Files
oboe/osx/boe.graphics.h
Celtic Minstrel 94d8717a0b Nuke as many warnings as possible, and several globals as well
- Warnings completely suppressed for the included TinyXML and gzstream libraries
- Parentheses warnings are now errors, since there were several that looked like bugs
- Ditto for dangling else warnings

Some of these warnings were actually bugs:
- Town wandering monsters would have never spawned, because the code to do so was accidentally nested within a check for overall_mode == MODE_OUTDOORS
---> boe.monster.cpp, lines 105-137
- Monster's behaviour with respect to elemental fields did not correctly depend on their immunities (this is the same precedence issue Sylae messed up fixing in the Windows code)
---> boe.monsters.cpp, lines 345-359
- Display of damage blocked by armour appeared to be incorrect (needs verification)
---> boe.newgraph.cpp, line 1079
- Three-choice dialogs probably weren't dealing with unusual button types correctly, though that's a minor point since they aren't expected to use such buttons
2014-12-04 12:44:17 -05:00

62 lines
1.9 KiB
C

#include <SFML/Graphics.hpp>
enum {
REFRESH_NONE = 0,
REFRESH_TERRAIN = 1 << 0,
REFRESH_STATS = 1 << 1,
REFRESH_INVEN = 1 << 2,
REFRESH_TRANS = 1 << 3,
REFRESH_BAR = 1 << 4,
REFRESH_DLOG = 1 << 5,
REFRESH_TEXT = REFRESH_BAR | REFRESH_TRANS,
REFRESH_ALL = 0x3f
};
void adjust_window_mode();
void plop_fancy_startup();
void init_startup();
void reload_startup();
void init_animation();
void next_animation_step() ;
void draw_startup(short but_type);
void draw_anim();
void place_anim();
void draw_start_button(short which_position,short which_button);
void main_button_click(RECT button_rect);
void arrow_button_click(RECT button_rect);
void end_startup();
void Set_up_win ();
void load_main_screen();
void redraw_screen(int refresh);
void put_background();
void draw_buttons(short mode);
void reset_text_bar();
void draw_text_bar(short mode);
void refresh_text_bar();
void put_text_bar(char *str);
void draw_terrain(short mode = 0);
void place_trim(short q,short r,location where,ter_num_t ter_type);
void draw_trim(short q,short r,short which_trim,short which_mode);
bool extend_road_terrain(ter_num_t ter);
void place_road(short q,short r,location where,bool here);
void draw_rest_screen();
void boom_space(location where,short mode,short type,short damage,short sound);
void draw_pointing_arrows() ;
void redraw_terrain();
void draw_targets(location center);
void frame_space(location where,short mode,short width,short height);
void erase_spot(short i,short j);
void draw_targeting_line(location where_curs);
bool party_toast();
void redraw_partial_terrain(RECT redraw_rect);
bool is_nature(char i, char j, unsigned char ground_t);
void put_dialog_graphic(short graphic_num,short spec_g,RECT draw_rect);
void draw_startup_stats();
void draw_trim(short q,short r,short which_trim,ter_num_t ground_ter);
ter_num_t get_ground_from_ter(ter_num_t ter);
ter_num_t get_ter_from_ground(unsigned char ground);
void draw_startup_anim(bool advance);