36 lines
1.9 KiB
XML
36 lines
1.9 KiB
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<pict type='dlog' num='16' top='8' left='8'/>
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<text size='large' top='6' left='50' width='256' height='17'>Scenario Advanced Details</text>
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<text top='23' left='50' width='372' height='20'>
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You can use this window to edit some of the more esoteric details for your scenario.
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</text>
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<led name='adjust' top='56' left='50' size='small'>Adjust difficulty if played by a party stronger than recommended</led>
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<text top='79' left='50' width='120' height='14'>Special on Start:</text>
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<field name='oninit' top='78' left='181' width='100' height='16'/>
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<button name='pickinit' type='large' top='74' left='290'>Create/Edit</button>
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<text top='107' left='50' width='120' height='14'>Campaign ID:</text>
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<field name='cpnid' top='106' left='181' width='100' height='16'/>
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<text top='130' left='50' width='400' height='44'>
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If your scenario is part of a campaign of several scenarios,
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the ID specified here makes it easy to carry information from one scenario to the next.
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It should be the same in each scenario in the series.
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</text>
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<text top='184' left='50' width='120' height='60'>Default backgrounds:<br/>
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Set the default patterns to be shown behind the game screen.
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</text>
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<button name='bg-out' type='tiny' top='184' left='180'>Outdoors:</button>
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<button name='bg-town' type='tiny' top='201' left='180'>In towns:</button>
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<button name='bg-dungeon' type='tiny' top='218' left='180'>In dungeons:</button>
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<button name='bg-fight' type='tiny' top='235' left='180'>In combat:</button>
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<button name='okay' type='regular' top='304' left='395'>OK</button>
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<button name='cancel' type='regular' relative='neg pos-in' rel-anchor='prev' top='0' left='73'>Cancel</button>
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</dialog> |