- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
15 lines
162 B
C
15 lines
162 B
C
//
|
|
// scen.menus.h
|
|
// BoE
|
|
//
|
|
// Created by Celtic Minstrel on 14-04-24.
|
|
//
|
|
//
|
|
|
|
#ifndef BoE_scen_menus_h
|
|
#define BoE_scen_menus_h
|
|
|
|
void init_menubar();
|
|
|
|
#endif
|