))
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# Package build flag -- when explicitly specified, Mac and Windows builds will also
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# try to build an installer.
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opts.Add(BoolVariable('package', "Build an installer", False))
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# Compiler configuration
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opts.Add("CXX", "C++ compiler")
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opts.Add("CC", "C compiler")
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opts.Add("LINK", "Linker")
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opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
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opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
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opts.Add("CFLAGS", "Custom flags for the C compiler")
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opts.Add("LINKFLAGS", "Custom flags for the linker")
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# Initialize environment with options and full user environment
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env = Environment(variables=opts, ENV=os.environ)
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Help(opts.GenerateHelpText(env))
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platform = env['OS']
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toolset = env['toolset']
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arch = 'x86_64' if (env['bits'] == '64') else 'x86'
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arch_short = '64' if (env['bits'] == '64') else '86'
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# Some kinda gnarly logic required to figure out which targets to build
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possible_targets = ['game', 'pcedit', 'scenedit', 'test']
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# First, eliminate any which are specified NOT to build
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targets = [target for target in possible_targets if env[target] != 'false']
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# Then, we will assume the remaining targets should all build by default, UNLESS one
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# or more targets are specified TO build.
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any_specified_targets=False
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for target in targets:
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if env[target] == 'true':
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any_specified_targets = True
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if any_specified_targets:
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targets = [target for target in possible_targets if env[target] != 'default']
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# Update env based on options
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env.Replace(TARGET_ARCH=arch)
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env.Replace(tools=[toolset])
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# Check for platform support
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if platform not in ("darwin", "win32", "posix"):
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print("Sorry, your platform is not supported.")
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print("Platform is:", platform)
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print("Specify OS=<your-platform> if you believe this is incorrect.")
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print("(Supported platforms are: darwin, win32, posix)")
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Exit(1)
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print('Building for:', platform)
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print('Using toolchain:', toolset)
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print('C++ compiler:', env['CXX'])
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env.VariantDir('#build/obj', 'src')
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env.VariantDir('#build/obj/test', 'test')
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env.VariantDir('#build/obj/test/deps', 'deps')
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if env['debug']:
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if platform in ['posix', 'darwin']:
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env.Append(CCFLAGS=['-g','-O0'])
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elif platform == 'win32':
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env.Append(CCFLAGS=['/Zi', '/Od'])
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# This command generates the header with git revision information
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def gen_gitrev(env, target, source):
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revid = subprocess.check_output(["git", "rev-parse", "HEAD"], text=True);
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fulltag = subprocess.check_output(["git", "tag", "--sort=v:refname"], text=True).split('\n')[-1]
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tagrev = subprocess.check_output(["git", "rev-parse", fulltag], text=True) if fulltag else ""
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with open(target[0].path, 'w') as gitrev_hpp:
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print(file=gitrev_hpp)
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print('#define GIT_REVISION "' + revid[0:7] + '"', file=gitrev_hpp)
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print('#define GIT_TAG "' + fulltag + '"', file=gitrev_hpp)
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print('#define GIT_TAG_REVISION "' + tagrev[0:7] + '"', file=gitrev_hpp)
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print(file=gitrev_hpp)
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if path.exists(".git"):
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git_refs = ['.git/HEAD']
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with open('.git/HEAD') as git_head:
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git_head = git_head.read().split()
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if git_head[0] == 'ref:':
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git_refs.append(path.join('.git', git_head[1]))
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env.Command('src/tools/gitrev.hpp', git_refs, gen_gitrev)
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else:
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# Zipped source downloads from github do not include the repo (probably a good thing)
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# TODO: This does not work on Windows
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env.Command('src/tools/gitrev.hpp', '', r"""
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echo -e "\n#define GIT_REVISION \"\"\n#define GIT_TAG \"\"\n#define GIT_TAG_REVISION \"\"\n" > #TARGET
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""")
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if platform == "darwin":
