* The rightmost column is now mostly dedicated to non-modifying operations – eyedropper and zoom are moved there, pushing the 3 palette buttons down in town mode. * Set Starting Location and Set Town Boundaries moved from the menus into the toolbar. * Place Same Creature and Place Same Monster removed, since placing a monster or creature no longer resets the mode, so you can place as many of the same one as you like. * Erase Town Entrance removed – what is it even good for? Removing the entrance without removing the town terrain is nonsensical. A town entrance can now be erased just by painting over it. * Copy Item, Copy Monster, and Copy Terrain added. The latter copies a rectangle of terrain. * Paste Special is removed. Instead there's a generic Paste button which pastes whatever type of thing you copied last, whether it be a special, a monster, an item, or even some terrain. * Horse and boat no longer share a row with road. Instead, some of the fields have been reshuffled, so now fields take up three rows (though not three complete rows)
201 lines
7.7 KiB
Plaintext
201 lines
7.7 KiB
Plaintext
// Microsoft Visual C++ generated resource script.
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//
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#include "scenresource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// English (United States) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
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LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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#pragma code_page(1252)
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_BLADESOFEXILE ICON "../../../rsrc/icons/win/BOE Editor.ico"
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"scenresource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Menu
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//
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IDR_MENU1 MENU
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BEGIN
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POPUP "&File"
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BEGIN
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MENUITEM "&New Scenario\tCtrl+N", IDM_FILE_NEW
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MENUITEM "&Open Scenario\tCtrl+O", IDM_FILE_OPEN
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MENUITEM SEPARATOR
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MENUITEM "&Close Scenario\tCtrl+W", IDM_FILE_CLOSE
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MENUITEM "&Save Scenario\tCtrl+S", IDM_FILE_SAVE
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MENUITEM "Save &As\tCtrl+Shift+S", IDM_FILE_SAVE_AS
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MENUITEM "&Revert to Saved", IDM_FILE_REVERT
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MENUITEM SEPARATOR
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MENUITEM "Preferences", ID_FILE_PREFERENCES
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MENUITEM "&Quit\tCtrl+Q", IDM_FILE_QUIT
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END
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POPUP "Edit"
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BEGIN
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MENUITEM "&Undo\tCtrl+Z", IDM_EDIT_UNDO
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MENUITEM "&Redo\tCtrl+Y", IDM_EDIT_REDO
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MENUITEM SEPARATOR
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MENUITEM "Cu&t\tCtrl+X", IDM_EDIT_CUT
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MENUITEM "&Copy\tCtrl+C", IDM_EDIT_COPY
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MENUITEM "&Paste\tCtrl+V", IDM_EDIT_PASTE
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MENUITEM "&Delete", IDM_EDIT_DELETE
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MENUITEM "Select &All\tCtrl+A", IDM_EDIT_SELECT
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END
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POPUP "&Scenario"
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BEGIN
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MENUITEM "Launch From Here", IDM_SCEN_LAUNCH_HERE
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MENUITEM "Launch From Start", IDM_SCEN_LAUNCH_START
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MENUITEM "Launch From Town Entrance", IDM_SCEN_LAUNCH_ENTRANCE
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MENUITEM SEPARATOR
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MENUITEM "&Create New Town", IDM_SCEN_NEW_TOWN
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MENUITEM "Resize Outdoors", IDM_SCEN_RESIZE_OUTDOORS
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MENUITEM SEPARATOR
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MENUITEM "&Scenario Details", IDM_SCEN_DETAILS
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MENUITEM "Scenario Intr&o Text", IDM_SCEN_INTRO
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MENUITEM "Edit Custom Graphic Sheets", IDM_SCEN_CUSTOM_SHEETS
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MENUITEM "Classify Custom &Graphics", IDM_SCEN_CUSTOM_PICS
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MENUITEM "Edit Custom Sounds", IDM_SCEN_CUSTOM_SNDS
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MENUITEM SEPARATOR
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MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
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MENUITEM " Edit Special &Nodes", IDM_SCEN_ADV_SPECIALS
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MENUITEM " Edit Scenario &Text", IDM_SCEN_ADV_TEXT
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MENUITEM " Edit Journal Entries", IDM_SCEN_ADV_JOURNAL
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MENUITEM " Advanced Scenario Details", IDM_SCEN_ADV_DETAILS
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MENUITEM " &Import Town", IDM_SCEN_ADV_IMPORT_TOWN
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MENUITEM " Import Outdoor Sector", IDM_SCEN_ADV_IMPORT_OUT
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MENUITEM " Set &Variable Town Entry", IDM_SCEN_ADV_TOWN_VARY
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MENUITEM " Set Scenario &Event Timers", IDM_SCEN_ADV_EVENTS
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MENUITEM " Edit Item &Placement Shortcuts", IDM_SCEN_ADV_SHORTCUTS
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MENUITEM " &Delete Last Town", IDM_SCEN_ADV_DELETE_TOWN
