Files
oboe/rsrc/dialogs/help-inventory.xml
Nat Quayle Nelson 500471bad1 assign escbtn and defbtn appropriately
Behaviorally: This change makes it so that Enter will never cancel
a dialog, unless that dialog only contains info to be read. Escape
will never unpredictably be treated as Enter. And some dialogs without
Escape to cancel, now can be canceled with Escape.

A lot of this just refactors dialogs to define the cancel button
at the top, not as a hotkey on a cancel button deep in the XML.
I think this makes enter/escape behavior in dialogxml files more
legible at a glance.
2025-03-30 11:51:12 -05:00

53 lines
3.9 KiB
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='okay'>
<pict type='dlog' num='24' top='9' left='9'/>
<text top='13' left='53' width='235' height='16'>BLADES OF EXILE HELP: ITEM INFO SCREEN</text>
<text top='30' left='63' width='423' height='64'>
During your adventures, you will come across mind-boggling quantities of stuff.
To pick up some of it, move your party (or active PC) near it, and hit the get button (or 'g').
Then, on the Get Item window, click on the item to grab.
</text>
<text top='95' left='63' width='424' height='33'>
Once obtained, items show up in this window.
Type '1'-'6' or click on the numbered button to bring up a character's inventory.
</text>
<text top='131' left='63' width='283' height='57'>
Once there, to equip (i.e. use) or unequip (take off) an item, click on its name.
Other buttons will appear enabling you do to other things:
</text>
<text top='189' left='63' width='281' height='84'>
The Sell, ID, and Enchant buttons only appear when talking to a person who can do these things.
Many shopkeepers will buy your items, and certain sages can identify and even enchant them.
</text>
<pict name='buttons' type='blank' outline='solid' color='white' top='131' left='350' width='138' height='122'/>
<pict name='zuse1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='2' top='9' left='20' framed='false'/>
<text name='zuse2' anchor='buttons' relative='pos-in' top='6' left='45' color='black' size='9'>Use Item</text>
<pict name='zgive1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='3' top='22' left='20' framed='false'/>
<text name='zgive2' anchor='buttons' relative='pos-in' top='19' left='45' color='black' size='9'>Give Item</text>
<pict name='zdrop1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='4' top='35' left='19' framed='false'/>
<text name='zdrop2' anchor='buttons' relative='pos-in' top='33' left='45' color='black' size='9'>Drop Item</text>
<pict name='zinfo1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='5' top='48' left='19' framed='false'/>
<text name='zinfo2' anchor='buttons' relative='pos-in' top='46' left='45' color='black' size='9'>Item Info</text>
<pict name='zid1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='6' top='62' left='11' framed='false'/>
<text name='zid2' anchor='buttons' relative='pos-in' top='59' left='45' color='black' size='9'>Pay to identify</text>
<pict name='zsell1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='7' top='75' left='11' framed='false'/>
<text name='zsell2' anchor='buttons' relative='pos-in' top='73' left='45' color='black' size='9'>Sell Item</text>
<pict name='zench1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='8' top='88' left='11' framed='false'/>
<text name='zench2' anchor='buttons' relative='pos-in' top='85' left='45' color='black' size='9'>Pay to enchant</text>
<pict name='zinc1' anchor='buttons' relative='pos-in' filled='false' type='btn' num='9' top='101' left='11' framed='false'/>
<text name='zinc2' anchor='buttons' relative='pos-in' top='99' left='45' color='black' size='9'>Pay to recharge</text>
<text top='274' left='63' width='429' height='50'>
Items from slain monsters normally appear unidentified.
To identify them, take them to a sage.
Also, buying Item Lore skill sometimes makes monster's treasure appear already identified.
</text>
<text top='325' left='63' width='427' height='50'>
Finally, hitting the Jobs button (or typing '8') takes you to the jobs page,
where you can see what jobs you currently have.
Hitting the 'Spec' button (or typing '9') brings up whatever special items you have.
</text>
<button name='okay' type='regular' top='384' left='435'>OK</button>
</dialog>