Files
oboe/src/scenedit/scen.btnmg.hpp

70 lines
1.1 KiB
C++

enum eLBAction {
LB_NO_ACTION,
LB_NEW_SCEN,
LB_LOAD_SCEN,
LB_LOAD_LAST,
LB_EDIT_TER,
LB_EDIT_MONST,
LB_EDIT_ITEM,
LB_NEW_TOWN,
LB_EDIT_TEXT,
LB_EDIT_SPECITEM,
LB_EDIT_QUEST,
LB_EDIT_SHOPS,
LB_LOAD_OUT,
LB_EDIT_OUT,
LB_LOAD_TOWN,
LB_EDIT_TOWN,
LB_EDIT_TALK,
LB_RETURN,
};
enum eRBAction {
RB_CLEAR = 0,
RB_MONST = 2,
RB_ITEM = 3,
RB_SCEN_SPEC = 4,
RB_OUT_SPEC = 5,
RB_TOWN_SPEC = 6,
RB_SCEN_STR = 7,
RB_OUT_STR = 8,
RB_TOWN_STR = 9,
RB_SPEC_ITEM = 10,
RB_JOURNAL = 11,
RB_DIALOGUE = 12,
RB_PERSONALITY = 13,
RB_OUT_SIGN = 14,
RB_TOWN_SIGN = 15,
RB_QUEST = 16,
RB_SHOP = 17,
RB_OUT_RECT = 18,
RB_TOWN_RECT = 19,
};
enum eLBMode {
LB_CLEAR = 0,
LB_TEXT = 1,
LB_TITLE = 2,
LB_INDENT = 3
};
struct lb_t {
eLBMode mode;
eLBAction action;
std::string label;
};
struct rb_t {
eRBAction action;
int i;
std::string label;
};
void init_lb();
void reset_lb();
void set_lb(short slot, eLBMode mode, eLBAction action, std::string label, bool do_draw = false);
void init_rb() ;
void reset_rb() ;
void set_rb(short slot, eRBAction action, int i, std::string label, bool do_draw = false);