* DRY, standardized window top offset * handle_splash_events() handle multiple events per frame * accurate windows menubar height for multiple rows * Windows filter a resize event triggered by the menubar * windows expand small window to fit menubar * splash screens draw in view rect, not window rect
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
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#ifndef BOE_GAME_GRAPHICS_H
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#define BOE_GAME_GRAPHICS_H
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#include <SFML/Graphics.hpp>
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#include "location.hpp"
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enum {
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REFRESH_NONE = 0,
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REFRESH_TERRAIN = 1 << 0,
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REFRESH_STATS = 1 << 1,
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REFRESH_INVEN = 1 << 2,
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REFRESH_TRANS = 1 << 3,
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REFRESH_BAR = 1 << 4,
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REFRESH_DLOG = 1 << 5,
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REFRESH_TEXT = REFRESH_BAR | REFRESH_TRANS,
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REFRESH_ALL = 0x3f
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};
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void adjust_window_mode();
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void init_startup();
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void reload_startup();
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void draw_startup(short but_type);
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void draw_anim();
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void place_anim();
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void draw_start_button(eStartButton which_position,short which_button);
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void arrow_button_click(rectangle button_rect);
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void end_startup();
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void load_main_screen();
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void redraw_screen(int refresh);
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void put_background();
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void draw_text_bar();
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void refresh_text_bar();
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void put_text_bar(std::string str);
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void draw_terrain(short mode = 0);
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void place_trim(short q,short r,location where,ter_num_t ter_type);
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void draw_trim(short q,short r,short which_trim,short which_mode);
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void place_road(short q,short r,location where,bool here);
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void draw_rest_screen();
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void boom_space(location where,short mode,short type,short damage,short sound);
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void draw_pointing_arrows() ;
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void redraw_terrain();
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void draw_targets(location center);
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void frame_space(location where,short mode,short width,short height);
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void erase_spot(short i,short j);
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void draw_targeting_line(location where_curs);
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void redraw_partial_terrain(rectangle redraw_rect);
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bool is_nature(short i, short j, unsigned short ground_t);
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void put_dialog_graphic(short graphic_num,short spec_g,rectangle draw_rect);
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void draw_startup_stats();
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void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter);
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sf::FloatRect compute_viewport(const sf::RenderWindow&, int mode, float ui_scale, float width, float height);
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void draw_startup_anim(bool advance);
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#endif
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