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MENUITEM " Write D&ata To Text File", IDM_SCEN_ADV_DATA_DUMP
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MENUITEM " Do &Full Text Dump", IDM_SCEN_ADV_TEXT_DUMP
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MENUITEM " Scenario Shoppin&g Text Dump", 1000
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MENUITEM " Scenario &Monster Dump", 1000
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MENUITEM " Scenario Specials D&ump", 1000
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MENUITEM " Scenario Ob&ject Data Dump", 1000
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END
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POPUP "&Town"
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BEGIN
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MENUITEM "Town &Details\tCtrl+D", IDM_TOWN_DETAILS
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MENUITEM "Town &Wandering Monsters", IDM_TOWN_WANDER
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MENUITEM "&Frill Up Terrain", IDM_TOWN_FRILL
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MENUITEM "&Remove Terrain Frills", IDM_TOWN_UNFRILL
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MENUITEM "Edit &Area Descriptions", IDM_TOWN_AREAS
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MENUITEM SEPARATOR
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MENUITEM "Add Rand&om Items", IDM_TOWN_RANDOM_ITEMS
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MENUITEM "Set All Items Not Propert&y", IDM_TOWN_NOT_PROPERTY
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MENUITEM "Clear All &Items", IDM_TOWN_CLEAR_ITEMS
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MENUITEM SEPARATOR
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MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
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MENUITEM " Edit Special &Nodes\tCtrl+1", IDM_TOWN_ADV_SPECIALS
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MENUITEM " Edit Town &Text\tCtrl+2", IDM_TOWN_ADV_TEXT
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MENUITEM " Edit Town &Signs\tCtrl+3", IDM_TOWN_ADV_SIGNS
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MENUITEM " Advanced Town Detai&ls\tCtrl+4", IDM_TOWN_ADV_DETAILS
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MENUITEM " Set Town &Event Timers\tCtrl+5", IDM_TOWN_ADV_EVENTS
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MENUITEM " Concise Town Report\tCtrl+6", IDM_TOWN_ADV_REPORT
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END
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POPUP "&Outdoors"
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BEGIN
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MENUITEM "Outdoor &Details\tCtrl+D", IDM_OUT_DETAILS
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MENUITEM "Outdoor &Wandering Monsters", IDM_OUT_WANDER
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MENUITEM "Outdoor Special &Encounters", IDM_OUT_ENCOUNTER
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MENUITEM "&Frill Up Terrain", IDM_OUT_FRILL
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MENUITEM "&Remove Terrain Frills", IDM_OUT_UNFRILL
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MENUITEM "Edit &Area Descriptions", IDM_OUT_AREAS
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MENUITEM SEPARATOR
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MENUITEM "Advanced:", IDM_GRAYED_LABEL, GRAYED
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MENUITEM " Edit Special &Nodes\tCtrl+7", IDM_OUT_ADV_SPECIALS
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MENUITEM " Edit Outdoor &Text\tCtrl+8", IDM_OUT_ADV_TEXT
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MENUITEM " Edit Outdoor &Signs\tCtrl+9", IDM_OUT_ADV_SIGNS
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MENUITEM " Concise Outdoor Report\tCtrl+0", IDM_OUT_ADV_REPORT
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END
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POPUP "E&xtras"
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BEGIN
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MENUITEM "Terrain &Animations Play", 411
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MENUITEM SEPARATOR
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MENUITEM "Edit &Town\tCtrl+T", 401
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MENUITEM "Edit Outdoo&r\tCtrl+R", 402
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MENUITEM "&Load Another Outdoor Zone/Town\tCtrl+L", 403
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MENUITEM SEPARATOR
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MENUITEM "&Edit Terrain Types\tCtrl+E", 404
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MENUITEM "Edit &Monsters\tCtrl+F", 405
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MENUITEM "Edit &Items\tCtrl+G", 406
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MENUITEM SEPARATOR
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MENUITEM "Return to Main &Screen\tCtrl+M", 407
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MENUITEM "Switch &Viewing Mode\tCtrl+I", 408
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MENUITEM "Load &Previous Outdoor Zone/Town\tCtrl+J", 409
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MENUITEM "Load &Next Outdoor Zone/Town\tCtrl+K", 410
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MENUITEM SEPARATOR
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MENUITEM "Repeat Printing of Last &File\tCtrl+P", 414
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END
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POPUP "&Help"
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BEGIN
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MENUITEM "&Index\tF1", IDM_HELP_INDEX
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MENUITEM "&About Blades Scenario Editor", IDM_HELP_ABOUT
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MENUITEM SEPARATOR
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MENUITEM "&Getting Started", IDM_HELP_START
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MENUITEM "&Testing Your Scenario", IDM_HELP_TEST
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MENUITEM "&Distributing Your Scenario", IDM_HELP_DISTRIBUTE
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END
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END
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#endif // English (United States) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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