Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
21 lines
1.0 KiB
XML
21 lines
1.0 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<button name='okay' type='regular' top='161' left='248'>Create</button>
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<button name='cancel' type='regular' top='161' left='51'>Cancel</button>
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<pict type='dlog' num='7' top='8' left='8'/>
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<text top='3' left='50' width='253' height='76'>
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CREATING A PARTY:<br/>
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You are now going to the party creation screen.
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You will be given a prefabricated party.
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To create new characters from scratch, press the Delete button by the existing characters.
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</text>
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<text top='80' left='50' width='255' height='79'>
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Slithzerikai and Nephilim get bonuses to their statistics,
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and characters with Mage and Priest Spell skill get bonuses to their spell points.
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These bonuses are added after character creation is completed.
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<!-- TODO: Add note on Vahnatai -->
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</text>
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</dialog>
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