Files
oboe/rsrc/dialogs/edit-scenario-advanced.xml

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XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay' escbtn='cancel'>
<pict type='dlog' num='16' top='8' left='8'/>
<text size='large' top='6' left='50' width='256' height='17'>Scenario Advanced Details</text>
<text top='23' left='50' width='372' height='20'>
You can use this window to edit some of the more esoteric details for your scenario.
</text>
<led name='adjust' top='56' left='50' size='small'>Adjust difficulty if played by a party stronger than recommended</led>
<text top='79' left='50' width='120' height='14'>Special on Start:</text>
<field name='oninit' top='78' left='181' width='100' height='16'/>
<button name='pickinit' type='large' top='74' left='290'>Create/Edit</button>
<text top='107' left='50' width='120' height='14'>Campaign ID:</text>
<field name='cpnid' top='106' left='181' width='100' height='16'/>
<text top='130' left='50' width='400' height='44'>
If your scenario is part of a campaign of several scenarios,
the ID specified here makes it easy to carry information from one scenario to the next.
It should be the same in each scenario in the series.
</text>
<text top='184' left='50' width='120' height='60'>Default backgrounds:<br/>
Set the default patterns to be shown behind the game screen.
</text>
<button name='bg-out' type='tiny' top='184' left='180'>Outdoors:</button>
<button name='bg-town' type='tiny' top='201' left='180'>In towns:</button>
<button name='bg-dungeon' type='tiny' top='218' left='180'>In dungeons:</button>
<button name='bg-fight' type='tiny' top='235' left='180'>In combat:</button>
<button name='okay' type='regular' top='304' left='395'>OK</button>
<button name='cancel' type='regular' relative='neg pos-in' rel-anchor='prev' top='0' left='73'>Cancel</button>
</dialog>