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env.Append(CXXFLAGS=["-std=c++11","-stdlib=libc++","-include","global.hpp"], RPATH='../Frameworks')
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env["CC"] = 'clang'
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env["CXX"] = 'clang++'
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env.Append(BUILDERS={
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'Nib': Builder(
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action = "ibtool --compile $TARGET $SOURCE",
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suffix = ".nib",
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src_suffix = ".xib"
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)
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}, LIBPATH=Split("""
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/usr/lib
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/usr/local/lib
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"""), CPPPATH=Split("""
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/usr/include
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/usr/local/include
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"""), FRAMEWORKPATH=Split("""
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{SDKROOT}/System/Library/Frameworks
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{SDKROOT}/Library/Frameworks
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{HOME}/Library/Frameworks
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""".format(HOME = os.environ['HOME'], SDKROOT = os.environ['SDKROOT'])))
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def build_app_package(env, source, build_dir, info):
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source_name = source[0].name
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pkg_path = path.join(build_dir, "%s.app/Contents/" % source_name)
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nib = env.Nib(info['nib'].replace('rsrc', 'build/obj'), info['nib'])
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icons = [path.join("#rsrc/icons/mac/", x + ".icns") for x in Split(info['icons'])]
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env.Install(path.join(pkg_path, "MacOS"), source)
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env.Install(path.join(pkg_path, "Resources"), icons + nib)
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env.InstallAs(path.join(pkg_path, "Info.plist"), info['plist'])
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env.Command(path.join(pkg_path, 'PkgInfo'), '', action="echo 'APPL%s' > $TARGET" % info['creator'])
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def change_install_name(lib, source, target):
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subprocess.call(["install_name_tool", "-change", source, target, lib])
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system_prefixes = ('/System', '/usr/lib')
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def is_user_lib(lib):
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return all(not lib.startswith(x) for x in system_prefixes)
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def get_deps_for(source):
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deps = subprocess.check_output(['otool', '-L', source]).splitlines()[1:]
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deps = map(lambda s: s.decode('utf-8'), deps)
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deps = list(map(str.strip, deps))
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deps = list(filter(is_user_lib, deps))
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deps = [x.split()[0] for x in deps]
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return deps
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def check_deps(source):
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direct_deps = get_deps_for(source)
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deps = set()
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for i in range(len(direct_deps)):
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dep = direct_deps[i]
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if dep.startswith('@rpath/'):
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direct_deps[i] = dep = dep.split('/', 1)[1]
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if dep.startswith('../Frameworks/'):
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direct_deps[i] = dep = dep.split('/', 2)[2]
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else:
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pass#change_install_name(dep, path.join('@rpath', dep), source)
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if dep == source:
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continue
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deps.add(dep)
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return deps
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def split_path(lib):
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while '.' not in path.basename(lib):
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lib = path.dirname(lib)
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return path.dirname(lib), path.basename(lib)
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def bundle_libraries_for(target, source, env):
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if not path.exists(target[0].path):
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Execute(Mkdir(target))
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deps = check_deps(source[0].path)
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for dep in deps:
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if dep.endswith('.framework'):
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paths = Split(env["FRAMEWORKPATH"]) + env["LIBPATH"]
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else:
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paths = env["LIBPATH"]
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for search_path in paths:
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check_path = path.join(search_path, dep)
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if path.exists(check_path):
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check_path = path.realpath(check_path)
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src_dir, basefile = split_path(check_path)
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src_path = path.join(src_dir, basefile)
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dest_path = path.join(target[0].path, basefile)
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if path.exists(dest_path):
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break
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print(f'copying from {src_path}')
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# Copying .frameworks needs to preserve symlinks by using cp -a
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try:
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print(subprocess.check_output(['cp', '-av', src_path, dest_path], text=True))
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except:
