Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
16 lines
734 B
XML
16 lines
734 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='okay'>
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<!--
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TODO: This dialog contains out-of-date information - the current version number, as well as how to upgrade.
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-->
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='3' left='50' width='271' height='63'>
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This scenario was created by Blades of Exile v2.1 or later,
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and can't be run using this copy.
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You can find an upgrade on the forums at <http://spiderwebforums.ipbhost.com/>.
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</text>
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<button name='okay' type='regular' top='69' left='263'>OK</button>
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</dialog>
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