Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
|
|
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
|
|
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
|
|
<dialog defbtn='set' escbtn='exit'>
|
|
<pict type='dlog' num='7' top='8' left='8'/>
|
|
<text size='large' top='8' left='50' width='200' height='17'>Edit Stuff Done</text>
|
|
<text top='30' left='50' width='200' height='50'>
|
|
Here you can edit all the game data that lets the scenario know what you've done.
|
|
You can very easily mess up your game by doing this, so be sure you know what you're doing first.
|
|
</text>
|
|
<text top='105' left='8' width='100' height='16'>SDF Part A:</text>
|
|
<field name='x' top='103' left='110' width='80' height='16'/>
|
|
<text top='125' left='8' width='100' height='16'>SDF Part B:</text>
|
|
<field name='y' top='123' left='110' width='80' height='16'/>
|
|
<text top='145' left='8' width='100' height='16'>Value:</text>
|
|
<field name='val' top='143' left='110' width='80' height='16'/>
|
|
<text name='feedback' top='165' left='8' width='230' height='16'/>
|
|
<button name='exit' type='regular' top='185' left='122'>Exit</button>
|
|
<button name='set' type='regular' top='185' left='187'>Set</button>
|
|
</dialog>
|