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print('cp -av failed')
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Exit(1)
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# Recursively bundle the dependencies of each dependency:
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bundle_libraries_for(target, [File(check_path)], env)
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break
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elif platform == "win32":
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if 'msvc' in env['TOOLS']:
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vcpkg_prefix = path.join((os.environ['HOME'] if 'HOME' in os.environ else 'C:\\'), 'vcpkg')
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vcpkg_installed = path.join(vcpkg_prefix, 'installed', f'x{arch_short}-windows')
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vcpkg_other_packages = Glob(path.join(vcpkg_prefix, 'packages', f'**x{arch_short}-windows'))
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vcpkg_other_includes = [path.join(d.get_abspath(), 'include') for d in vcpkg_other_packages]
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vcpkg_other_includes = list(filter(path.exists, vcpkg_other_includes))
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vcpkg_other_libs = [path.join(d.get_abspath(), 'lib') for d in vcpkg_other_packages]
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vcpkg_other_libs = list(filter(path.exists, vcpkg_other_libs))
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vcpkg_other_bins = [path.join(d.get_abspath(), 'bin') for d in vcpkg_other_packages]
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vcpkg_other_bins = list(filter(path.exists, vcpkg_other_bins))
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project_includes = []
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for (root, dirs, files) in os.walk('src'):
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project_includes.append(path.join(os.getcwd(), root))
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include_paths=project_includes
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env.Append(
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LINKFLAGS=['/SUBSYSTEM:WINDOWS','/ENTRY:mainCRTStartup',f'/MACHINE:X{arch_short}', '/VERBOSE', '/NODEFAULTLIB:libboost_filesystem-vc142-mt-x64-1_85.lib'],
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CXXFLAGS=['/EHsc','/MD','/FIglobal.hpp'],
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CPPPATH=include_paths,
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LIBPATH=[],
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LIBS=Split("""
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kernel32
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user32
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gdi32
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winspool
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comdlg32
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advapi32
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shell32
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ole32
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oleaut32
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uuid
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odbc32
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odbccp32
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""")
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)
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else:
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env.Append(CXXFLAGS=["-include","global.hpp"])
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def build_app_package(env, source, build_dir, info):
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env.Install(build_dir, source)
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elif platform == "posix":
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env.Append(CXXFLAGS=["-std=c++14","-include","global.hpp"])
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def build_app_package(env, source, build_dir, info):
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env.Install(build_dir, source)
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env.AddMethod(build_app_package, "Package")
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# Allow user to specify additional library/include paths
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env.Append(
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LIBPATH=ARGUMENTS.get('LIBPATH', '').split(path.pathsep),
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CPPPATH=ARGUMENTS.get('INCLUDEPATH', '').split(path.pathsep)
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)
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if platform == 'darwin':
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env.Append(FRAMEWORKPATH=ARGUMENTS.get('FRAMEWORKPATH', '').split(path.pathsep))
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# If any package managers are installed, add their dirs too.
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if subprocess.call(['which', '-s', 'port']) == 0: # MacPorts
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env.Append(
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LIBPATH=['/opt/local/lib'],
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CPPPATH=['/opt/local/include'],
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FRAMEWORKPATH=['/opt/local/Library/Frameworks']
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)
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if subprocess.call(['which', '-s', 'fink']) == 0: # Fink
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env.Append(
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LIBPATH=['/sw/lib'],
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CPPPATH=['/sw/include']
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)
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# pretty sketchy, but should point to your brew installation directories
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if subprocess.call(['which', '-s', 'brew']) == 0: # HomeBrew
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possible_brew_dirs = ['/usr/local', '/opt/homebrew']
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brew_lib_versions = {
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'boost': '1.85.0',
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'sfml': '2.6.1'
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}
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for dir in possible_brew_dirs:
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if path.exists(f'{dir}/Cellar'):
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for lib, version in brew_lib_versions.items():
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env.Append(
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LIBPATH=[f'{dir}/Cellar/{lib}/{version}/lib'],
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CPPPATH=[f'{dir}/Cellar/{lib}/{version}/include'])
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# Sometimes it's easier just to copy the dependencies into the repo dir
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# We try to auto-detect this.
