Files
oboe/rsrc/dialogs/pc-alchemy-info.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

30 lines
1.6 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='done' escbtn='done'>
<text size='large' top='10' left='54' width='163' height='15'>Alchemy known:</text>
<pict type='dlog' num='20' top='6' left='6'/>
<button name='done' type='done' top='174' left='356'/>
<led name='potion1' state='off' top='33' left='50'/>
<led name='potion2' state='off' top='47' left='50'/>
<led name='potion3' state='off' top='61' left='50'/>
<led name='potion4' state='off' top='75' left='50'/>
<led name='potion5' state='off' top='89' left='50'/>
<led name='potion6' state='off' top='103' left='50'/>
<led name='potion7' state='off' top='117' left='50'/>
<led name='potion8' state='off' top='131' left='50'/>
<led name='potion9' state='off' top='145' left='50'/>
<led name='potion10' state='off' top='159' left='50'/>
<led name='potion11' state='off' top='33' left='235'/>
<led name='potion12' state='off' top='47' left='235'/>
<led name='potion13' state='off' top='61' left='235'/>
<led name='potion14' state='off' top='75' left='235'/>
<led name='potion15' state='off' top='89' left='235'/>
<led name='potion16' state='off' top='103' left='235'/>
<led name='potion17' state='off' top='117' left='235'/>
<led name='potion18' state='off' top='131' left='235'/>
<led name='potion19' state='off' top='145' left='235'/>
<led name='potion20' state='off' top='159' left='235'/>
<text top='179' left='8' width='250' height='16'>Number in ( ) is minimum skill to make.</text>
</dialog>