- Added some of the most basic dialogs - Changed C-style <xxx.h> headers to C++-style <cxxx> headers - Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects) - Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics - Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs. - Added some string lists in .txt files - Made cursors into an enum - Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet) - Fixed some __attribute__((deprecated)) stuff - Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder. - Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS. - Switched from function pointers to boost::function – the Boost libraries are now required. - Finished off the new dialog engine and made gess necessary - Added status icons as another type that can be drawn in dialogs - C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly. - Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use. - Added include guards to graphtool.h - Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!) git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
37 lines
806 B
C++
37 lines
806 B
C++
/*
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* field.h
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* BoE
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*
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* Created by Celtic Minstrel on 11/05/09.
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*
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*/
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#ifndef FIELD_H
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#define FIELD_H
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#include <string>
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class cTextField : public cControl {
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public:
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void attachClickHandler(click_callback_t f) throw(xHandlerNotSupported);
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void attachFocusHandler(focus_callback_t f) throw();
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bool triggerFocusHandler(cDialog& me, std::string id, bool losingFocus);
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void setFormat(eFormat prop, short val) throw(xUnsupportedProp);
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short getFormat(eFormat prop) throw(xUnsupportedProp);
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std::string getText();
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void setText(std::string what);
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explicit cTextField(cDialog* parent);
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bool isClickable();
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virtual ~cTextField();
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void show();
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void hide();
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protected:
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void draw();
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private:
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friend class cDialog;
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bool isNumericField;
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focus_callback_t onFocus;
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ControlRef theField;
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};
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#endif
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