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if path.exists('deps/lib'):
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env.Append(LIBPATH=[path.join(os.getcwd(), 'deps/lib')])
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if platform == 'darwin':
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env.Append(FRAMEWORKPATH=[path.join(os.getcwd(), 'deps/lib')])
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if path.exists('deps/lib64'):
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env.Append(LIBPATH=[path.join(os.getcwd(), 'deps/lib64')])
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if path.exists('deps/include'):
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env.Append(CPPPATH=[path.join(os.getcwd(), 'deps/include')])
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# Include directories
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env.Append(CPPPATH=Split("""
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#src/
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#src/fileio/gzstream/
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#src/fileio/xml-parser/
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"""))
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env['CONFIGUREDIR'] = '#build/conf'
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env['CONFIGURELOG'] = '#build/conf/config.log'
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bundled_libs = []
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if not env.GetOption('clean'):
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conf = Configure(env)
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if not conf.CheckCC() or not conf.CheckCXX():
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print("There's a problem with your compiler!")
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Exit(1)
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def check_lib(lib, disp, suffixes=[], versions=[], msvc_versions=[]):
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if "mingw" in env["TOOLS"] and lib.startswith("sfml"):
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lib = "lib" + lib
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possible_names = [lib]
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if platform == "win32":
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if 'msvc' in env['TOOLS']:
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msvc_version = env['MSVC_VERSION'].replace('.','')
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vc_suffix = '-vc' + msvc_version
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possible_names.append(lib + vc_suffix)
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n = len(possible_names)
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for i in range(n):
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for suff in suffixes:
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possible_names.append(possible_names[i] + suff)
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for test in possible_names:
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if conf.CheckLib(test, language='C++'):
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bundled_libs.append(test)
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return # Success!
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for ver in versions:
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if conf.CheckLib(test + ver, language='C++'):
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bundled_libs.append(test + ver)
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return # Success!
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print(disp, 'must be installed!')
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print(" If you're sure it's installed, try passing LIBPATH=...")
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Exit(1)
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def check_header(header, disp):
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if not conf.CheckCXXHeader(header, '<>'):
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print(disp, 'must be installed!')
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print(" If you're sure it's installed, try passing INCLUDEPATH=...")
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Exit(1)
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boost_versions = ['-1_84'] # This is a bit of a hack. :(
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suffixes = ['-mt', f'-mt-x{env["bits"]}']
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zlib = 'zlib' if (platform == "win32" and 'mingw' not in env["TOOLS"]) else 'z'
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check_lib(zlib, 'zlib', [], [])
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check_header('boost/lexical_cast.hpp', 'Boost.LexicalCast')
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check_header('boost/optional.hpp', 'Boost.Optional')
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check_header('boost/ptr_container/ptr_container.hpp', 'Boost.PointerContainer')
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check_header('boost/any.hpp', 'Boost.Any')
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check_header('boost/math_fwd.hpp', 'Boost.Math')
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check_header('boost/spirit/include/classic.hpp', 'Boost.Spirit.Classic')
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check_lib('boost_system', 'Boost.System', suffixes, boost_versions)
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check_lib('boost_filesystem', 'Boost.Filesystem', suffixes, boost_versions)
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sfml_suffixes = ['-d']
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check_lib('sfml-system', 'SFML-system', sfml_suffixes)
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check_lib('sfml-window', 'SFML-window', sfml_suffixes)
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check_lib('sfml-audio', 'SFML-audio', sfml_suffixes)
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check_lib('sfml-graphics', 'SFML-graphics', sfml_suffixes)
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# Make sure Catch2 is cloned
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if not path.exists('deps/Catch2/README.md'):
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subprocess.call(["git", "submodule", "update", "--init", "deps/Catch2"])
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# We also use the Clara bundled with Catch in the main program
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env.Append(CPPPATH=[path.join(os.getcwd(), 'deps/Catch2/include/external')])
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# Make sure cppcodec is cloned
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if not path.exists('deps/cppcodec/README.md'):
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subprocess.call(["git", "submodule", "update", "--init", "deps/cppcodec"])
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env.Append(CPPPATH=[path.join(os.getcwd(), 'deps/cppcodec')])
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# On Linux, build TGUI from the subtree if necessary
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if platform == 'posix':
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def check_tgui(conf, second_attempt=False):
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if conf.CheckLib('libtgui', language='C++'):
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bundled_libs.append('tgui')
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return conf
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else:
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if second_attempt:
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print('TGUI is missing, even after trying to build it!')
