Files
oboe/rsrc/strings/specials-text-town.txt
Celtic Minstrel c5e302e0cc Several new special nodes
- A set of nodes for building complex strings in a string buffer; to reference the string buffer anywhere a string is expected, you can use -8 as the string number
- A node to pause the action for a specified period of time
- Nodes to alter traits, action points (only in combat), and PC/monster names
- Node to create a new level 1 PC with a specified race, name, graphic, hp, sp, basic stats; custom graphics supported too
- Nodes to test for deadness, spells, alchemy, and status effects
- Node to centre the view on an arbitrary space
- Node to lift the "fog of war", which currently means the unseen and light masks (which can actually be disabled in preferences anyway)
- Node to edit maps (ie, specify which areas are explored)
Changes to existing nodes:
- All the rectangle nodes that affect terrain now work outdoors.
- Play sound node now has an asynchronous option
- Fix min and max modes being swapped in the check statistic node
- Select PC now allows restricting to dead PCs or to PCs with free inventory space
- Select PC now calls the "on cancel" node if a non-interactive selection fails
- Affect deadness node now allows: setting/clearing the "fled outdoor combat" flag; setting/clearing the "absent" flag used for splitting the party; (un)deleting a PC
- If context node can now check if the party is in a specific boat/horse as opposed to any boat/horse
2015-01-16 22:57:39 -05:00

481 lines
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Plaintext

Town Attitude
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
First monster to affect (-1 for all)
Last monster to affect (-1 for all)
Unused
New Attitude
Unused
Unused
Special to Jump To
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Do Missile Animation
Unused
Unused
First part of message
Second part of message
Unused
Which missile animation?
Unused
X coordinate of start space
Y coordinate of start space
Path type
X coordinate of end space
Y coordinate of end space
Sound to play
Special to Jump To
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Animate Monster Attack
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of monster (or monster ID)
Y coordinate of monster (or -1 to use X as ID)
Unused
Unused
Unused
Unused
Special to Jump To
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Animate Fake Damage
Unused
Unused
First part of message
Second part of message
Unused
pic
pictype
X coordinate of space
Y coordinate of space
extra 1c
Boom type
Number to print (0 means print no number)
Sound to play
Special to Jump To
--------------------
Move Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
0 - Just move, 1 - Teleport
Unused
Unused
Special to Jump To
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Hit Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Unused
Special to Jump To
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Explosion on Space
Unused
Unused
First part of message
Second part of message
Unused
Radius of explosion
Unused
X coordinate of space
Y coordinate of space
Unused
Damage to inflict (0 .. 1000)
Type of damage (for list, see docs.)
Unused
Special to Jump To
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Lock Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Unlock Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Do sfx Burst
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space
Y coordinate of space
Unused
0 - fire, 1 - elec., 2 - telep.
Unused
Unused
Special to Jump To
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Make Wandering Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Place a Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space to place
Y coordinate of space to place
Unused
Number of creature to place
0 - don't force, 1 - force
Unused
Special to Jump To
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Destroy Monster
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Type of creature to remove
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Destroy All Monsters
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
0 - all, 1 - friendly, 2 - hostile
Unused
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Lever
Unused
Unused
Unused
Unused
Unused
Unused
Unused
Unused
If Pulled, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Portal
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate to telep. to
Y coordinate to telep. to
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Button
Unused
Unused
Unused
Unused
Unused
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If Pushed, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
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Generic Stairway
Unused
Unused
Unused
Unused
Unused
Unused
Unused
X coordinate to go to
Y coordinate to go to
Unused
Number of town to place party in
What text? (0 - up, 1 - down)
Trigger Limitations
Special to Jump To
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Lever
Unused
Unused
Number of first message in dialog
Unused
Unused
Picture number
Picture type
Unused
If Pulled, call this special ...
Unused
Unused
Unused
Unused
Special to Jump To
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Portal
Unused
Unused
Number of first message in dialog
Unused
Unused
Picture number
Picture type
X coordinate to telep. to
Y coordinate to telep. to
Unused
Unused
Unused
Unused
Special to Jump To
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Stairway
Unused
Unused
Number of first message in dialog
Unused
Unused
Picture number
Picture type
X coordinate to place at
Y coordinate to place at
Unused
Number of town to place party in
If 1, always change level.
Trigger Limitations
Special to Jump To
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Relocate Outdoors
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of outdoor section
Y coordinate of outdoor section
Unused
X coordinate inside section
Y coordinate inside section
Unused
Special to Jump To
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Place Item
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate to place at
Y coordinate to place at
Unused
Item to place
Set to 1 to place in container, if present
Unused
Special to Jump To
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Split Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate to place lone PC at
Y coordinate to place lone PC at
Unused
Sound to play (10 = teleport)
Unused
Unused
Special to Jump To
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Reunite Party
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Sound to play (10 = teleport)
Unused
Unused
If 1, don't change location
Unused
Unused
Special to Jump To
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Start General Timer
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Number of moves until event
Call this special when time runs out ...
Unused
Unused
Unused
Unused
Special to Jump To
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Change Lighting
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
New town lighting type (0 .. 3)
Unused
Unused
Party light level
0 - increase, 1 - drain
Unused
Special to Jump To
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Set Monster Attitude
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
Which monster
New attitude
Unused
Unused
Unused
Unused
Special to Jump To
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Center View on Space
Unused
Unused
First part of message
Second part of message
Unused
Unused
Unused
X coordinate of space (if -1, center on party)
Y coordinate of space
Unused
Unused
Unused
Unused
Special to Jump To
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Lift Fog
Unused
Unused
First part of message
Second part of message
Unused
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Unused
1 - lift fog, 0 - put back
Unused
Unused
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Unused
Unused
Special to Jump To
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