Files
oboe/osx/classes/vehicle.h
Celtic Minstrel 92bda1c100 - Cleaned out some of the compiler warnings in the scenario editor (removing unused variables mostly).
- Finally removed the grow box in the corner of the scenario editor window.
- Changed #include <iostream> in several headers to #include <iosfwd>, since they were only present for the use of
  the ostream and istream classes, and cout/cin were unneeded.
- Changed bool to Boolean in the old structs, since that's what it was originally.
- Small changes to graphtool, including an overload of get_custom_rect.
- Added gcd function to mathutil; was needed for something in the new dialog engine


git-svn-id: http://openexile.googlecode.com/svn/trunk@71 4ebdad44-0ea0-11de-aab3-ff745001d230
2009-05-25 03:41:29 +00:00

50 lines
916 B
C++

/*
* vehicle.h
* BoE
*
* Created by Celtic Minstrel on 20/04/09.
*
*/
#ifndef VEHICLE_H
#define VEHICLE_H
#include <iosfwd>
#include "location.h"
namespace legacy {
struct horse_record_type;
struct boat_record_type;
};
class cVehicle {
public:
// Both boats and horses use this type.
// If they demand different member functions, I'll derive from this class.
location loc;
location loc_in_sec;
location sector;
short which_town;
bool exists;
bool property;
cVehicle();
cVehicle& operator = (legacy::horse_record_type& old);
cVehicle& operator = (legacy::boat_record_type& old);
void writeTo(std::ostream& file);
};
/*
typedef struct {
location horse_loc,horse_loc_in_sec,horse_sector;
short which_town;
bool exists,property;
} horse_record_type;
typedef struct {
location boat_loc,boat_loc_in_sec,boat_sector;
short which_town;
bool exists,property;
} boat_record_type;
*/
#endif