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Exit(1)
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else:
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subprocess.call(["git", "submodule", "update", "--init", "deps/TGUI"])
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subprocess.call(["cmake", "-D", "TGUI_CXX_STANDARD=14", "-D", "CMAKE_INSTALL_PREFIX=../", "."], cwd="deps/TGUI")
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subprocess.call(["make"], cwd="deps/TGUI")
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subprocess.call(["make", "install"], cwd="deps/TGUI")
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env = conf.Finish()
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env.Append(CPPPATH=[path.join(os.getcwd(), 'deps/include')], LIBPATH=[path.join(os.getcwd(), 'deps/lib'), path.join(os.getcwd(), 'deps/lib64')])
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conf = Configure(env)
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return check_tgui(conf, True)
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conf = check_tgui(conf)
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env = conf.Finish()
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env.Append(CPPDEFINES=["TIXML_USE_TICPP"])
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project_includes = []
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for (root, dirs, files) in os.walk('src'):
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project_includes.append(path.join(os.getcwd(), root))
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env.Append(CPPPATH=project_includes)
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if platform == "win32":
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# For the *resource.h headers
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env.Append(CPPPATH=["#rsrc/menus"])
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# Icons
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env.Append(CPPPATH=["#rsrc/icons/win"])
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if platform == "darwin":
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env.Append(LIBS=Split("""
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objc
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c++
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"""))
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env.Append(FRAMEWORKS=Split("""
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OpenGL
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Cocoa
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"""))
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elif platform == "win32":
|
|
env.Append(LIBS=Split("""
|
|
opengl32
|
|
"""))
|
|
elif platform == "posix":
|
|
env.Append(LIBS=Split("""
|
|
GL
|
|
X11
|
|
tgui
|
|
"""))
|
|
|
|
Export("env platform")
|
|
|
|
# The VariantDir directives near the top mean that the SConscript files are
|
|
# copied from src/ and test/ into build/obj/ and build/obj/test respectively.
|
|
# Thus, any edits to them should be made to the originals in src/ or test/.
|
|
# However, when referencing them we have to reference the copies.
|
|
|
|
# Gather common sources
|
|
|
|
tools = SConscript("build/obj/tools/SConscript")
|
|
dlog_util = SConscript("build/obj/dialogxml/SConscript")
|
|
common_sources = dlog_util + tools
|
|
install_dir = "#build/Blades of Exile"
|
|
party_classes = Glob("#src/universe/*.cpp")
|
|
Export("install_dir party_classes common_sources")
|
|
|
|
# Programs
|
|
|
|
SConscript([f"build/obj/{target}/SConscript" for target in targets])
|
|
|
|
# Data files
|
|
|
|
data_dir = path.join(install_dir, "data")
|
|
Export("data_dir")
|
|
SConscript(["rsrc/SConscript", "doc/SConscript"])
