Behaviorally: This change makes it so that Enter will never cancel a dialog, unless that dialog only contains info to be read. Escape will never unpredictably be treated as Enter. And some dialogs without Escape to cancel, now can be canceled with Escape. A lot of this just refactors dialogs to define the cancel button at the top, not as a hotkey on a cancel button deep in the XML. I think this makes enter/escape behavior in dialogxml files more legible at a glance.
36 lines
1.5 KiB
XML
36 lines
1.5 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='okay'>
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<!--
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TODO: This dialog has out-of-date information
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-->
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<button name='okay' type='regular' top='205' left='401'>OK</button>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='22' left='50' width='413' height='56'>
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Anyone can make a scenario.
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But, do you have what it takes to make a REAL scenario?
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An edge of your seat, top of the line, major suspense blockbuster?
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If you think so, prove it!
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Enter the Blades of Exile Scenario Design Contest!
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</text>
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<text top='79' left='50' width='411' height='41'>
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Why enter?
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Well, look at the prizes!
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First prize - $500.
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Second Prize - $300.
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Third prize - $200.
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Fourth through Tenth Place -
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Free copies of Spiderweb Software's games.
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</text>
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<text top='121' left='50' width='412' height='40'>
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To get the full facts (and solid advice) on the contest, read the file "Scenario Design Contest".
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The deadline for entries is November 1, 1998 (good scenario design takes time).
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</text>
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<text top='162' left='50' width='417' height='40'>
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Finally, if you're reading this too late to take part, be sure to drop by www.spidweb.com.
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If this contest gets good entries, we'll be sure to immediately hold another one right afterwards.
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</text>
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<text top='4' left='50' width='312' height='16'>THE BLADES OF EXILE SCENARIO DESIGN CONTEST!</text>
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</dialog>
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