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oboe/rsrc/scenarios/tutorial/towns/town3.xml

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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<town boes="2.0.0">
<size>48</size>
<name>Lake Tower</name>
<comment>Comment 1</comment>
<comment>Comment 2</comment>
<comment>Comment 3</comment>
<bounds top="3" left="3" bottom="44" right="44" />
<difficulty>0</difficulty>
<lighting>dark</lighting>
<onenter condition="alive">2</onenter>
<flags>
<chop kills="30000" />
</flags>
<item id="0">
<type>0</type>
<charges>1500</charges>
<contained>true</contained>
</item>
<item id="1">
<type>261</type>
<contained>true</contained>
</item>
<item id="2">
<type>262</type>
<contained>true</contained>
</item>
<item id="3">
<type>201</type>
<contained>true</contained>
</item>
<item id="4">
<type>103</type>
<contained>true</contained>
</item>
<item id="5">
<type>115</type>
<contained>true</contained>
</item>
<item id="6">
<type>96</type>
<contained>true</contained>
</item>
<item id="7">
<type>51</type>
<contained>true</contained>
</item>
<item id="8">
<type>122</type>
<contained>true</contained>
</item>
<item id="9">
<type>245</type>
<contained>true</contained>
</item>
<item id="10">
<type>3</type>
<charges>4</charges>
<contained>true</contained>
</item>
<item id="11">
<type>1</type>
<charges>6</charges>
<contained>true</contained>
</item>
<item id="12">
<type>2</type>
<charges>5</charges>
<contained>true</contained>
</item>
<creature id="0">
<type>84</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>0</face>
<onkill>13</onkill>
</creature>
<creature id="1">
<type>60</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>0</face>
<onkill>14</onkill>
</creature>
<creature id="2">
<type>63</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>0</face>
<onkill>15</onkill>
</creature>
<creature id="3">
<type>67</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>30</personality>
<face>21</face>
</creature>
<creature id="4">
<type>22</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>31</personality>
<face>41</face>
</creature>
<creature id="5">
<type>15</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>32</personality>
<face>12</face>
</creature>
<creature id="6">
<type>82</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>0</face>
</creature>
<creature id="7">
<type>82</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>0</face>
</creature>
<creature id="8">
<type>82</type>
<attitude>hostile-a</attitude>
<mobility>1</mobility>
<personality>-1</personality>
<face>0</face>
</creature>
<creature id="9">
<type>2</type>
<attitude>docile</attitude>
<mobility>0</mobility>
<personality>33</personality>
<face>8</face>
</creature>
<sign id="0">
<![CDATA[Remember to check often for secret doors and passages! (There might be a shortcut to get out of here.)]]>
</sign>
<string id="0">
<![CDATA[You found the last piece of the artifact! All that's left now is to return to the very first tower and cross the rune to get to the exit portal.]]>
</string>
<string id="1">
<![CDATA[When you enter the last tower, you find only a stairway spiraling down, down, and down. Eventually the walls give way to raw cave stone, and nothing lights your way.]]>
</string>
<string id="2">
<![CDATA[Searching through your pack, with great luck, you find some torches! To use a torch, click the 'U' button next to it in the items panel.]]>
</string>
<string id="3">
<![CDATA[Adrianna and Feodoric can also both cast the mage spell 'Light', another way to help you see where you're going.]]>
</string>
<string id="4">
<![CDATA[Alternatively, you might choose to keep the lights off! Harder for the monsters to see you, that way.]]>
</string>
<string id="7">
<![CDATA[Your path is blocked by a priest, and Death itself.]]>
</string>
<string id="13">
<![CDATA["I see you have lost someone! I'm here to explain the intricacies of your situation."]]>
</string>
<string id="14">
<![CDATA["Congratulations on getting this far without suffering loss! However, it's time for a lesson in mortality."]]>
</string>
<string id="15">
<![CDATA[Death points its finger at you.]]>
</string>
<string id="16">
<![CDATA["We'll get out of your way after we get all your people breathing again."]]>
</string>
<string id="17">
<![CDATA[Death and its ironic companion leave you, opening the way.]]>
</string>
<string id="18">
<![CDATA[Around the corner is another person trying to teach you something. This time, it's a trainer!]]>
</string>
<string id="19">
<![CDATA[Here are some free skill points. Try talking to them.]]>
</string>
</town>