Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
14 lines
661 B
XML
14 lines
661 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='yes' escbtn='no'>
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<button name='yes' type='regular' def-key='y' top='64' left='246'>Yes</button>
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<button name='no' type='regular' def-key='n' top='64' left='180'>No</button>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text top='3' left='50' width='255' height='54'>
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You still have some items stored in the last scenario.
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Do you want them put into your inventory?
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You can take as many items as you can carry.
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</text>
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</dialog>
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