- On load, the game now detects graphic sheets and sounds whose IDs are "discontinuous", as well as graphics intended to directly replace preset graphic sheets. - Edit sheets dialog can now handle "discontinuous" graphics. (The edit sounds dialog already could.) - Edit sheets dialog prompts user to create a new sheet if there are none already, and also if there are some but not ID 0 (in the latter case they can cancel and still edit the sheets). - Edit sheets dialog prompts user to convert sheets if the scenario is legacy, rather than doing it silently - Edit sheets dialog now has "new" and "delete" buttons - Edit sounds dialog now has functioning "delete" button
16 lines
891 B
XML
16 lines
891 B
XML
<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='new'>
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<pict type='dlog' num='16' top='6' left='6'/>
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<text top='6' left='48' width='252' height='101'>
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Before you create the new sheet, you need to decide what its sheet number will be.
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Use the default value if you intend to fill the sheet with graphics such as terrains, items, monsters, etc.
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However, if you intend to use the sheet for certain special nodes that request a full sheet,
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you should probably give it a number of 100 or greater.
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</text>
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<text top='111' left='48' width='80' height='16'>Sheet number:</text>
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<field name='num' top='110' left='138' width='80' height='16'/>
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<button name='cancel' type='regular' top='141' left='234'>Cancel</button>
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<button name='new' type='regular' top='141' left='169'>Create</button>
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</dialog>
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