Files
oboe/rsrc/dialogs/new-party.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

21 lines
1.0 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<button name='okay' type='regular' top='161' left='248'>Create</button>
<button name='cancel' type='regular' top='161' left='51'>Cancel</button>
<pict type='dlog' num='7' top='8' left='8'/>
<text top='3' left='50' width='253' height='76'>
CREATING A PARTY:<br/>
You are now going to the party creation screen.
You will be given a prefabricated party.
To create new characters from scratch, press the Delete button by the existing characters.
</text>
<text top='80' left='50' width='255' height='79'>
Slithzerikai and Nephilim get bonuses to their statistics,
and characters with Mage and Priest Spell skill get bonuses to their spell points.
These bonuses are added after character creation is completed.
<!-- TODO: Add note on Vahnatai -->
</text>
</dialog>