Files
oboe/rsrc/dialogs/restart-game.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

13 lines
605 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<pict type='dlog' num='23' top='9' left='9'/>
<text name='warning' top='6' left='53' width='249' height='31'>
{{action}} will discard any unsaved progress.
Are you sure you want to do this?
</text>
<button name='cancel' type='regular' top='45' left='134'>Cancel</button>
<button name='okay' type='large' top='45' left='204'>New Game</button>
</dialog>