Files
oboe/rsrc/dialogs/edit-town-varying.xml

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XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<tilemap name='varying' rows='10' cols='1' top='128' left='34' cellspacing='5' framed='false'>
<button name='pick-town' type='large' top='0' left='0'>Choose Town</button>
<field name='town' type='int' top='2' left='112' width='67' height='16'/>
<field name='flag-row' type='uint' top='2' left='224' width='40' height='16'/>
<field name='flag-col' type='uint' top='2' left='310' width='40' height='16'/>
<button name='pick-flag' type='regular' top='0' left='376'>Choose</button>
</tilemap>
<button name='okay' type='regular' top='409' left='419'>OK</button>
<button name='cancel' type='regular' top='409' left='351'>Cancel</button>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='256' height='44'>Variable Town Entry</text>
<text top='25' left='50' width='439' height='40'>
When the party enters a town,
you can have the exact town entered vary,
depending on circumstances.
To do this, specify a town number below,
and the Stuff Done flag to add to the town number when that town is entered.
</text>
<text top='68' left='50' width='439' height='27'>
Leave the town at -1 for this to have no effect.
For more information on how this works, see the documentation.
</text>
<text top='102' left='131' width='100' height='14'>Town entered</text>
<text top='96' left='235' width='96' height='25'>Stuff Done Flag to add A</text>
<text top='96' left='329' width='96' height='25'>Stuff Done Flag to add B</text>
</dialog>