Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
15 lines
675 B
XML
15 lines
675 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='okay'>
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<button name='okay' type='regular' top='86' left='261'>OK</button>
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<pict top='8' left='8' type='dlog' num='8'/>
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<text top='3' left='52' width='266' height='80'>
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Your party is now reunited.
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You are located where you were when you split up.
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Warning -
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doing this can trap your party if you didn't do something you needed to do while split up.
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Be sure to back up your save file before saving this change.
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</text>
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</dialog>
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