|
|
|
|
# Bundle required frameworks and libraries
|
|
def handle_bundled_libs(extension, prefix=''):
|
|
target_dirs = ["#build/Blades of Exile", "#build/test"]
|
|
for lib in bundled_libs:
|
|
for lpath in env['LIBPATH']:
|
|
def check_path(src_file):
|
|
_dir = os.path.dirname(src_file)
|
|
print(f'checking {_dir} for {prefix}{lib}')
|
|
try:
|
|
print(os.listdir(_dir))
|
|
except:
|
|
pass
|
|
if path.exists(src_file) and src_file != "/usr/lib/x86_64-linux-gnu/libz.so":
|
|
for targ in target_dirs:
|
|
for so in os.listdir(_dir):
|
|
if os.path.basename(src_file) in so:
|
|
print(f'found {path.join(_dir, so)}')
|
|
env.Install(targ, path.join(_dir, so))
|
|
return True
|
|
return False
|
|
if check_path(path.join(lpath, prefix + lib + extension)):
|
|
break
|
|
elif check_path(path.join(lpath.replace('lib', 'bin'), prefix + lib + extension)):
|
|
break
|
|
elif check_path(path.join(lpath, 'x86_64-linux-gnu', prefix + lib + extension)):
|
|
break
|
|
if platform == "darwin":
|
|
app_targets = []
|
|
if 'game' in targets:
|
|
app_targets.append("Blades of Exile")
|
|
if 'pcedit' in targets:
|
|
app_targets.append("BoE Character Editor")
|
|
if 'scenedit' in targets:
|
|
app_targets.append("BoE Scenario Editor")
|
|
for targ in app_targets:
|
|
target_dir = path.join(install_dir, targ + '.app', 'Contents/Frameworks')
|
|
binary = path.join(install_dir, targ + '.app', 'Contents/MacOS', targ)
|
|
env.Command(Dir(target_dir), binary, [Delete(target_dir), bundle_libraries_for])
|
|
elif platform == "win32":
|
|
bundled_libs += Split("""
|
|
libsndfile-1
|
|
openal32
|
|
sfml-audio-2
|
|
sfml-graphics-2
|
|
sfml-system-2
|
|
sfml-window-2
|
|
zlib1
|
|
freetype
|
|
vorbis
|
|
vorbisfile
|
|
vorbisenc
|
|
ogg
|
|
FLAC
|
|
bz2
|
|
brotlidec
|
|
brotlicommon
|
|
""")
|
|
handle_bundled_libs(".dll")
|
|
# Extra: Microsoft redistributable libraries installer
|
|
if 'msvc' in env["TOOLS"]:
|
|
if path.exists("deps/VCRedistInstall.exe"):
|
|
env.Install("build/Blades of Exile/", "dep/VCRedistInstall.exe")
|
|
else:
|
|
print("WARNING: Cannot find installer for the MSVC redistributable libraries for your version of Visual Studio.")
|
|
print("Please download it from Microsoft's website and place it at:")
|
|
print(" deps/VCRedistInstall.exe")
|
|
# Create it so its lack doesn't cause makensis to break
|
|
# (Because the installer is an optional component.)
|
|
os.makedirs("build/Blades of Exile", exist_ok=True)
|
|
open("build/Blades of Exile/VCRedistInstall.exe", 'w').close()
|
|
elif platform == "posix":
|
|
targets = [
|
|
"Blades of Exile",
|
|
"BoE Character Editor",
|
|
"BoE Scenario Editor",
|
|
]
|
|
def patchelf():
|
|
to_patch = targets + [so for so in os.listdir("build/Blades of Exile") if '.so' in so]
|
|
for targ in to_patch:
|
|
subprocess.call(['patchelf', '--set-rpath', '.', targ], cwd='build/Blades of Exile')
|
|
atexit.register(patchelf)
|
|
bundled_libs += Split("""
|
|
GL
|
|
X11
|
|
stdc++
|
|
Xrandr
|
|
Xcursor
|
|
udev
|
|
openal
|
|
vorbisenc
|
|
vorbisfile
|
|
vorbis
|
|
ogg
|
|
FLAC
|
|
freetype
|
|
GLdispatch
|
|
GLX
|
|
xcb
|
|
""")
|
|
handle_bundled_libs(".so", "lib")
|
|
|
|
if env["package"]:
|
|
if platform == "darwin":
|
|
env.VariantDir("#build/pkg", "pkg/mac")
|
|
SConscript("build/pkg/SConscript")
|
|
elif platform == "win32":
|
|
if subprocess.call(['where', '/Q', 'makensis']) == 0:
|
|
env.VariantDir("#build/pkg", "pkg/win")
|
|
SConscript("build/pkg/SConscript")
|
|
else:
|
|
print('NSIS must be installed to generate an installer for Windows.')
|
|
Exit(1)
|
|
|
|
# Cleanup
|
|
|
|
env.Clean('.', 'build')
|
|
env.Clean('.', Glob('.sconsign.*'))
|
|
if env.GetOption('clean'):
|
|
atexit.register(lambda: print('If the build fails immediately after cleaning, delete .sconsign.dblite manually and try again.'))
|