- Removed the terrain_pic and terrain_blockage arrays, which were redundant (though shorter). - Cleaned out some of the commented code in boe.graphics.cpp and boe.graphutil.cpp - Added a templated get function to cOutdoors::cWandering. In the dialog engine: - Important fields are now initialized to default values, as they should be. - The absence of required attributes is now recognized as an error - Added stack element to the DTD; no code support yet - Added fore attribute to the dialog element to specify default text colour; DTD updated and code support added. - Likewise with the def-key attribute on other clickable items besides buttons (which already had it) - Updated stylesheet to fall back on the fore attribute when colour is unspecified - When drawing default monster graphics, it uses m_start_pic instead of num as the index. This should be right, though it's untested. Unfortunately, the dialog engine is still unstable. git-svn-id: http://openexile.googlecode.com/svn/trunk@100 4ebdad44-0ea0-11de-aab3-ff745001d230
84 lines
2.2 KiB
DTD
84 lines
2.2 KiB
DTD
<!ELEMENT dialog ((field | text | pict | button | led | group)*)>
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<!ELEMENT field EMPTY>
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<!ELEMENT br EMPTY>
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<!ELEMENT text ((#PCDATA|br)*)>
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<!ELEMENT pict EMPTY>
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<!ELEMENT key EMPTY>
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<!ELEMENT button (#PCDATA*|key)>
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<!ELEMENT led (CDATA)>
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<!ELEMENT group (led+)>
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<!ELEMENT stack ((field | text | pict | button | led | group)*)>
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<!ENTITY % num 'NUMBER'>
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<!ENTITY % bool '(true|false)'>
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<!ENTITY % picttype '(blank|ter|teranim|monst|dlog|talk|scen|item|pc|field|boom|missile|full|map|status)'>
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<!ENTITY % btntype '(small|regular|large|help|left|right|up|down|tiny|done|tall|trait|push)'>
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<!ENTITY % digit '(0|1|2|3|4|5|6|7|8|9)'>
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<!ENTITY % letter '(a|b|c|d|e|f|g|h|i|j|k|l|m|n|o|p|q|r|s|t|u|v|w|x|y|z)'>
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<!ENTITY % symbol '(`|-|=|[|]|\|;|'|,|.|/)'>
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<!ENTITY % mod '((ctrl|shift|alt)*)'>
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<!ENTITY % key '(%mod; (%digit;|%letter;|%symbol;|left|right|up|down|esc|enter|return|tab|help|space))'>
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<!ENTITY % rect '
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top %num; #REQUIRED
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left %num; #REQUIRED
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width %num; #IMPLIED
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height %num; #IMPLIED
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'>
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<!ENTITY % font "
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font (dungeon|geneva|silom|maidenword) 'silom'
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size (small|large) 'small'
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color CDATA #IMPLIED
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colour CDATA #IMPLIED
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">
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<!ATTLIST dialog
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skin (light|dark) 'dark'
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debug %bool; 'false'
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fore CDATA 'black'
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>
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<!ATTLIST field
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name ID #IMPLIED
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type (num|text) 'text'
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%rect;
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>
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<!ATTLIST text
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name ID #IMPLIED
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framed %bool; 'true'
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%font;
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def-key (%key;|none) 'none'
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clickable %bool; 'false'
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fromlist (none|CDATA) 'none'
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%rect;
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>
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<!ATTLIST pict
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name ID #IMPLIED
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type %picttype; #REQUIRED
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custom %bool; 'false'
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size (small|wide|tall|large) #IMPLIED
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def-key (%key;|none) 'none'
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clickable %bool; 'false'
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num %num; #REQUIRED
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%rect;
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>
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<!ATTLIST button
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name ID #IMPLIED
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type %btntype; #REQUIRED
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wrap %bool; 'false'
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def-key (%key;|none) 'none'
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fromlist (none|CDATA) 'none'
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%rect;
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>
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<!ATTLIST led
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name ID #IMPLIED
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state (red|green|off) 'off'
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fromlist (none|CDATA) 'none'
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%rect;
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%font;
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>
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<!ATTLIST group
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name ID #IMPLIED
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fromlist (none|CDATA) 'none'
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>
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<!ATTLIST stack
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name ID #IMPLIED
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> |