It's used not only in special node editing (for Event Happens and If Event Happened?) but also in the Townperson Advanced, Talk Node, and Quest editors.
66 lines
3.5 KiB
XML
66 lines
3.5 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay'>
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<!--
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TODO: Assign numeric types (type = 'int' or 'uint') to fields as appropriate
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-->
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<field name='extra1' top='126' left='221' width='67' height='16'/>
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<field name='extra2' top='153' left='221' width='67' height='16'/>
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<field name='death' top='298' left='285' width='67' height='16'/>
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<field name='sdfx' top='362' left='262' width='39' height='16'/>
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<field name='sdfy' top='362' left='310' width='39' height='16'/>
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<text size='large' top='6' left='50' width='256' height='17'>Townsperson/monster advanced</text>
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<text top='28' left='62' width='97' height='15'>Creature type:</text>
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<text name='type' top='28' left='162' width='195' height='15'/>
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<text top='72' left='20' width='150' height='14'>When is creature here?</text>
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<text name='extra1-lbl' framed='true' top='127' left='57' width='154' height='15'/>
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<text name='extra2-lbl' framed='true' top='153' left='57' width='154' height='15'/>
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<text top='293' left='25' width='247' height='27'>
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Number of town special node to call when creature is killed:
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(-1 for none)
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</text>
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<button name='editdeath' type='large' top='294' left='360'>Create/Edit</button>
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<text top='321' left='25' width='247' height='27'>
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Number of town special node to call before talking to creature:
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(-1 for none)
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</text>
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<field name='hail' top='326' left='285' width='67' height='16'/>
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<button name='edithail' type='large' top='322' left='360'>Create/Edit</button>
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<text top='350' left='25' width='230' height='40'>
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Stuff done flag creature's life is linked to:
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(0 - alive,
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1 - dead),
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if either is -1, this is ignored.
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</text>
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<text size='large' top='182' left='9' width='205' height='17'>Creature and special encs.</text>
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<button name='okay' type='regular' top='364' left='492'>OK</button>
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<button name='cancel' type='regular' def-key='esc' top='364' left='411'>Cancel</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='7' left='317' width='126' height='15'>Creature number:</text>
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<text name='num' top='7' left='454' width='50' height='15'/>
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<text size='large' top='49' left='9' width='130' height='17'>Creature timing:</text>
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<group name='time'>
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<led name='time1' top='74' left='150'>Always here</led>
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<led name='time2' top='90' left='150'>Appear on given day</led>
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<led name='time3' top='106' left='150'>Disappear on day</led>
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<led name='time4' top='74' left='280'>Sometimes here A</led>
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<led name='time5' top='90' left='280'>Sometimes here B</led>
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<led name='time6' top='106' left='280'>Sometimes here C</led>
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<led name='time7' top='74' left='409'>Appear when event</led>
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<led name='time8' top='90' left='409'>Disappear when event</led>
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<led name='time9' top='106' left='409'>Appear after town dies</led>
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</group>
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<field name='group' tab-order='3' type='uint' top='205' left='397' width='50' height='16'/>
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<text top='203' left='25' width='363' height='68'>
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What special encounter group is this creature a part of? (0 - none)<br/><br/>
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A creature which is part of a special group does not exist until it's created by a special encounter
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(like special node type One-Time Place Town Encounter).
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</text>
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<text top='133' left='366' width='222' height='44'>
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For an explanation on how event codes work,
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see the chapter in the instructions on the passing of time.
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</text>
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<button name='choose-event' type='regular' top='150' left='296'>Choose</button>
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</dialog>
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