Files
oboe/osx/dialogxml/dialog.results.h
Celtic Minstrel 78cd213972 In no particular order:
- Added some of the most basic dialogs
- Changed C-style <xxx.h> headers to C++-style <cxxx> headers
- Switched graphics to load from the PNG files in graphics.exd rather than from Blades of Exile Graphics (NOTE: Some graphics still don't work, probably because of incorrect source rects)
- Switched cursors to load from GIF files in graphics.exd rather than from Blades of Exile Graphics
- Moved Niemand's tileImage functions from boe.graphics.cpp to graphtool.cpp, so they can be used by all three programs.
- Added some string lists in .txt files
- Made cursors into an enum
- Rewrote the code for displaying the Edit Terrain dialog to use the new engine (not tested yet)
- Fixed some __attribute__((deprecated)) stuff
- Most graphics are now loaded just after the custom graphics. This means they will be overridden by a file of the same name in the scenario's .exr folder.
- Altered modes a little so that when at the startup screen you are in MODE_STARTUP rather than MODE_OUTDOORS.
- Switched from function pointers to boost::function – the Boost libraries are now required.
- Finished off the new dialog engine and made gess necessary
- Added status icons as another type that can be drawn in dialogs
- C Wrappers for Cocoa cursors based on an Apple example. This is tested, and works perfectly.
- Added a switch in the program for using Windows graphics; however, there is no way as yet to set this flag, and in fact there aren't even any Windows graphics to use.
- Added include guards to graphtool.h
- Made separate mac and win directories within sounds.exa, since the Mac and Windows sounds are mostly subtly different (with two completely different!)

git-svn-id: http://openexile.googlecode.com/svn/trunk@90 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-06-07 18:18:24 +00:00

119 lines
3.9 KiB
C++

/*
* dialog.results.h
* BoE
*
* Created by Celtic Minstrel on 06/06/09.
*
*/
// Functions for allowing the dialog to have a result which can be of any type.
// Be sure to call setResult and getResult with the exact same template parameters!
// If you don't, bad things could happen. (Especially if you get the result as
// a pointer when it was set as an integral type.)
// Note however that for non-integral types it's safe to set it as type pointer to X and then
// get it as type X or vice versa, since setting it as type X stores the address anyway.
template<typename type> inline void cDialog::setResult(const type& val){
const type* ptr = &val;
result = reinterpret_cast<const unsigned long long&>(ptr);
}
template<> inline void cDialog::setResult<char>(const char& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<signed char>(const signed char& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<unsigned char>(const unsigned char& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<signed short>(const signed short& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<unsigned short>(const unsigned short& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<signed int>(const signed int& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<unsigned int>(const unsigned int& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<signed long>(const signed long& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<unsigned long>(const unsigned long& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<signed long long>(const signed long long& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<unsigned long long>(const unsigned long long& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<> inline void cDialog::setResult<bool>(const bool& val){
result = reinterpret_cast<const unsigned long long&>(val);
}
template<typename type> inline type& cDialog::getResult(){
return *reinterpret_cast<type*>(result);
}
template<> inline char& cDialog::getResult<char>(){
return reinterpret_cast<char&>(result);
}
template<> inline signed char& cDialog::getResult<signed char>(){
return reinterpret_cast<signed char&>(result);
}
template<> inline unsigned char& cDialog::getResult<unsigned char>(){
return reinterpret_cast<unsigned char&>(result);
}
template<> inline signed short& cDialog::getResult<signed short>(){
return reinterpret_cast<signed short&>(result);
}
template<> inline unsigned short& cDialog::getResult<unsigned short>(){
return reinterpret_cast<unsigned short&>(result);
}
template<> inline signed int& cDialog::getResult<signed int>(){
return reinterpret_cast<signed int&>(result);
}
template<> inline unsigned int& cDialog::getResult<unsigned int>(){
return reinterpret_cast<unsigned int&>(result);
}
template<> inline signed long& cDialog::getResult<signed long>(){
return reinterpret_cast<signed long&>(result);
}
template<> inline unsigned long& cDialog::getResult<unsigned long>(){
return reinterpret_cast<unsigned long&>(result);
}
template<> inline signed long long& cDialog::getResult<signed long long>(){
return reinterpret_cast<signed long long&>(result);
}
template<> inline unsigned long long& cDialog::getResult<unsigned long long>(){
return reinterpret_cast<unsigned long long&>(result);
}
template<> inline bool& cDialog::getResult<bool>(){
return reinterpret_cast<bool&>(result);
}