- Changes some C-strings to STL-strings - Fixed the problem where the spiderweb logo would not fully appear if ShowStartupSplash is disabled git-svn-id: http://openexile.googlecode.com/svn/trunk@54 4ebdad44-0ea0-11de-aab3-ff745001d230
41 lines
2.4 KiB
C
41 lines
2.4 KiB
C
bool town_specials(short which,short t_num);
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bool handle_wandering_specials (short which,short mode);
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bool check_special_terrain(location where_check,short mode,short which_pc,short *spec_num,
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bool *forced);
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void check_fields(location where_check,short mode,short which_pc);
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void use_spec_item(short item);
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void use_item(short pc,short item);
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bool use_space(location where);
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bool adj_town_look(location where);
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void PSOE(short str1a,short str1b,short str2a,short str2b,
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short which_special,unsigned char *stuff_done_val,short where_put);
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bool damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, eDamageType dam_type, short sound_type);
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void kill_monst(cCreature *which_m,short who_killed);
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void special_increase_age();
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void out_move_party(char x,char y) ;
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void teleport_party(short x,short y,short mode);
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bool run_stone_circle(short which);
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void fade_party();
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void change_level(short town_num,short x,short y);
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void push_things();
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void special_increase_age();
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void run_special(short which_mode,short which_type,short start_spec,location spec_loc,short *a,short *b,short *redraw);
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cSpecial get_node(short cur_spec,short cur_spec_type);
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void general_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void setsd(short a,short b,short val);
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void handle_message(short which_mode,short cur_type,short mess1,short mess2,short *a,short *b);
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void get_strs(char *str1,char *str2,short cur_type,short which_str1,short which_str2) ;
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void ifthen_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void affect_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void oneshot_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void townmode_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void rect_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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void outdoor_spec(short which_mode,cSpecial cur_node,short cur_spec_type,
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short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
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