- Changed cPlayer::equip to a bitset - Use a static constant instead of a loop to initialized player starting spells - Only save spell points if the player has any (current if different from max) - Symbolic forms for trait enum (and save symbolic forms also for skills) - When loading a player, clear data which is not always present in the file - Also add an init test for cPlayer
16 lines
183 B
Plaintext
16 lines
183 B
Plaintext
UID 3
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STATUS -1 alive
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NAME "Freddy O'Hara"
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SKILL hp 20
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HEALTH 18
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EXPERIENCE 12
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SKILLPTS 3
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LEVEL 2
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STATUS web 3
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TRAIT ambidex
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TRAIT nimble
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TRAIT bad-back
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ICON 3
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RACE human
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DIRECTION e
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