Files
oboe/rsrc/dialogs/have-no-pics.xml
Celtic Minstrel 9d74f78df3 Implement all the missing parts of the Edit Sheets and Edit Sounds dialogs
- On load, the game now detects graphic sheets and sounds whose IDs are "discontinuous", as well as graphics intended to directly replace preset graphic sheets.
- Edit sheets dialog can now handle "discontinuous" graphics. (The edit sounds dialog already could.)
- Edit sheets dialog prompts user to create a new sheet if there are none already, and also if there are some but not ID 0 (in the latter case they can cancel and still edit the sheets).
- Edit sheets dialog prompts user to convert sheets if the scenario is legacy, rather than doing it silently
- Edit sheets dialog now has "new" and "delete" buttons
- Edit sounds dialog now has functioning "delete" button
2015-06-17 04:29:10 -04:00

13 lines
575 B
XML

<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog skin='light' defbtn='new'>
<pict type='dlog' num='16' top='6' left='6'/>
<text top='6' left='48' width='252' height='51'>
You don't yet have any custom sheets in this scenario!
Would you like to create a new empty sheet?
You can then paste your graphics in or import them from a file.
</text>
<button name='cancel' type='regular' top='61' left='234'>Cancel</button>
<button name='new' type='large' top='61' left='128'>Create New</button>
</dialog>