Files
oboe/rsrc/menus/scenresource.h
Celtic Minstrel 2fd35b1053 Rework the scenario editor toolbars.
* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode.
* Set Starting Location and Set Town Boundaries moved from the menus into the toolbar.
* Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like.
* Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it.
* Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain.
* Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain.
* Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
2025-03-16 14:09:05 -04:00

87 lines
3.4 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Scen Editor.rc
//
#define IDR_MENU1 101
#define IDM_FILE_NEW 101
#define IDM_FILE_OPEN 102
#define IDM_FILE_CLOSE 103
#define IDM_FILE_SAVE 104
#define IDM_FILE_REVERT 105
#define IDM_FILE_QUIT 106
#define IDM_SCEN_NEW_TOWN 107
#define IDM_SCEN_DETAILS 108
#define IDM_SCEN_ADV_SPECIALS 110
#define IDM_SCEN_ADV_TEXT 111
#define IDM_SCEN_ADV_JOURNAL 112
#define IDM_SCEN_ADV_IMPORT_TOWN 113
#define IDM_SCEN_ADV_HORSES 115
#define IDM_SCEN_ADV_BOATS 116
#define IDM_SCEN_ADV_TOWN_VARY 117
#define IDM_SCEN_ADV_EVENTS 118
#define IDM_SCEN_ADV_SHORTCUTS 119
#define IDM_SCEN_ADV_DELETE_TOWN 120
#define IDM_SCEN_ADV_DATA_DUMP 121
#define IDM_SCEN_ADV_TEXT_DUMP 122
#define IDM_SCEN_INTRO 123
#define IDM_SCEN_PASSWORD 124
#define IDM_TOWN_DETAILS 125
#define IDM_TOWN_WANDER 126
#define IDM_TOWN_FRILL 128
#define IDM_TOWN_UNFRILL 129
#define IDM_TOWN_AREAS 130
#define IDM_TOWN_RANDOM_ITEMS 131
#define IDM_TOWN_NOT_PROPERTY 132
#define IDM_TOWN_CLEAR_ITEMS 133
#define IDM_TOWN_ADV_SPECIALS 134
#define IDM_TOWN_ADV_TEXT 135
#define IDM_TOWN_ADV_SIGNS 136
#define IDM_TOWN_ADV_DETAILS 137
#define IDM_TOWN_ADV_EVENTS 138
#define IDM_TOWN_ADV_REPORT 139
#define IDM_OUT_DETAILS 140
#define IDM_OUT_WANDER 141
#define IDM_OUT_ENCOUNTER 142
#define IDM_OUT_FRILL 143
#define IDM_OUT_UNFRILL 144
#define IDM_OUT_AREAS 145
#define IDM_OUT_ADV_SPECIALS 147
#define IDM_OUT_ADV_TEXT 148
#define IDM_OUT_ADV_SIGNS 149
#define IDM_OUT_ADV_REPORT 150
#define IDM_HELP_INDEX 151
#define IDM_HELP_ABOUT 152
#define IDM_HELP_START 153
#define IDM_HELP_TEST 154
#define IDM_HELP_DISTRIBUTE 155
#define IDM_EDIT_UNDO 156
#define IDM_EDIT_REDO 157
#define IDM_EDIT_CUT 158
#define IDM_EDIT_COPY 159
#define IDM_EDIT_PASTE 160
#define IDM_EDIT_DELETE 161
#define IDM_EDIT_SELECT 162
#define IDM_SCEN_CUSTOM_PICS 163
#define IDM_SCEN_CUSTOM_SHEETS 164
#define IDM_SCEN_CUSTOM_SNDS 165
#define IDM_FILE_SAVE_AS 166
#define IDM_SCEN_RESIZE_OUTDOORS 167
#define IDM_SCEN_ADV_IMPORT_OUT 168
#define IDM_GRAYED_LABEL 169
#define IDM_SCEN_LAUNCH_HERE 170
#define IDM_SCEN_LAUNCH_START 171
#define IDM_SCEN_LAUNCH_ENTRANCE 172
#define ID_FILE_PREFERENCES 173
#define IDM_SCEN_ADV_DETAILS 174
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 103
#define _APS_NEXT_COMMAND_VALUE 40014
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 174
#endif
#endif