Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
53 lines
3.9 KiB
XML
53 lines
3.9 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='okay'>
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<pict type='dlog' num='24' top='9' left='9'/>
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<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
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<text top='30' left='63' width='423' height='64'>
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During your adventures, you will come across mind-boggling quantities of stuff.
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To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g').
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Then, on the Get Item window, click on the item to grab.
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</text>
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<text top='95' left='63' width='424' height='33'>
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Once obtained, items show up in this window.
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Type '1'-'6' or click on the numbered button to bring up a character's inventory.
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</text>
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<text top='131' left='63' width='283' height='57'>
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Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
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Other buttons will appear enabling you do to other things:
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</text>
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<text top='189' left='63' width='281' height='84'>
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The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things.
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Many shopkeepers will buy your items, and certain sages can identify and even enchant them.
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</text>
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<pict name='buttons' type='blank' outline='solid' color='white' top='131' left='350' width='138' height='122'/>
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<pict name='zuse1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='2' top='9' left='20' framed='false'/>
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<text name='zuse2' anchor='buttons' relative='pos-in' top='6' left='45' color='black' size='9'>Use Item</text>
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<pict name='zgive1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='3' top='22' left='20' framed='false'/>
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<text name='zgive2' anchor='buttons' relative='pos-in' top='19' left='45' color='black' size='9'>Give Item</text>
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<pict name='zdrop1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='4' top='35' left='19' framed='false'/>
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<text name='zdrop2' anchor='buttons' relative='pos-in' top='33' left='45' color='black' size='9'>Drop Item</text>
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<pict name='zinfo1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='5' top='48' left='19' framed='false'/>
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<text name='zinfo2' anchor='buttons' relative='pos-in' top='46' left='45' color='black' size='9'>Item Info</text>
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<pict name='zid1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='6' top='62' left='11' framed='false'/>
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<text name='zid2' anchor='buttons' relative='pos-in' top='59' left='45' color='black' size='9'>Pay to identify</text>
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<pict name='zsell1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='7' top='75' left='11' framed='false'/>
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<text name='zsell2' anchor='buttons' relative='pos-in' top='73' left='45' color='black' size='9'>Sell Item</text>
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<pict name='zench1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='8' top='88' left='11' framed='false'/>
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<text name='zench2' anchor='buttons' relative='pos-in' top='85' left='45' color='black' size='9'>Pay to enchant</text>
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<pict name='zinc1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='9' top='101' left='11' framed='false'/>
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<text name='zinc2' anchor='buttons' relative='pos-in' top='99' left='45' color='black' size='9'>Pay to recharge</text>
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<text top='274' left='63' width='429' height='50'>
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Items from slain monsters normally appear unidentified.
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To identify them, take them to a sage.
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Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
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</text>
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<text top='325' left='63' width='427' height='50'>
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Finally, hitting the Jobs button (or typing '8') takes you to the jobs page,
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where you can see what jobs you currently have.
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Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.
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</text>
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<button name='okay' type='regular' top='384' left='435'>OK</button>
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</dialog>
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